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Difference between revisions of "The Britannia Campaign"

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===[[Wales (M2TW Kingdoms)|Wales]]===
 
===[[Wales (M2TW Kingdoms)|Wales]]===
 
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Faction Leader: King Lleywyln
 
Wales are a strong defensive faction but unless they attack the English their future looks bleak
 
Wales are a strong defensive faction but unless they attack the English their future looks bleak
  

Revision as of 13:28, 15 February 2008

M2TW Kingdoms:

Factions:

The Britannia Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.

Overview

The campaign starts in 1258 AD with the British Isles in turmoil. Henry III is the English King and a dominant power. English forces are spread thinly though, and the other British Kingdoms are poised for a possible push for power....

Map

The map area includes all of the British Isles.

Factions

England

Faction Leader: King Henry III

England start in a dominant position, owning more lands than the Kings of Scotland, Wales and Ireland Combined. They can soon expect trouble though.

Wales

Faction Leader: King Lleywyln Wales are a strong defensive faction but unless they attack the English their future looks bleak

Scotland

Faction Leader: King Alexander III

Scotland will face a tough foe who uses similar tactics early on, thankfully a famous knight known as William Wallace may be able to help...

Norway

Faction Leader: King Haakon IV

Norway starts on islands just off the mainland, and can soon expect reinforcements.

Ireland

Faction Leader: Brian O'Connor

Ireland start off with half of the country in their control, but they will have to wrestle the other provinces from English rule.

Special Features

Forts

The Britannia Campaign introduces permanent forts for the first time. These provide strategic strongholds for attack or defence. Unlike the major towns and castles occupation of a fort does not mean that you control the surrounding region. Forts will provide 2 free units of upkeep (Any unit, even generals) and capturing an enemy fort on his terretory will cause increased devestation . Forts often have moats and/or block bridges and important trading roads

Emerging Champions

Each faction has a unique character that emerges during the game. He will have traits that make him a formidable General and will also appear with a large army.

Norway will recieve Haakon Haakonson

England will be able to choose wether to sned prince edward to crusade or not. If he returns he will be much improved and come back with a stack of crusaders. If not, a stack of crusaders appears anyway .

Scotland will recieve william wallace if they have under 5 settlements, Or after england attacks them and captures a settlement past a certain turn, or he will have a set spawn at a later turn .

Rebellion on Welsh Border

Simulating historic events, the Welsh, under their self-declared King of Wales, Llewellyn will make attacks along the border between England and Wales. If any welsh initial city becomes captured some extra welsh units will appear to help recapture it. (Note: It was scripted that wales will recieve extra units when attacking nearby english cities, however it seems that the script is broken)

Dynamic Kings Purse

The King's Purse is a bonus amount of income, irrespective of the wealth generated by cities. The amount awarded by it can change throughout the game. Messages will be sent notifying the player when this happens.


The barons alliance

The barons alliance is a complicated script, so i may mistranslate it. But here is my best guess Barons alliance has a chance to occur if : -The leaders authority is low, technically this stops at 6 Authority. The lower the authority the higher the chance the barons alliance occurs -Only if england has over 15 settlements - It has been 10 turns since the last time it spawned ( very unsure about this)