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Difference between revisions of "New Spain (M2TW:K Faction)"

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{{M2TW Kingdoms}}
 +
New Spain is a faction the Americas campaign based on the Spain of the original game; it features a few new units but makes extensive use of later-game Spanish units that don't get used as often in vanilla campaigns.
 +
It is the most financially powerful faction on the map. It has access to the most diverse mercaneries, and is unbeatable by normal means (i.e. by natives) until the emergence of New France and New England.
 +
It features extremely powerful infantry and is the only initial faction with cavalry(a huge advantage); most infantry halved in unit size with 2 hitpoints but most cavalry is regular sized with 2 hitpoints. Its units have a steep recruiting cost and above average upkeep, but due to New Spains vast economical power it should not be problematic.
 +
Buildings and units are unlocked for this faction through ranks, gained through prestige as described below.
 +
Missions rewards are raised, with even minor trade agreements being able to give you 2000 gold and 4-6 powerful units regularly .
 +
They are the only catholic faction until the emergence of New France/England but do not have to deal with the pope.
 +
They are often regarded as the most simple faction to play as a player, and the fastest expanding faction with the AI.
 +
 
== Starting area ==
 
== Starting area ==
The island Havvana and vera cruz which is slightly west of the center of the map
+
Cuba, containing Havana, and Vera Cruz, which is on the mainland, slightly south of the center of the map. The Spanish are the only starting Christian faction in the campaign. They are also the only ones initially able to recruit merchants. Their guides (spies) and explorers (diplomats) will often come with movement boosting traits.
 +
 
 +
=== The Starting Map ===
 +
http://i185.photobucket.com/albums/x228/Dordor333/0018-2.jpg
 +
 
 +
==== The Whole Map revealed ====
 +
http://i185.photobucket.com/albums/x228/Dordor333/0064.jpg
 +
 
 +
 
 +
 
 +
=== Victory Conditions and starting agents ===
 +
 
 +
Long : Hold 30 regions , Defeat the Aztec Empire , defeat the Mayans
 +
 
 +
Short : Hold 20 regions
 +
 
 +
 
 +
'''Starting Agents'''
  
== Prestige System - How Is it gained? ==
+
http://i185.photobucket.com/albums/x228/Dordor333/0020-2.jpg
  
=== Missions ===
+
Diplomat (3 influence)
An "easy" Mission ( Usually talking to another faction )  
 
  
2 Prestige points
+
Merchant (1 finance)
  
A "Moderate" mission ( ? )
+
Merchant (2 Finance)  
  
5 prestige points
+
Priest ( 1 Piety)
  
A "Hard " Mission ( Taking a Region)  
+
Priest (2 Piety)  
  
10 prestige points
+
Scout/Spy (1 Subterfuge)
  
Failing a mission incurs the above prestige points subtracted instead of added
 
  
=== Victories over your enemies ===
 
  
Victory ( When Outpowering the enemy)
+
=== Prestige ===
 +
 
 +
'''Prestige is necessary for advancing to higher technologies. There are several ways it is gained:'''
 +
 
  
1 Prestige points
+
'''Missions'''
 +
An "Easy" mission (Usually talking to another faction, or recruiting an agent): 2 Prestige points
  
Victory ( When odds are 0.50 - 1 ) ( your power Ratio is 3 : 4 to the enemy)
+
A "Moderate" mission (Usually an easy mission made harder by distance): 5 prestige points
  
2 prestige points
+
A "Hard" mission (Taking a Region): 10 prestige points
  
Victory ( When odds are <0. 50 ( your power ratio is 1 : 2 to the enemy )
+
Failing a mission incurs the above prestige points subtracted instead of added
  
3 prestige points
+
'''Victories over your enemies'''
  
Degeat Penalty is incurred in reverse ( -1 point when outpowered by 0.50) (-3 points when you outpower them etc)
+
Victory (When outpowering the enemy): 1 Prestige points
  
When Capturing , Sacking or exterminating a settlment
+
Victory (When odds are 0.50 - 1, i.e. the enemy slightly outpower you) 2 prestige points
  
3 prestige points
+
Victory (When odds are <0. 50, i.e. your power ratio is 1 : 2 to the enemy ): 3 prestige points
  
