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Difference between revisions of "England (M2TW:K Faction)"

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==Starting Position==
 
==Starting Position==
England begins the campaign owning more land than the Kings of Scotland, Wales and Ireland Combined. They can soon expect trouble though. They control so many regions that rebellions will occur, which result in the formation of the Barons Alliance.
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https://i.gyazo.com/a889f5d47671df21a40b326878dafbe4.png
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England begins the campaign with more land under her control than the Kings of Scotland, Wales, Norway and Ireland Combined. They can soon expect trouble though. They control so many regions that rebellions will occur, which results in the formation of the Barons Alliance. They start as the most powerful faction in the game.
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==Hero- Edward I==
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At around turn 10-20 you will receive the option to send Edward on a crusade (If he hasn't been killed). Do so and later on he will emerge with a large crusading army consisting of-
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- Edward and his bodyguard
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- 3 units of Knights Templar
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- 2 units of Armoured Swordsmen
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- 3 units of Templar Sergeants
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- 3 units of Templar Crossbowmen
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- 2 units of Longbowmen
  
 
==Units==
 
==Units==
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*Armoured Swordsmen
 
*Armoured Swordsmen
 
*Armoured Sergeants
 
*Armoured Sergeants
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*Billmen
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*Heavy Billmen
  
 
===Cavalry===
 
===Cavalry===
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===Artillery===
 
===Artillery===
 
The English have access to the normal range of artillery which includes;
 
The English have access to the normal range of artillery which includes;
:Ballista, Catapult, Ribault, Trebuchet, Mortar, Bombard, Culverin.
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*Ballista
 
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*Catapult
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*Ribault
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*Trebuchet
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*Mortar
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*Bombard
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*Culverin
  
 
==Strategy Guide==
 
==Strategy Guide==
  
 
==Links to AAR's==
 
==Links to AAR's==
*[http://www.twcenter.net/forums/showthread.php?t=120623 A Land in Rebellion - An English AAR]
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*[https://www.twcenter.net/forums/showthread.php?t=120623 A Land in Rebellion - An English AAR]
  
 
==Relevant Historical Information==
 
==Relevant Historical Information==

Latest revision as of 10:46, 10 February 2020

M2TW Kingdoms:

Factions:

England in M2TW Kingdoms are quite similar to the English Faction in M2TW.

In Kingdoms they are destined to be a dominant force in the game.

Starting Position

a889f5d47671df21a40b326878dafbe4.png

England begins the campaign with more land under her control than the Kings of Scotland, Wales, Norway and Ireland Combined. They can soon expect trouble though. They control so many regions that rebellions will occur, which results in the formation of the Barons Alliance. They start as the most powerful faction in the game.

Hero- Edward I

At around turn 10-20 you will receive the option to send Edward on a crusade (If he hasn't been killed). Do so and later on he will emerge with a large crusading army consisting of-

- Edward and his bodyguard

- 3 units of Knights Templar

- 2 units of Armoured Swordsmen

- 3 units of Templar Sergeants

- 3 units of Templar Crossbowmen

- 2 units of Longbowmen

Units

Infantry

The English unit roster includes strong heavy infantry.

  • Peasants
  • Bill Militia
  • Town Militia
  • Heavy Bill Militia
  • Spear Militia
  • Levy Spearmen
  • Dismounted English Knights
  • Armoured Swordsmen
  • Armoured Sergeants
  • Billmen
  • Heavy Billmen

Cavalry

The English have a poor variety of cavalry compared to some factions.

  • Hobilars
  • Merchant Cavalry Militia
  • Mailed Knights
  • Demi Lancers
  • Feudal Knights
  • English Knights
  • Knights Templar

Missile Troops

  • Peasant Archers
  • Archer Militia
  • Arquebusiers
  • Longbowmen
  • Yeoman Archers
  • Retinue Longbowmen

Artillery

The English have access to the normal range of artillery which includes;

  • Ballista
  • Catapult
  • Ribault
  • Trebuchet
  • Mortar
  • Bombard
  • Culverin

Strategy Guide

Links to AAR's

Relevant Historical Information