Difference between revisions of "Cherokee Nations (ETW Faction)"
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[[Category:Empire Total War Factions]] | [[Category:Empire Total War Factions]] | ||
+ | {{ETW Factions}} |
Revision as of 18:39, 30 October 2009
Cherokee Nations (ETW Faction) | |
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Name: | Cherokee Nations |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
Contents
Overview
Starting Position
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – Louisiana, Iroquois Confederacy, Thirteen Colonies
- Enemies – Spain, New Spain, Pueblo Nations, Pirates
- Religion – Animism
- Government – Absolute Monarchy
- Ruler – Catecahassa I (Chieftan)
- Population – 16,693
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 8000
- Technology – None
- Gentlemen – None
- Rakes – None
America Theatre
Chicasa, Cherokee Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 6,152
- Wealth – 602
- Religion – Animism 100.0%
- Starting Towns/Ports – Dahlonega Mines (Not Developed), Atoka Farmland (Subsistence Farms), Casseta (Craft Workshops Smiths)
- Later Villages/Ports – Tuckabatchee (Village), Autiamique (Village), Catucto (Port)
- Plantations – Rabbit Ridge Plantation (Small Cotton Plantation)
Tellico, Kaintuck Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 6,015
- Wealth – 443
- Religion – Animism 100.0%
- Starting Towns/Ports – Kanawha Farmland (Not Developed), Sycamore Shoals (Craft Workshops Smiths)
- Later Villages/Ports – Lexington (Village)
- Plantations – Lost Creek Plantations (Small Cotton Plantation)
Savannah, Georgia
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 4,526
- Wealth – 0
- Religion – Animism 35.0%, Protestantism 75.0%
- Starting Towns/Ports – None
- Later Villages/Ports – St. Mary’s (Port)
- Plantations – Swainesboro Plantation (Not Developed)