When you lose a settlement, penalty is incurred in reverse (-3 points )
+
Defeat Penalty is incurred in reverse (-1 point when outpowered by 0.50, -3 points when you outpower them 2:1 etc)  
  
Capturing a original capital of an enemy yield
+
When capturing, sacking or exterminating a settlment 3 prestige points
  
5 prestige points
+
When you lose a settlement, penalty is incurred in reverse (-3 points)
(-3 prestige points (normal) penalty
 
  
Destroying a faction equals
+
Capturing a original capital of an enemy yields 5 prestige points
 +
(-3 prestige points (normal) penalty)
  
10 prestige points
+
Destroying a faction equals 10 prestige points
 
The penalty for the reverse, obviously doesnt matter
 
The penalty for the reverse, obviously doesnt matter
  
  
=== Other Ways ===
+
'''Other Ways'''
  
 +
Killing a enemy family member: 3 prestige points
  
Assasinting a family member
+
Getting Trade rights: 3 prestige points
  
3 prestige points
+
Having a treasury over 50000: 1 point a turn
  
Getting Trade rights
+
Having a treasure over 100000: 2 points a turn
  
3 prestige points
+
You will receive 1 point per turn regardless of what you do. The AI recieves 2
  
Having a treasury over 50000
 
  
1 point a turn
+
=== The Spanish Consulate ===
  
Having a treasure over 100000
+
The Spanish Consulate is located in Havana, and it has replaced the Knights of Santiago building. (What follows is uncertain)
  
2 points a turn
+
In this campaign two sources of mission exist for New Spain; missions from the Council of Nobles, and missions from the Spanish Consulate. When the Spanish Consulate is destroyed you will no longer recieve missions and can therefore be lazy (and gain 1000 florins as well!). Spanish Consulate missions increase prestige if completed and reduce it if not, this will get rid of the missions so you cant fail them!
  
You will receive 1 point per turn regardless of what you do . The AI recieves 2
+
http://i185.photobucket.com/albums/x228/Dordor333/0017-3.jpg
 +
 
 +
 
 +
=== Ranks ===
 
   
 
   
  
== Gained with rank: ==
+
==== Lord ====
 
  
 +
'''Requires 25 prestige points'''
 +
5000 Florins will be added to your Treasury
  
=== Lord 25 Prestige points ===
+
Your faction leader will receieve a trait 'Lord' which grants him +1 Authority and +1(?) Command against followers of the Sun God/Great Spirit.
  
5000 Florins will be added to your Treasury
+
Allows you to build:
  
Your faction leader  will receieve a trait Lord Which will grant you +1 Authority and + Command against followers of the sun god/great spirit
+
Level 3 Walls (Swordsmen Militia, Pike Militia, Conquistadores, Dismounted Conquistadors)
  
Allows you to build farms + 1
+
Farms + 1
  
 
Corn Exchange
 
Corn Exchange
Line 90: Line 121:
 
Leather Tanner
 
Leather Tanner
  
Bowyer ( Crossbow Militia )  
+
* Bowyer (Crossbow Militia)  
  
Town Watch (Swordsmen Militia, Pike militia )
+
* Town Watch (Swordsmen Militia, Pike Militia )
  
=== Baron 50 prestige points ===
+
==== Baron ====
 +
 
 +
'''Requires 50 prestige points'''
  
 
10000 Florins will be added to your Treasury
 
10000 Florins will be added to your Treasury
  
Your faction leader will receieve the trait Baron +2 Authority +2 command when fighting followers of the sun god/great spirit
+
Your faction leader will receieve the trait 'Baron': +2 Authority, +2 command when fighting followers of the Sun God/Great Spirit.
  
Allows you to build  
+
Allows you to build:
  
Town guard ( Swordsmen militia)  
+
Level 3 wall (Sword Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)  
  
Archery Range ( Crossbow Militia, Crossbowmen)
+
Town Guard (Swordsmen Militia, Pike Militia, Sword and Buckler Men)
 +
 
 +
Archery Range (Crossbow Militia, Crossbowmen)
  
 
Blacksmith
 
Blacksmith
  
market
+
Market
  
 
Farms + 2
 
Farms + 2
Line 118: Line 153:
 
Inn
 
Inn
  
=== Viscount 100 prestige points ===
+
 
 +
==== Viscount ====
 +
 
 +
'''Requires 100 prestige points'''
  
 
15000 Florins will be added to your Treasury
 
15000 Florins will be added to your Treasury
  
your faction leader will receive a trait viscount +3 authority + 3 command when fighting followers of the sun god/great spirit
+
Your faction leader will receive the trait 'Viscount': +3 authority, + 3 command when fighting followers of the Sun God/Great Spirit.
  
Allows you to build
+
Allows you to build:
  
City Watch ( Pike militia, Sword and Buckler Men , Swordsmen Militia)  
+
City Watch (Pike Militia, Sword and Buckler Men, Swordsmen Militia)  
  
archery range (Crossbowmen, crossbow militia , mounted Crossbowmen)  
+
Archery Range (Crossbowmen, Crossbow Militia, Mounted Crossbowmen)  
  
Gunsmith ( musketeers)  
+
Gunsmith (Musketeers)  
  
 
Armourer
 
Armourer
  
Port ( Way galley) -shipwright
+
Port (War Galley)
  
Merchents Wharf
+
=> Shipwright
 +
 
 +
 
 +
Merchants Wharf
  
 
Fairground
 
Fairground
Line 152: Line 193:
 
Council Chambers
 
Council Chambers
  
=== Count 150 prestige points ===
+
 
 +
==== Count ====
 +
 
 +
'''Requires 150 prestige points'''
  
 
20000 florins will be added to your treasury
 
20000 florins will be added to your treasury
  
Your faction leader will recieve the trait count +4 authority + 4 command when fighting followers of the sun god/great spirit
+
Your faction leader will recieve the trait 'Count': +4 authority, + 4 command when fighting followers of the Sun God/Great Spirit.
  
Milita Drill Square ( Tercio pikemen , Conquistadors, dismounted Conquistadores ,Pike milita , sword and buckler men , swordsmen Militia )
+
Allows you to build:
  
Marksmen range (Arquebusier , Musketeers , mounted crossbowmen , crossbowmen , crossbow militia)
+
Level 4 Walls(Swordsmen Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)
  
Cannon maker (Bomard, musketeers)  
+
Milita Drill Square (Tercio Pikemen, Conquistadors, Dismounted Conquistadores, Pike Milita, Sword and Buckler Men, Swordsmen Militia)
 +
 
 +
Marksmen Range (Arquebusier, Musketeers, Mounted Crossbowmen, Crossbowmen, Crossbow Militia)
 +
 
 +
Cannon Maker (Bomard, Musketeers)  
  
 
Heavy Armorer
 
Heavy Armorer
  
Dockyard (war galleys Lantenas caravel)  
+
Dockyard (War Galley, Lantena, Caravel)  
  
 
Warehouse  
 
Warehouse  
Line 172: Line 220:
 
Great Market
 
Great Market
  
 +
Alchemist's Lab
 +
 +
Cathedral
  
Alchemists Lab
 
  
Cathedral
+
==== Marquis ====
  
=== Marquis 200 prestige points ===
+
'''Requires 200 prestige points'''
  
 
25000 Florins will be added to your treasury
 
25000 Florins will be added to your treasury
  
Your faction leader will recieve trait Marquis +5 authority + 5 command when fighting against followers of the sun god/great spirit
+
Your faction leader will recieve the trait 'Marquis': +5 authority, + 5 command when fighting against followers of the Sun God/Great Spirit.
 +
 
 +
Allows you to build:
 +
 
 +
Level 5 walls (Pike Militia, Swordsmen Militia, Dismounted Conquistadores, Conquistadores)
 +
 
 +
Militia Barracks (Spanish Dragoons, Tercio Pikemen, Conquistadores, Dismounted Conquistadores, Sword and Buckler Men, pike militia, Swordsmen Militia)
 +
 
