Difference between revisions of "Kingdom of Jerusalem (M2TW:K Faction)"
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==Victory Conditions and intiial agents == | ==Victory Conditions and intiial agents == | ||
− | Long | + | * Long |
− | Hold 25 regions | + | :Hold 25 regions. Hold Jerusalem (30 Turns), Bagdhad (10 turns), Limasol (10 turns), Cairo (10 Turns), Tripoli (10 Turns). Eliminate Faction :Egypt |
− | Short | + | * Short |
− | Hold 15 Regions. Eliminate Faction :Egypt. | + | :Hold 15 Regions. Eliminate Faction :Egypt |
+ | |||
+ | http://www.photogiga.com/out.php/i8230_0064.jpg | ||
=='''Units'''== | =='''Units'''== | ||
− | The KoJ's military power is centred around heavy cavalry such as, the Constable of Jerusalem and Knights of Jerusalem. They also have good infantry and access to | + | The KoJ's military power is centred around heavy cavalry such as, the Constable of Jerusalem and Knights of Jerusalem. They also have good infantry and access to mercenaries from the ports. Like Antioch, the Koj lack the mounted archers and missile units in general that the Islamic factions have. They do however have some effective crossbows. |
=== Infantry === | === Infantry === | ||
Line 81: | Line 83: | ||
=== How To Deal With Horse Archers === | === How To Deal With Horse Archers === | ||
− | There are many ways for a faction to overcome horse archers, which will likely be your nastiest enemy in the whole campaign. The ways | + | There are many ways for a faction to overcome horse archers, which will likely be your nastiest enemy in the whole campaign. The ways I consider best are in the order of best to worst: |
==== Well protected ranged units ==== | ==== Well protected ranged units ==== | ||
− | The best way is to use a ranged unit behind a armored one, if its crossbowmen its best if theyre slightly to the side of the unit so that they dont have to shoot upwards. This is best with normal archers too when possible. | + | The best way is to use a ranged unit behind a armored one, if its crossbowmen its best if theyre slightly to the side of the unit so that they dont have to shoot upwards. This is best with normal archers too when possible. |
==== Fast Cavalry ==== | ==== Fast Cavalry ==== | ||
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==== Soaking it up ==== | ==== Soaking it up ==== | ||
− | You can use heavy infantry to soak up the damage, but sometimes your enemy will attempt to flank you or just outright charge. and even if they dont then your still losing men . Eventualy they run out of arrows. | + | You can use heavy infantry to soak up the damage, but sometimes your enemy will attempt to flank you or just outright charge. and even if they dont then your still losing men . Eventualy they will run out of arrows. |
==== Fighting Horse Archers with Horse archers ==== | ==== Fighting Horse Archers with Horse archers ==== | ||
− | Simple enough to use your turkomans to defeat the enemy, but your turkomans are far inferior. You will probably lose a lot more men doing this. | + | Simple enough to use your turkomans to defeat the enemy, but your turkomans are far inferior. You will probably lose a lot more men doing this. |
+ | |||
+ | =='''History== | ||
+ | |||
+ | Jerusalem, Latin Kingdom of, feudal state created by leaders of the First Crusade (see Crusades) in the areas they had wrested from the Muslims in Syria and Palestine. In 1099, after their capture of Jerusalem, the Crusaders chose Godfrey of Bouillon king; he declined the title, preferring that of defender of the Holy Sepulcher, but with his election the kingdom may be said to have begun. His brother and successor, Baldwin I, took the royal title. He and his successors were nominal overlords of the principality of Antioch and the counties of Edessa and Tripoli, which, with the royal domain of Jerusalem, constituted the great fiefs of the kingdom. Jerusalem itself contained the counties of Jaffa and Ashqelon, the lordships of Krak, Montreal, and Sidon, and the principality of Galilee. | ||
+ | Due to its existence during the height of feudalism, the kingdom was based on the purest forms of feudal theory. The kingship was elective, and the Assizes of Jerusalem, the law of the country, reflected the ideal feudal law. In practice, however, irregularities soon appeared, and the kings actually were chosen on dynastic considerations. The great feudal lords rarely felt bound to their overlord in the chronic struggles of the Latins among themselves and with the Mamluks of Egypt, the Seljuk Turks, and the Byzantine emperors. The rise of the great military orders, the Knights Templars, the Knights Hospitalers, and the Teutonic Knights, as well as the intrusion of new Crusaders further undermined the royal authority. | ||
− | + | Edessa, captured by the Seljuks in 1144, was the first Latin state to fall to the Muslims. The subsequent Crusades did not halt the Muslim advance, and in 1187, Jerusalem itself fell to Sultan Saladin after his victory at Hattin. The city was partially recaptured in 1229 by Holy Roman Emperor Frederick II, but permanently lost in 1244. The Crusades of Louis IX of France and Edward I of England were failures, and in 1291, Akko, the last Christian stronghold, fell. | |
− | The | + | The kings of Jerusalem of the house of Bouillon were Baldwin I (reigned 1100–1118) and Baldwin II (reigned 1118–31). The crown then passed to the Angevin dynasty, beginning (1131) with Fulk and ending (1186) with Baldwin V. On Baldwin V's death the title passed to Guy of Lusignan and then to the successive husbands of Isabella, daughter of Amalric I: Conrad, marquis of Montferrat; Henry, count of Champagne; and Amalric II, king of Cyprus. In 1210, John of Brienne received the title; his son-in-law, Holy Roman Emperor Frederick II, crowned himself King of Jerusalem in 1229. After Frederick's death (1250) the title was held by members of various families that had a claim to it, notably the kings of Cyprus, the Angevins, and the houses of Lorraine and Savoy |
== KOJs Hero(richard the lionheart) == | == KOJs Hero(richard the lionheart) == | ||
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=== Templar houses Line === | === Templar houses Line === | ||
+ | http://www.photogiga.com/out.php/i8225_0059.jpg | ||
+ | |||
+ | http://www.photogiga.com/out.php/i8226_0060.jpg | ||
+ | |||
+ | http://www.photogiga.com/out.php/i8227_0061.jpg | ||
==== Guild Missions ==== | ==== Guild Missions ==== | ||
===== Major ===== | ===== Major ===== | ||
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=== Jousting Lists Line === | === Jousting Lists Line === | ||
+ | http://www.photogiga.com/out.php/i8228_0062.jpg | ||
+ | http://www.photogiga.com/out.php/i8229_0063.jpg | ||
+ | |||
+ | == Power Center :jerusalem == | ||
+ | Their power center is the city of jeruslam , It allows them to recruit constables of jeruslam and Marshal of the templars. | ||
+ | |||
+ | They recieve reinforcements to take it back when its taken These are not restrictive of when they are done!Conditions simply have to be filled For example you could lose jeusalem when its over turn 70 and you have 3 settlements adn youd get the first wave, then if its taken back the next turn and then taken away the next turn youd get the second wave. | ||
+ | |||
+ | First wave (KOJ has under 5 Settlements and turn is >20 ) | ||
+ | |||
+ | 2 Knights of jeruslame | ||
+ | 2 Squries of tripli | ||
+ | 2 sodeer archers | ||
+ | 2 syrian militia | ||
+ | 2 frankish axemen | ||
+ | |||
+ | Second Wave(KOJ has under 6 Settlements and turn is >30 ) | ||
+ | 2 Knights of jeruslame | ||
+ | 2 squires of tripoli | ||
+ | 2 meronites of lebanon | ||
+ | 2 mounted sergeants | ||
+ | 2 frankish axemen | ||
+ | |||
+ | Third Wave(KOJ has under 7 Settlements and turn is >40 ) | ||
+ | 2 Knights of jeruslame | ||
+ | 2 squires of tripoli | ||
+ | 2 meronites of lebanon | ||
+ | 2 templar sergeants | ||
+ | 2 frankish axemen | ||
+ | |||
+ | Fourth Wave(KOJ has under 8 Settlements and turn is >50 ) | ||
+ | 2Knights of tripoli | ||
+ | 2 squires of tripoli | ||
+ | 2 templar sergeants | ||
+ | 2 templar crossbowmen | ||
+ | 2 frankish axemen | ||
+ | |||
+ | Fifth Wave.(KOJ has under 9 Settlements and turn is >60 ) | ||
+ | 2 knights of tripoli | ||
+ | 2 frankish axemen | ||
+ | 2 templar crossbowmen | ||
+ | 2 templar sergeants | ||
+ | 2 dismounted knights of jeruslam | ||
== Initial Jihad == | == Initial Jihad == | ||
http://i185.photobucket.com/albums/x228/Dordor333/0010-6.jpg | http://i185.photobucket.com/albums/x228/Dordor333/0010-6.jpg | ||
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=='''Strategy Guides'''== | =='''Strategy Guides'''== | ||
− | [ | + | [https://www.twcenter.net/forums/showthread.php?t=134821 TWC] |
=='''KoJ AAR's'''== | =='''KoJ AAR's'''== | ||
− | [ | + | [https://www.twcenter.net/forums/showthread.php?t=120465 TWC] |
[[Category:M2TW Kingdoms Factions]] | [[Category:M2TW Kingdoms Factions]] | ||
− |
Latest revision as of 07:45, 15 February 2020
M2TW Kingdoms: |
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The Kingdom of Jerusalem (KoJ) is a Catholic Crusader faction along with the Principality of Antioch. The Kingdom of Jerusalem is also playable.
Contents
Starting Position
The Kingdom of Jerusalem starts with the key city of Jerusalem and a number of castles and towns in the area such as, Tyre and Kerak. The KoJ is situated in modern day Israel, Palestine and Lebanon. To the South are the Egyptians, who will prove to be your greatest enemy. To the east there the rebel settlements of Homs, Damascus and Balbek which will allow you to expand East. To the North there is the Principality of Antioch. You start with a large amount of armies, But are limited by the fact that egypt gains a few units very early on in the initial jihad .
Victory Conditions and intiial agents
- Long
- Hold 25 regions. Hold Jerusalem (30 Turns), Bagdhad (10 turns), Limasol (10 turns), Cairo (10 Turns), Tripoli (10 Turns). Eliminate Faction :Egypt
- Short
- Hold 15 Regions. Eliminate Faction :Egypt
Units
The KoJ's military power is centred around heavy cavalry such as, the Constable of Jerusalem and Knights of Jerusalem. They also have good infantry and access to mercenaries from the ports. Like Antioch, the Koj lack the mounted archers and missile units in general that the Islamic factions have. They do however have some effective crossbows.
Infantry
(commonly found as mercenaries) (commonly found as mercenaries)
Ranged Infantry
Cavalry
Ranged Cavalry
(commonly found as mercenaries)
Artillery
Common Mercenaries
Battle Tactics
Mangonel Use
When using mangonels its best to use them in a choke-point (An area enclosed in a way that forces all the enemy units to move through it, such as a river crossing or a gate) and aim it at the back of the enemy units and not the front. This usually results in a large amount of enemies dead although misfires can happen. A Armored and strong unit should be used to hold the enemy.
How To Deal With Horse Archers
There are many ways for a faction to overcome horse archers, which will likely be your nastiest enemy in the whole campaign. The ways I consider best are in the order of best to worst:
Well protected ranged units
The best way is to use a ranged unit behind a armored one, if its crossbowmen its best if theyre slightly to the side of the unit so that they dont have to shoot upwards. This is best with normal archers too when possible.
Fast Cavalry
A good way to do so is to use speedy cavalry, either to flank the enemy or to chase them down if its fast enough. I find that Crusader knights are excellent for this, Being quite well armored and having a good attack value. And still being quite speedy! mounted sergeants are also quite good. Turkomans/poles are speedy but not very well armoured.
Luring to walls
Its possible to lure the enemy to your walls, but your rarely fighting defensively in a settlement anyway .
Soaking it up
You can use heavy infantry to soak up the damage, but sometimes your enemy will attempt to flank you or just outright charge. and even if they dont then your still losing men . Eventualy they will run out of arrows.
Fighting Horse Archers with Horse archers
Simple enough to use your turkomans to defeat the enemy, but your turkomans are far inferior. You will probably lose a lot more men doing this.
