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Difference between revisions of "Ottoman Empire (ETW Faction)"

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Over the past few decades, the Ottoman Empire has been declining steadily. Therefore, its army can no longer compete with the modern European forces. The technological advance has left the Ottomans behind and Europe's well-trained soldiers are now clearly superior to the Ottoman janissaries. However, the Ottomans have still access to a vast pool of different units and a powerful selection of artillery. While its army might be outdated, it is still a force to be reckoned with. However, in the end an Ottoman general will have to cope with his army's inferior technology. In order to overcome the downsides of the individual units, utilizing their advantages and composing a diverse army is a necessity.
 
Over the past few decades, the Ottoman Empire has been declining steadily. Therefore, its army can no longer compete with the modern European forces. The technological advance has left the Ottomans behind and Europe's well-trained soldiers are now clearly superior to the Ottoman janissaries. However, the Ottomans have still access to a vast pool of different units and a powerful selection of artillery. While its army might be outdated, it is still a force to be reckoned with. However, in the end an Ottoman general will have to cope with his army's inferior technology. In order to overcome the downsides of the individual units, utilizing their advantages and composing a diverse army is a necessity.
 +
== Artillery==
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*[[Bombardement Mortars (ETW Unit)|Bombardment Mortars]]
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*[[9-lder Artillery(ETW Unit)|9-Iber Artillery]]
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*[[Demi-Cannons(ETW Unit)|Demi-Cannons]]
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*[[64-Iber Heavy Artillery(ETW Unit)|64-Iber Heavy Artillery]]
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 +
*[[Organ Gun(ETW Unit)|Organ Gun]]
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 +
*[[24-Iber Howitzer Foot Artillery(ETW Unit)|24-Iber Howitzer Foot Artillery]]
 +
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*[[12-Iber Foot Artillery(ETW Unit)|12-Iber Foot Artillery]]
 +
 +
*[[24-Iber Foot Artillery(ETW Unit)|24-Iber Foot Artillery]]
 +
 
== Cavalry==
 
== Cavalry==
 
*[[Deli Horsemen (ETW Unit)|Deli Horsemen]]
 
*[[Deli Horsemen (ETW Unit)|Deli Horsemen]]
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*[[Camel Nomads (ETW Unit)|Camel Nomads Gunners]]
 
*[[Camel Nomads (ETW Unit)|Camel Nomads Gunners]]
  
*[[East Sipahi (ETW Unit)|East Sipahi]]
+
*[[East Sipahi (ETW Unit)|East Sipahi]
 
 
  
 
*[[Wallachian Boyars (ETW Unit)|Wallachian Boyars]]
 
*[[Wallachian Boyars (ETW Unit)|Wallachian Boyars]]
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*[[Circassian Armoured Cavalry (ETW Unit)|Circassian Armoured Cavalry]]
 
*[[Circassian Armoured Cavalry (ETW Unit)|Circassian Armoured Cavalry]]
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*[[Tatars(ETW Unit)|Tatars]]
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*[[Mounted Tribal Auxillary (ETW Unit)|Mounted Tribal Auxillary]]
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*[[General's Bodyguard(ETW Unit)|General's Bodyguard]]
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*[[Mounted Nizam-I-Cedit(ETW Unit)|Mounted Nizam-I-Cedit]]
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 +
==Infantry==
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*[[Beylik Janissary Musketeers(ETW Unit)|Beylik Janissary Musketeers]]
 +
  
  

Revision as of 11:22, 30 January 2011

Ottoman Empire (ETW Faction)
Ottoman flag.jpg
Name: Ottoman Empire
From Game: Empire: Total War
Religion:Islam
Culture: Middle Eastern
Playable:


The Ottoman Empire is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Overview

The Ottoman Empire has been a major power for several centuries already but at the beginning of the 18th century it is clearly in decline. Despite having made large territorial conquests in Eastern Europe, the advantage in technological achievements has disappeared. With the advent of the Renaissance and the failure of Ottoman forces to conquer Vienna, the Empire stands at a crossroads: crushing victory or humiliating defeat. However, if the Ottomans can make up the lack in technology and use their superior artillery to the best of its abilities, there might still be a place in history for them. To the north, the Russian Bear is stirring and modernising. This means that they may be a threat to Ottoman gains and the Ottoman protecterate of the Crimean Khanate. If the Russians get a port on the Black Sea, this will make them both rich and powerful. To the east, the Persian Empire is in decline and a cunning sultan could exploit their weakness and take territory in both Persia and in Afganistan.

While the decline of the Ottoman Empire is undoubtedly taking place, the country is still full of potential. Even now it still ranges from northern Africa over the Middle East and Anatolia up to the Balkans. While its troops might not have the most advanced equipment, they are certainly numerous. Therefore, a smart leader might be able to compensate the Empire's weaknesses and to lead it back to the path of victory. However, the Ottomans still have many demons to face until they can reclaim their place as the true rulers of the Middle East and the Balkans.

