Difference between revisions of "New Spain (ETW Faction)"
(Created page with "New Spain is a protectorate of Spain, holding a number of regions in Central America. {{Faction|image=250px|Name=New Spain|Game=[[Empire: Total War]...") |
m (Quick-adding category "Empire Total War Factions" (using HotCat)) |
||
Line 98: | Line 98: | ||
{{ETW_Factions}} | {{ETW_Factions}} | ||
+ | |||
+ | [[Category:Empire Total War Factions]] |
Revision as of 02:08, 4 January 2011
New Spain is a protectorate of Spain, holding a number of regions in Central America.
New Spain (ETW Faction) | |
---|---|
Name: | New Spain |
From Game: | Empire: Total War |
Religion: | Catholic |
Culture: | European |
Playable: |
Contents
Overview
*
New Spain (Spanish: Virreinato de Nueva Espana) was a viceroyalty, or administrative unit of the Spanish colonial empire, comprising primarily territories in what was known then as 'America Septentrional' North America. The creation of a viceroyalty in the Americas was a result of the Spanish conquest of the Aztec Empire (1519 to 1521). The lands and societies brought under Spanish control were of unprecedented complexity and wealth, which presented both an incredible opportunity and a threat to the Crown of Castile.
The new Bourbon kings did not split the Viceroyalty of New Spain into smaller administrative units as they did with the Viceroyalty of Peru. The first innovation, in 1776, was by José de Gálvez, the new Minister of the Indies (1775–1787), establishing the Commandancy General of the Provincias Internas known as the Provincias Internas (Commandancy General of the Internal Provinces of the North, (Spanish: Comandancia y Capitanía General de las Provincias Internas). He appointed Teodoro de Croix (nephew of the former viceroy) as the first Commander General of the Provinicas Internas, independent of the Viceroy of New Spain, to provide more autonomy for the frontier provinces. They included Nueva Vizcaya, Nuevo Santander, Sonora y Sinaloa, Las Californias, Coahuila y Tejas (Coahuila and Texas), and Nuevo México.
Starting Position
Grand Campaign
Basics at Start
- In game Id – new spain
- Faction name – New Spain
- Nationality – New Spanish
- Theater – America
- Status – Protectorate, non playable
- Government – Absolute Monarchy
- Culture – European
- Subculture – South European
- Group – Spain
- Names – Spanish
- Sounds – Spain
- Abreviation – Sp
- AI Manager – MAINTAINANCE
- AI Personality – default
- Capitol – New Spain, Mexico
- Starting Treasury – 8000
- Victory Conditions –
- Diplomacy Relationships – Protectorate of Spain
- Starting Armies/Fleets – 4/0
Regions
New Spain, Mexico
- Type – Major
- Starting Buildings – Army Encampment, Governors Residence, Cannon Foundry, Culture undeveloped
- Infrastructure – Basic Roads
- Population – 19107/23884
- Religion – Catholic 75% Animist 25%
- Wealth – 1350
- Garrison – General, Demi Cannon 24 lbr, 2 Pikemen, Colonoal Militia
- Starting Towns/Villages/Ports – Monrterrey (undeveloped), Villahermosa (undeveloped), Guadalajara (Craft Workshops), Nuevo Leon Farmland (Corn, Peasnt Farms),
Tamaulipas Plantations (Tobacco, undeveloped), Yucatan Farmland (Corn, undeveloped), Zacatecas Mines (Gold, undeveloped), Hidalgo Mines (Silver, undeveloped), Jalisco Mines (Silver, undeveloped), Veracruz (Trading Port), Tampico (Port undeveloped), Campeche (Port undeveloped)
New Andalusia, Caracas
- Type – Major
- Starting Buildings – Army Encampment, Magistrate, Culture and Ordnance undeveloped
- Infrastructure – Basic Roads
- Population – 36970/43750
- Religion – Catholic 95% Animist 5%
- Wealth – 380
- Garrison – Demi Cannon 24 lbr, Colonoal Militia
- Starting Towns/Villages/Ports – Cumana (undeveloped), Barinas (Coffe, Small Plantation), (Corn, Peasnt Farms), El Dorado (Gems, undeveloped), Puerto Cabello (Port undeveloped), Coro (Port undeveloped)
Guatemala, Antigua
- Type – Minor
- Starting Buildings – Minor Magistrate
- Infrastructure – -
- Population – 100000/125000
- Religion – Catholic 95% Animist 5%
- Wealth – 1125
- Garrison – -
- Starting Towns/Villages/Ports – Comayagua (undeveloped), Gran Granada (undeveloped), Tegucigalpa Mines (Silver, Mine), Verapaz Farmland (Corn, Peasant Farms), Honduras Plantations (Coffe, undeveloped), Puerto Barrios (Port, undeveloped)
Panama, Panama
- Type – Minor
- Starting Buildings – Minor Magistrate
- Infrastructure – -
- Population – 40000/50000
- Religion – Catholic 95% Animist 5%
- Wealth – 45
- Garrison – -
- Starting Towns/Villages/Ports – San Hose (undeveloped), Los Santos Plantations (Coffe, undeveloped), Costa Rica Plantations (Sugar, Small Plantation), Puerto Bello (Port, undeveloped)
New Mexico,
- Type – Minor
- Starting Buildings – Minor Magistrate
- Infrastructure – -
- Population – 3000/3750
- Religion – Catholic 30% Animist 70%
- Wealth – 0
- Garrison – -
- Starting Towns/Villages/Ports – El Paso (undeveloped), Chihuahua Plantations (Tobacco, undeveloped)
New Grenada, Bogota
- Type – Minor
- Starting Buildings – Minor Magistrate
- Infrastructure – -
- Population – 30000/37500
- Religion – Catholic 95% Animist 5%
- Wealth – 1800
- Garrison – General, Demi Cannon 24 lbr, Pikemen, Colonoal Militia
- Starting Towns/Villages/Ports – Maracaibo (undeveloped), Medellin (undeveloped), Santiago De Cali (undeveloped), Frontino Mines (Gold, Mine), Balboa Mines (Gold, undeveloped), Puerto Berrio Mines (Silver, Mine), Tunja Farmland (Corn, Peasant Farms), Rio De La Hacha (Port, undeveloped), Cartajena (Trading Port)