History
Jerusalem, Latin Kingdom of, feudal state created by leaders of the First Crusade (see Crusades) in the areas they had wrested from the Muslims in Syria and Palestine. In 1099, after their capture of Jerusalem, the Crusaders chose Godfrey of Bouillon king; he declined the title, preferring that of defender of the Holy Sepulcher, but with his election the kingdom may be said to have begun. His brother and successor, Baldwin I, took the royal title. He and his successors were nominal overlords of the principality of Antioch and the counties of Edessa and Tripoli, which, with the royal domain of Jerusalem, constituted the great fiefs of the kingdom. Jerusalem itself contained the counties of Jaffa and Ashqelon, the lordships of Krak, Montreal, and Sidon, and the principality of Galilee.
Due to its existence during the height of feudalism, the kingdom was based on the purest forms of feudal theory. The kingship was elective, and the Assizes of Jerusalem, the law of the country, reflected the ideal feudal law. In practice, however, irregularities soon appeared, and the kings actually were chosen on dynastic considerations. The great feudal lords rarely felt bound to their overlord in the chronic struggles of the Latins among themselves and with the Mamluks of Egypt, the Seljuk Turks, and the Byzantine emperors. The rise of the great military orders, the Knights Templars, the Knights Hospitalers, and the Teutonic Knights, as well as the intrusion of new Crusaders further undermined the royal authority.
Edessa, captured by the Seljuks in 1144, was the first Latin state to fall to the Muslims. The subsequent Crusades did not halt the Muslim advance, and in 1187, Jerusalem itself fell to Sultan Saladin after his victory at Hattin. The city was partially recaptured in 1229 by Holy Roman Emperor Frederick II, but permanently lost in 1244. The Crusades of Louis IX of France and Edward I of England were failures, and in 1291, Akko, the last Christian stronghold, fell.
The kings of Jerusalem of the house of Bouillon were Baldwin I (reigned 1100–1118) and Baldwin II (reigned 1118–31). The crown then passed to the Angevin dynasty, beginning (1131) with Fulk and ending (1186) with Baldwin V. On Baldwin V's death the title passed to Guy of Lusignan and then to the successive husbands of Isabella, daughter of Amalric I: Conrad, marquis of Montferrat; Henry, count of Champagne; and Amalric II, king of Cyprus. In 1210, John of Brienne received the title; his son-in-law, Holy Roman Emperor Frederick II, crowned himself King of Jerusalem in 1229. After Frederick's death (1250) the title was held by members of various families that had a claim to it, notably the kings of Cyprus, the Angevins, and the houses of Lorraine and Savoy
KOJs Hero(richard the lionheart)
Richard the lionheart appears at turn 12 with a large stack of forces, He is KOJs hero and he only appears once. He has a special ability to rally all routing men and return them to wavering status. Rarely useful .
Unique Buildings
Templar houses Line
Guild Missions
Major
Capture Jerusalem 6 Units 2000 Gold reward
Moderate =
Take Limassol Take Acre 3 Units 1000 Gold Reward
Minimal =
Recruit Merchent 1 Unit 500 Gold Reward
Jousting Lists Line
Power Center :jerusalem
Their power center is the city of jeruslam , It allows them to recruit constables of jeruslam and Marshal of the templars.
They recieve reinforcements to take it back when its taken These are not restrictive of when they are done!Conditions simply have to be filled For example you could lose jeusalem when its over turn 70 and you have 3 settlements adn youd get the first wave, then if its taken back the next turn and then taken away the next turn youd get the second wave.
First wave (KOJ has under 5 Settlements and turn is >20 )
2 Knights of jeruslame 2 Squries of tripli 2 sodeer archers 2 syrian militia 2 frankish axemen
Second Wave(KOJ has under 6 Settlements and turn is >30 ) 2 Knights of jeruslame 2 squires of tripoli 2 meronites of lebanon 2 mounted sergeants 2 frankish axemen
Third Wave(KOJ has under 7 Settlements and turn is >40 ) 2 Knights of jeruslame 2 squires of tripoli 2 meronites of lebanon 2 templar sergeants 2 frankish axemen
Fourth Wave(KOJ has under 8 Settlements and turn is >50 ) 2Knights of tripoli 2 squires of tripoli 2 templar sergeants 2 templar crossbowmen 2 frankish axemen
Fifth Wave.(KOJ has under 9 Settlements and turn is >60 ) 2 knights of tripoli 2 frankish axemen 2 templar crossbowmen 2 templar sergeants 2 dismounted knights of jeruslam
Initial Jihad