Starting Position

At the beginning of the game, the Ottoman Empire owns 12 regions in the European theater. Its lands range from Egypt in the south to the Balkans in the north and Mesopotamia in the east. In the north, the empire borders Austria, Poland and the Crimea and the east, it shares a long border with the Persian Empire. The Ottomans control two protectorates, namely the Barbary Coast and the Crimea. While these regions strengthen the empire undoubtedly, they also result in new enemies for it. The Russians in the north will try to gain access to the Black Sea so the Ottomans will have to face them sooner or later - unless they want to give up their protectorate.

While the Ottomans do not own any colonies - neither in the Americas nor in India - this is compensated by their large empire which is full of riches. However, the empire's size also makes the Ottomans vulnerable. As the empire is in full decline, the Turkish navy and army will have a hard time defending the borders against foreign invasions.

Victory Conditions

Short Campaign

Capture and hold 20 regions by the end of the year 1750, including: Austria, Chechenya-Dagestan, Persia, Rumelia, Venetia, Galicia & Podolia, and Hungary.

Long Campaign

Capture and hold 30 regions by the end of the year 1799, including: Austria, Chechenya-Dagestan, Persia, Rumelia, Venetia, Hungary, Galicia & Podolia, Spain, Poland, and Morocco.

World Domination

Capture and hold 45 regions by the end of the year 1799, including: Rumelia.

Basics at start

  • ProtectoratesBarbary States, Crimean Khanate
  • Allies – None
  • Trade PartnersMughal Empire, Venice, Crimean Khanate, Barbary States, Genoa
  • EnemiesPirates, Russia
  • Religion – Islam
  • Government – Absolute Monarchy
  • Ruler – Mustafa II (Sultan)
  • Population – 21,243,292
  • Prosperity – Moderate
  • Prestige – Weak
  • Treasury – 7500
  • Technology – Improved Grenades
  • Imams – Butrus Rauf (Bosnia), Ibrahim Husrev (Moldavia)
  • Hashishins – Damat Baghdadi (Georgia)
  • Scholars – Meshur Dede (Anatolia)

Europe Theatre

Istanbul, Rumelia
  • Starting Buildings – Barracks, Sublime Porte, School of Calligraphers, Ordnance Factory, Settlement Fortifications
  • Infrastructure - Basic Roads
  • Population – 3,266,938
  • Wealth – 1075
  • Religion – Islam 50.0%, Orthodox 50.0%
  • Starting Towns/PortsMacedonia Farmland (Peasant Farms), Thrace Farmland (Not Developed), Marmara Groves (Vineyards), Thessaloniki (Trading Port)
  • Later Villages/PortsKozani (Village), Skopje (Village), Adrianople (Village)
Cairo, Egypt
  • Starting Buildings – Cannon Foundry, Governor’s Residence, School of Calligraphers
  • Infrastructure - Basic Roads
  • Population – 4,757,393
  • Wealth – 602
  • Religion – Islam 80.0%, Orthodox 20.0%
  • Starting Towns/PortsTanta Farmland (Peasant Farms), Asyut (Craft Workshops Weavers), Luxor (Coffee Homes)
  • Later Villages/PortsSuez (Village), Alexandria (Port), Darnah (Village), Aswan (Village)
  • PlantationsSohag (Small Cotton Plantation)
Ankara, Anatolia
  • Starting Buildings – Provincial Barracks, Cannon Foundry, Governor’s Residence
  • Infrastructure – Basic Roads
  • Population – 3,006,316
  • Wealth – 2450
  • Religion – Islam 80.0%, Orthodox 20.0%
  • Starting Towns/PortsAydin Groves (Vineyards), Adana Farmland (Peasant Farms), Denizli Mines (Iron Mine), Yozgat Farmland (Peasant Farms), Erzurum (Small Madrassa), Izmir (Trading Port), Bursa (Craft Workshops Weavers), Antalya (Shipyard), Konya (School), Trabzon (Craft Workshops Smiths)
  • Later Villages/PortsSinop (Port), Batman (Village), Kayseri (Village)
Jerusalem, Palestine
  • Starting Building – Magistrate, School of Calligraphers, Settlement Fortifications
  • Infrastructure – Basic Roads
  • Population – 565,764
  • Wealth – 200
  • Religion – Islam 80.0%, Catholicism 10.0%, Orthodox 10.0%,
  • Starting Towns/PortsGaza (Local Fishery)
  • Later Villages/PortsElat (Village)
Damascus, Syria
  • Starting Building – Magistrate, School of Calligraphers
  • Infrastructure – Basic Roads
  • Population – 1,218,714
  • Wealth – 1761
  • Religion – Islam 70.0%, Orthodox 20.0%, Catholicism 10.0%,
  • Starting Towns/PortsPaphos Mines (Iron Mine), Limassol (Local Fishery), Beirut (Trading Port), Latakia (Local Fishery), Aleppo (Craft Workshops Weavers)
  • Later Villages/Ports – None
  • PlantationsAl Bab (Small Cotton Plantation)
Baghdad, Mesopotamia
  • Starting Buildings – Provincial Barracks, Governor’s Residence, School of Calligraphers
  • Infrastructure – Basic Roads
  • Population – 2,110,142
  • Wealth – 861
  • Religion – Islam 100.0%
  • Starting Towns/PortsAr Rifa Farmland (Peasant Farms), Erbil (Craft Workshops Weavers), Basra (Trading Port), Mosul (Small Madrassa)
  • Later Villages/PortsKut (Village)
  • PlantationsKirkuk (Small Cotton Plantation)
Athens, Greece
  • Starting Buildings – Provincial Barracks, Magistrate, School of Calligraphers
  • Infrastructure – Basic Roads
  • Population – 1,304,069
  • Wealth – 1600
  • Religion – Orthodox 90.0%, Catholicism 5.0%, Islam 5.0%
  • Starting Towns/PortsEpirus Farmland (Peasant Farms), Pleistos Groves (Not Developed), Crete Groves (Vineyards), Ioaninna (Craft Workshops Smiths), Piraeus (Trading Port)
  • Later Villages/PortsLarissa (Village), Heraklion (Port)
Yerevan, Armenia
  • Starting Buildings – Magistrate
  • Infrastructure – Not Developed
  • Population – 1,219,484
  • Wealth – 1200
  • Religion – Islam 10.0%, Orthodox 90.0%
  • Starting Towns/PortsOltu Mines (Iron Mine), Agri Farmland (Peasant Farms), Artvin (Craft Workshops Smiths)
  • Later Villages/PortsKars (Village)
Sarajevo, Bosnia
  • Starting Buildings – Magistrate
  • Infrastructure – Basic Roads
  • Population – 646,344
  • Wealth – 450
  • Religion – Orthodox 35.0%, Catholicism 35.0%, Islam 30.0%
  • Starting Towns/PortsZenica Mines (Iron Mine), Prijedor Farmland (Peasant Farms), Ragusa (Trading Port), Podgorica (Coffee House)
  • Later Villages/PortsBijeljina (Village)
Belgrade, Serbia
  • Starting Buildings – Magistrate
  • Infrastructure – Basic Roads
  • Population – 980,037
  • Wealth – 1000
  • Religion – Islam 15.0%, Orthodox 85.0%
  • Starting Towns/PortsTrepca Mines (Silver Mine), Maeva Farmland (Not Developed)
  • Later Villages/PortsTimisoara (Village), Nis (Village)
Sofia, Bulgaria
  • Starting Buildings – Magistrate
  • Infrastructure – Basic Roads
  • Population –1,530,289
  • Wealth – 150
  • Religion – Islam 20.0%, Orthodox 80.0%
  • Starting Towns/PortsWallachia Farmland (Peasant Farms), Kjustendil Mines (Not Developed), Razgrad Farmland (Not Developed)
  • Later Villages/PortsCraiova (Village), Bucharest (Village), Burgas (Port), Varna (Port)
Iasi, Moldavia
  • Starting Buildings – Magistrate
  • Infrastructure – Basic Roads
  • Population – 637,801
  • Wealth – 850
  • Religion – Islam 10.0%, Orthodox 60.0%, Catholicism 30.0%
  • Starting Towns/PortsTarakliya Farmland (Peasant Farms), Savinesti Mines (Iron Mine)
  • Later Villages/PortsTighina (Village)

Units

Over the past few decades, the Ottoman Empire has been declining steadily. Therefore, its army can no longer compete with the modern European forces. The technological advance has left the Ottomans behind and Europe's well-trained soldiers are now clearly superior to the Ottoman janissaries. However, the Ottomans have still access to a vast pool of different units and a powerful selection of artillery. While its army might be outdated, it is still a force to be reckoned with. However, in the end an Ottoman general will have to cope with his army's inferior technology. In order to overcome the downsides of the individual units, utilizing their advantages and composing a diverse army is a necessity.

Artillery

Cavalry

  • [[East Sipahi (ETW Unit)|East Sipahi]

Infantry


Special Units

Since the Ottoman Empire is one of the few Muslim nations in the game, it has access to quite a lot of special and unique units which none of the many European factions can build. The Ottomans field several types of swordsmen such as the Bashi-Bazouks, different janissary units and even horse archers. While Persia shares the Ottoman unit roster, the faction is unplayable without modding. As a result, most Ottoman units cannot be trained by any other playable nation.

The Ottoman's also boast the fearsome Organ Gun, which is a stationary artillery piece that has 7 cannon barrels.



Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy