Difference between revisions of "Iroquois Confederacy (ETW Faction)"
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===Basics at start=== | ===Basics at start=== | ||
− | Protectorates – None | + | *Protectorates – None |
− | Allies – None | + | *Allies – None |
− | Trade Partners – Cherokee Nations | + | *Trade Partners – Cherokee Nations |
− | Enemies – Pirates | + | *Enemies – Pirates |
− | Religion – Animism | + | *Religion – Animism |
− | Government – Absolute Monarchy | + | *Government – Absolute Monarchy |
− | Ruler – Tokose Mathla I (Chieftan) | + | *Ruler – Tokose Mathla I (Chieftan) |
− | Population – 14,856 | + | *Population – 14,856 |
− | Prosperity - Destitute | + | *Prosperity - Destitute |
− | Prestige – Feeble | + | *Prestige – Feeble |
− | Treasury – 8000 | + | *Treasury – 8000 |
− | Technology – None | + | *Technology – None |
− | Gentlemen – None | + | *Gentlemen – None |
− | Rakes – None | + | *Rakes – None |
====America Theatre==== | ====America Theatre==== | ||
− | Cayuga, Iroquois Territory | + | =====Cayuga, Iroquois Territory===== |
Starting Buildings – Hunting Grounds | Starting Buildings – Hunting Grounds | ||
Infrastructure – Not Developed | Infrastructure – Not Developed |
Revision as of 07:24, 7 November 2009
Iroquois Confederacy (ETW Faction) | |
---|---|
Name: | Iroquois Confederacy |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
Contents
Starting Position
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – Cherokee Nations
- Enemies – Pirates
- Religion – Animism
- Government – Absolute Monarchy
- Ruler – Tokose Mathla I (Chieftan)
- Population – 14,856
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 8000
- Technology – None
- Gentlemen – None
- Rakes – None
America Theatre
Cayuga, Iroquois Territory
Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 5,134 Wealth – 450 Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0% Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers) Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
Niagara, Algonquin Territory Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 3,773 Wealth – 177 Religion – Animism 90.0%, Protestantism 10.0% Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms) Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
Fort Pontchartrain du Detroit, Michigan Territory Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 5,949 Wealth – 175 Religion – Animism 100.0% Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms) Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)