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Difference between revisions of "Iroquois Confederacy (ETW Faction)"

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(Basics at start)
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{{Faction|image=[[Image:Iroquois_flag.jpg|250px]]|Name=Iroquois Confederacy|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion)|Animist]]|Culture=Native American}}
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{{Faction|image=[[File:IroquoisConfederacy_FlagETW.png|250px]]|Name=Iroquois Confederacy|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion|Animist]]|Culture=Native American}}
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The '''Iroquois Confederacy''' is an unplayable minor faction in ''Empire: Total War''.
  
 
==Starting Position==
 
==Starting Position==
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==Overview==
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The Iroquois Confederacy is situated next to the Thirteen Colonies and almost always declares war on them from the beginning. Britain will have to come to the aid of the Thirteen Colonies should they wish to maintain authority over the area. As with all other Native American factions, the Iroquois tends to form large, powerful armies very quickly, so taking them out early is often a good idea.
  
 
===Basics at start===
 
===Basics at start===
Line 23: Line 28:
  
 
=====Cayuga, Iroquois Territory=====
 
=====Cayuga, Iroquois Territory=====
Starting Buildings – Hunting Grounds
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*Starting Buildings – Hunting Grounds
Infrastructure – Not Developed
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*Infrastructure – Not Developed
Population – 5,134
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*Population – 5,134
Wealth – 450
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*Wealth – 450
Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
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*Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
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*Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
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*Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
  
Niagara, Algonquin Territory
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=====Niagara, Algonquin Territory=====
Starting Buildings – Hunting Grounds
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*Starting Buildings – Hunting Grounds
Infrastructure – Not Developed
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*Infrastructure – Not Developed
Population – 3,773
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*Population – 3,773
Wealth – 177
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*Wealth – 177
Religion – Animism 90.0%, Protestantism 10.0%
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*Religion – Animism 90.0%, Protestantism 10.0%
Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms)
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*Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms)
Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
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*Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
  
Fort Pontchartrain du Detroit, Michigan Territory
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=====Fort Pontchartrain du Detroit, Michigan Territory=====
Starting Buildings – Hunting Grounds
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*Starting Buildings – Hunting Grounds
Infrastructure – Not Developed
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*Infrastructure – Not Developed
Population – 5,949
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*Population – 5,949
Wealth – 175
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*Wealth – 175
Religion – Animism 100.0%
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*Religion – Animism 100.0%
Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms)
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*Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms)
Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)
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*Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)
  
[[Category:Empire Total War Factions]]
 
 
{{ETW Factions}}
 
{{ETW Factions}}
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[[Category:ETW Factions]]

Latest revision as of 07:22, 13 July 2020

Iroquois Confederacy (ETW Faction)
IroquoisConfederacy FlagETW.png
Name: Iroquois Confederacy
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:

The Iroquois Confederacy is an unplayable minor faction in Empire: Total War.

Starting Position

Overview

The Iroquois Confederacy is situated next to the Thirteen Colonies and almost always declares war on them from the beginning. Britain will have to come to the aid of the Thirteen Colonies should they wish to maintain authority over the area. As with all other Native American factions, the Iroquois tends to form large, powerful armies very quickly, so taking them out early is often a good idea.

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – Cherokee Nations
  • Enemies – Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Tokose Mathla I (Chieftan)
  • Population – 14,856
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 8000
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Cayuga, Iroquois Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 5,134
  • Wealth – 450
  • Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
  • Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
  • Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
Niagara, Algonquin Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 3,773
  • Wealth – 177
  • Religion – Animism 90.0%, Protestantism 10.0%
  • Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms)
  • Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
Fort Pontchartrain du Detroit, Michigan Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 5,949
  • Wealth – 175
  • Religion – Animism 100.0%
  • Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms)
  • Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)
Empire: Total War | Factions | Playable Factions:
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Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy