Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Iroquois Confederacy (ETW Faction)"

From TWC Wiki
Jump to navigationJump to search
(Basics at start)
(Cayuga, Iroquois Territory)
Line 31: Line 31:
 
Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
 
Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
  
Niagara, Algonquin Territory
+
=====Niagara, Algonquin Territory=====
 
Starting Buildings – Hunting Grounds
 
Starting Buildings – Hunting Grounds
 
Infrastructure – Not Developed
 
Infrastructure – Not Developed
Line 40: Line 40:
 
Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
 
Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
  
Fort Pontchartrain du Detroit, Michigan Territory
+
=====Fort Pontchartrain du Detroit, Michigan Territory=====
 
Starting Buildings – Hunting Grounds
 
Starting Buildings – Hunting Grounds
 
Infrastructure – Not Developed
 
Infrastructure – Not Developed

Revision as of 07:24, 7 November 2009

Iroquois Confederacy (ETW Faction)
Iroquois flag.jpg
Name: Iroquois Confederacy
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:


Starting Position

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – Cherokee Nations
  • Enemies – Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Tokose Mathla I (Chieftan)
  • Population – 14,856
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 8000
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Cayuga, Iroquois Territory

Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 5,134 Wealth – 450 Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0% Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers) Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)

Niagara, Algonquin Territory

Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 3,773 Wealth – 177 Religion – Animism 90.0%, Protestantism 10.0% Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms) Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)

Fort Pontchartrain du Detroit, Michigan Territory

Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 5,949 Wealth – 175 Religion – Animism 100.0% Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms) Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy