Difference between revisions of "Huron Confederacy (ETW Faction)"
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{{Faction|image=[[Image:Huron_Confederacy_flag.jpg|250px]]|Name=Hannover|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion|Animist]]|Culture=Native American}} | {{Faction|image=[[Image:Huron_Confederacy_flag.jpg|250px]]|Name=Hannover|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion|Animist]]|Culture=Native American}} | ||
+ | |||
+ | ==Starting Position== | ||
+ | |||
+ | ===Basics at start=== | ||
+ | |||
+ | Protectorates – None | ||
+ | Allies – None | ||
+ | Trade Partners – None | ||
+ | Enemies –Pirates | ||
+ | Religion – Animism | ||
+ | Government – Absolute Monarchy | ||
+ | Ruler – Theyanoguin I (Chieftan) | ||
+ | Population – 11,038 | ||
+ | Prosperity - Destitute | ||
+ | Prestige – Feeble | ||
+ | Treasury – 8000 | ||
+ | Technology – None | ||
+ | Gentlemen – None | ||
+ | Rakes – None | ||
+ | |||
+ | ====America Theatre==== | ||
+ | |||
+ | =====Fort Sault Ste. Marie, Huron Territory===== | ||
+ | Starting Buildings – Hunting Grounds | ||
+ | Infrastructure – Not Developed | ||
+ | Population – 5,092 | ||
+ | Wealth – 46 | ||
+ | Religion – Animism 80.0%, Catholicism 20.0% | ||
+ | Starting Towns/Ports – Timmins Trapper Post (Fur Trader), Pukaskwa Mines (Not Developed) | ||
+ | Later Villages/Ports – Longlac (Village), Kapuskasing (Village) | ||
+ | |||
+ | =====York Factory, Northwest Territories===== | ||
+ | Starting Buildings – Hunting Grounds | ||
+ | Infrastructure – Not Developed | ||
+ | Population – 5,946 | ||
+ | Wealth – 46 | ||
+ | Religion – Animism 100.0% | ||
+ | Starting Towns/Ports – St. Joseph Trapper Post (Fur Trader) | ||
+ | Later Villages/Ports – Churchill (Port) | ||
[[Category:Empire Total War Factions]] | [[Category:Empire Total War Factions]] | ||
{{ETW Factions}} | {{ETW Factions}} |
Revision as of 18:59, 5 November 2009
Huron Confederacy (ETW Faction) | |
---|---|
Name: | Hannover |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
Contents
Starting Position
Basics at start
Protectorates – None Allies – None Trade Partners – None Enemies –Pirates Religion – Animism Government – Absolute Monarchy Ruler – Theyanoguin I (Chieftan) Population – 11,038 Prosperity - Destitute Prestige – Feeble Treasury – 8000 Technology – None Gentlemen – None Rakes – None
America Theatre
Fort Sault Ste. Marie, Huron Territory
Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 5,092 Wealth – 46 Religion – Animism 80.0%, Catholicism 20.0% Starting Towns/Ports – Timmins Trapper Post (Fur Trader), Pukaskwa Mines (Not Developed) Later Villages/Ports – Longlac (Village), Kapuskasing (Village)
York Factory, Northwest Territories
Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 5,946 Wealth – 46 Religion – Animism 100.0% Starting Towns/Ports – St. Joseph Trapper Post (Fur Trader) Later Villages/Ports – Churchill (Port)