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Difference between revisions of "Maratha Confederacy (ETW Faction)"

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(Special Units)
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===Special Units===
 
===Special Units===
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Most Maratha units are shared with either Mysore or the Mughal Empire, the two other Indian factions. However, since no European nation has access to most Indian units, they can be considered somewhat unique anyway.
  
 
[[Category: Empire Total War Factions]]
 
[[Category: Empire Total War Factions]]
 
{{ETW Factions}}
 
{{ETW Factions}}

Revision as of 12:48, 20 March 2009

Maratha Confederacy (ETW Faction)
Xx.jpg
Name: Maratha Confederacy
From Game: Empire: Total War
Religion:Hindu
Culture: Indian
Playable:


The Maratha Confederacy is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Overview

In the 18th century, the young Maratha Confederacy is aiming for expansion. They wish to reclaim India's lands from the Mughal rulers in the north. Since the Mughals are Muslims, the Maratha Hindus consider them foreigners. Therefore, the conflict is also a religious one - to an extent at least. While the Mughal Empire is large and contains many riches, the country's army is not big nor strong enough to counter major invasions. The Mughals have become used to their power and the Marathas have a good chance of success in the upcoming war. However, the empire of Mysore which borders the Maratha Confederacy as well, which might become a thorn in the Marathas' side. Mysore's intentions aren't clear, and it is hard to surmise what goals they may have in mind. Furthermore, European powers such as Portugal and the United Provinces have already gotten involved in the Indian theater. For now, they're only intentions are fiscal, but it is impossible to tell what they may end up doing. A war in their southern regions against Europeans with modern rifles and cannons is the last thing the Marathas need right now. For now, the peace should be kept - until the Mughals are dealt with, at least. Eventually, the Marathas will have to prove that their type of warfare can compete with that of the Europeans. But will armies consisting mostly of swordsman, a few riflemen and some elephants be able to handle Europe's modern armies?

Starting Position

Victory Conditions

Short Campaign

Capture and hold 15 regions by the end of the year 1750, including Gujarat, Hindustan, Hyderabad, Goa, Malwa, Bijapur, Berar, Carnatica, Mysore, and Ahmadnagar.

Long Campaign

Capture and hold 24 regions by the end of the year 1799, including Gujarat, Hindustan, Hyderabad, Goa, Malwa, Bijapur, Berar, Carnatica, Mysore, Ahmadnagar, Punjab, Orissa & Cissars, Bengal, and Ceylon.

World Domination

Capture and hold 40 regions by the end of the year 1799, including the region Bijapur.

Units

As to be expected with a less-developed nation, the Marathas Confederacy does not boast outstanding armies of line infantry and grenadiers, like those of their European counterparts. Rather, especially in the beginning of the campaign, the faction relies more heavily on melee units, such as Hindu Swordsmen, to close the gap and fight the enemy.

However, being situated in India, generals have access to elephants instead of horses, which not only are sturdy and boast ranged weaponry, but also provide a morale effect against any potential adversaries.

The naval units buildable to the Marathas Confederacy are confined to Brigs, Sloops, and trading ships. Obviously, most battles as a result shall have to take place on land, unless the Marathas Confederacy is able to build enough ships to swing the battle in their favour through sheer weight in numbers.

Special Units

Most Maratha units are shared with either Mysore or the Mughal Empire, the two other Indian factions. However, since no European nation has access to most Indian units, they can be considered somewhat unique anyway.

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy