Difference between revisions of "Morocco (ETW Faction)"
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==Overview== | ==Overview== | ||
− | Although Morocco only controls one region, it has a strong navy with which it can easily place to block off the entirety of the Mediterranean sea should it wish to do so. Any faction that wishes to trade with factions bordering the Mediterranean, as well as any faction that borders the Mediterranean and wishes to expand to the Americas or India, must either maintain friendly relations with Morroco, or crush it. Morrocco borders Spain, which may find it a lucrative target for expansion in the early game. | + | Although Morocco only controls one region, it has a strong navy with which it can easily place to block off the entirety of the Mediterranean sea should it wish to do so. It has a heavy interest in piracy and will usually assign dozens of ships to do so early on in the game. Any faction that wishes to trade with factions bordering the Mediterranean, as well as any faction that borders the Mediterranean and wishes to expand to the Americas or India, must either maintain friendly relations with Morroco, or crush it. Morrocco borders Spain, which may find it a lucrative target for expansion in the early game. |
Since Morocco does so much pirate work, it may be useful to convince them to become a protectorate. In that regard the Ottomans should have an easier time as Morroco is also Muslim. | Since Morocco does so much pirate work, it may be useful to convince them to become a protectorate. In that regard the Ottomans should have an easier time as Morroco is also Muslim. |
Revision as of 06:20, 6 September 2011
Morocco (ETW Faction) | |
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250px | |
Name: | Morocco |
From Game: | Empire: Total War |
Religion: | Islam |
Culture: | Middle Eastern |
Playable: |
Contents
Overview
Although Morocco only controls one region, it has a strong navy with which it can easily place to block off the entirety of the Mediterranean sea should it wish to do so. It has a heavy interest in piracy and will usually assign dozens of ships to do so early on in the game. Any faction that wishes to trade with factions bordering the Mediterranean, as well as any faction that borders the Mediterranean and wishes to expand to the Americas or India, must either maintain friendly relations with Morroco, or crush it. Morrocco borders Spain, which may find it a lucrative target for expansion in the early game.
Since Morocco does so much pirate work, it may be useful to convince them to become a protectorate. In that regard the Ottomans should have an easier time as Morroco is also Muslim.
Starting Position
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – None
- Enemies – Pirates
- Religion – Islam
- Government – Absolute Monarchy
- Ruler – Moulay Ismail I (Sultan)
- Population – 1,838,572
- Prosperity – Destitute
- Prestige – Feeble
- Treasury – 9000
- Technology – None
- Imams – None
- Hashishins – Babur Al Khlaiwi (Morroco)
- Scholars – Moinuddin Al Dalharni (Tangier)
Europe Theatre
Tangier, Morroco
- Starting Buildings – Cannon Foundry, Bey’s Mansion, School of Calligraphers
- Infrastructure - Basic Roads
- Population – 1,838,572
- Wealth – 2775
- Religion – Islam 100.0%
- Starting Towns/Ports – Guercif Farmland (Peasant Farms), Boujad Farmland (Peasant Farms), Imini Mines (Iron Mine), Fes (Craft Workshops Weavers), Agadir (Shipyard)
- Later Villages/Ports – Casablanca (Port), Marrakech (Village)