 +
=> Army Barracks (Same as above)
 +
 
 +
=> Royal Armory (Same as above)
 +
 
 +
 
 +
Cannon Foundry (Culverin, Musketeers, Bombards, Basilisk)
 +
 
 +
=> Royal Arsenal (Same as above)
 +
 
 +
 
 +
Plate Armourer
 +
 
 +
=> Gothic Armourer
 +
 
 +
 
 +
Naval Drydock
 +
 
 +
Merchant's Quarter
 +
 
 +
Huge Cathedral
 +
 
 +
 
 +
=== Unique Spanish trait ===
 +
 
 +
'''Conquistador''', gained by capturing cities
 +
 
 +
Adventurer: +1 loyalty and +5% looting income
 +
 
 +
Aspiring Conquistador: +2 loyalty +5% looting income
 +
 
 +
Conquistador: +3 loyalty +10% looting income
 +
 
 +
Great conquistador: +1 command +4 loyalty +10% looting income
 +
 
 +
Famous Conquistador: +2 command +5 loyalty +15% looting income
 +
 
 +
 
 +
=== Buildings ===
 +
Just a little warning - you cannot build the various levels of barracks in land-locked provinces - to upgrade barracks, you need a port. So make sure you don't carve a big slice inland and only have one port on the mainland, because you will shortly get stuck.
  
 
== Units ==
 
== Units ==
  
=== Initial units ===
+
=== Starting Units ===
 +
 
 +
==== Infantry ====
 +
 
 +
 
 +
'''dismounted conquistadors'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0005-1.jpg
 +
 
 +
'''Pike militia'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0003-2.jpg
 +
 
 +
'''Swordsmen militia,'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0001-1.jpg
 +
 
 +
''' Peasants '''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0000-1.jpg
 +
 
 +
==== cavalry ====
 +
 
 +
'''Conquistadores'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0009-1.jpg
 +
 
 +
'''New World Bodyguard'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0008-1.jpg
 +
 
 +
=== Units gained with rank ===
 +
==== Lord ====
 +
 
 +
 
 +
 
 +
===== Ranged Infantry =====
 +
 
 +
'''Crossbow Militia'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0016-3.jpg
 +
 
 +
==== Baron ====
 +
 
 +
===== Infantry =====
 +
 
 +
'''Sword and buckler men'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0002-1.jpg
 +
 
 +
===== Ranged Infantry =====
 +
 
 +
'''Crossbowmen'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0006-1.jpg
 +
 
 +
==== Viscount ====
 +
 
 +
===== Ranged Infantry =====
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0014-2.jpg
 +
 
 +
===== Ranged Cavalry =====
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0010-2.jpg
 +
 
 +
==== Count ====
 +
 
 +
===== Infantry =====
 +
 
 +
''' Tercio Pikemen '''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0004-1.jpg
 +
 
 +
===== Ranged Infantry =====
 +
 
 +
'''Arquebusier'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0007-1.jpg
 +
 
 +
===== Artillery =====
 +
 
 +
'''Bombard'''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0012-1.jpg
 +
 
 +
==== Marquis ====
 +
 
 +
===== Ranged Cavalry =====
 +
 
 +
''' Spanish Dragoons '''
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0011-1.jpg
 +
 
 +
===== Artillery =====
 +
 
 +
''' Basilisk '''
  
=== Rank gained units ===
+
http://i185.photobucket.com/albums/x228/Dordor333/0015-1.jpg
  
=== Mercenery alliance units ===
+
''' Culverin '''
  
Native Merceneries Native warriors and Native archers are always available
+
http://i185.photobucket.com/albums/x228/Dordor333/0013-2.jpg
  
==== Mayan Alliance ====
+
== Mercenery alliance units ==
 +
 
 +
Native Merceneries, Native warriors and Native archers are always available
 +
 
 +
=== Mayan Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Chichen Itza, Uxmal, Canpech, Chetumal, Althun Ha'''
  
Chicken itza , uxmal , Canpech , chetumal , Althun
 
  
 
Hornet Throwers  
 
Hornet Throwers  
 +
 +
http://i185.photobucket.com/albums/x228/Dordor333/0070.jpg
  
 
Jaguar Warriors
 
Jaguar Warriors
  
==== Aztec Alliance ====
+
http://i185.photobucket.com/albums/x228/Dordor333/0071.jpg
 +
 
 +
=== Aztec Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Tenochtitlan, Hauxtepec, Toulca, Tula, Tanipagaucache, Mitla , Tautupec, Tixta, Tuxpan, Tehauntepec.'''
  
Tenochitlan , hauxtepec , toulca , tula , danipagauche , mitla , tautupec , tixta , tuxpan , tehauntepec.
 
  
 
Arrow warriors
 
Arrow warriors
 +
 +
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg
 +
 
Eagle warriors
 
Eagle warriors
  
==== tlaxcalan Alliance ====
+
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg
 +
 
 +
=== Tlaxcalan Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Vera Cruz, Tlaxcala, Cholula, Tehucan'''
 +
 +
 +
Tlaxcalan Merceneries
  
Vera cruz . tlaxcala , cholula , tehucan
+
http://i185.photobucket.com/albums/x228/Dordor333/0077.jpg
  
tlaxcalan merceneries
+
Tlaxcalan Archers
Tlaxcalan archers
 
  
==== apachean alliance ====
+
http://i185.photobucket.com/albums/x228/Dordor333/0076.jpg
 +
 
 +
 
 +
=== Apachean Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Apache, Comanche, Coahulia, Aguapalam, Caddo, Choctaw, Alibamu,  Chickasaw, Tongva, Navojoa, Pitic, Cochimi'''
  
Apache Comanche Coahulia Aguapalam Caddo Choctaw Alibamu  Chickasaw Tongva Navojoa Pitic Cochimi
 
  
 
Dog Soldiers
 
Dog Soldiers
Apachean braves
 
  
==== Tarascan Allaince ====
+
http://i185.photobucket.com/albums/x228/Dordor333/0072.jpg
 +
 
 +
Apachean Braves
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0073.jpg
 +
 
 +
 
 +
=== Tarascan Alliance ===
  
 
Regions of
 
Regions of
 +
'''Apatzignan, Zacapu, Ocotlan, Tecoman'''
 +
  
Apatzignan Zacapu Ocotlan Tecoman
+
Arrow Warriors
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0068.jpg
 +
 
 +
Eagle Warriors
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0069.jpg
  
Arrow warriors
 
Eagle Warriors
 
  
==== Chichemec Alliance ====
+
=== Chichemec Alliance ===
  
 
Regions of  
 
Regions of  
 +
'''Zacatecas, Colotan, Cuahtemoc, Culiacan, Chihuahua, Ahuacatlan'''
  
Zacatecas Colotan Cuahtemoc Culiacan Chihuahua Ahuacatlan
 
  
 
Gauchichil Warriors
 
Gauchichil Warriors
Zacatecos Raiders
 
  
 +
http://i185.photobucket.com/albums/x228/Dordor333/0074.jpg
  
 +
Zacatecos Raiders
  
 +
http://i185.photobucket.com/albums/x228/Dordor333/0075.jpg
  
 
== Expeditions ==
 
== Expeditions ==
  
 
=== First Expedition ===
 
=== First Expedition ===
This will consist of a general landing in mayan lands (Yucatan) around turn 10-20 he will have  
+
This will consist of a general landing in Mayan territory (western Yucatan) around turn 10-20. He will have:
 +
 
 +
5 Conquistadores
 +
 
 +
3 Musketeers
 +
 
 +
2 Crossbowmen
 +
 
 +
2 Sword and Buckler Men
 +
 
 +
1 Culverin
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0066.jpg
 +
 
 +
http://i185.photobucket.com/albums/x228/Dordor333/0067.jpg
  
5 Conquistadors
 
3 musketeers
 
2 crossbowmen
 
2 sword and buckler men
 
1 culverin
 
  
 
=== Second Expedition ===
 
=== Second Expedition ===
  
This will consist of a general landing around aztec (northern Mexico)lands around turn 20-40 he will have
+
This will consist of a general (Francisco Coronado) landing around Aztec territory (Northern Mexico) around turn 20-40. He will have:
 +
 
 +
4 Conquistadores
 +
 
 +
5 Musketeers
 +
 
 +
3 Sword and Buckler Men
  
4 Conquistadors
+
1 Culverin
5 musketeers
 
3 sword and buckler men
 
1 culverin
 
  
 
=== Third Expedition ===
 
=== Third Expedition ===
  
This will consist of a general landing around florida at around turn 30-60  
+
This will consist of a general(Pedro Mendez) landing (east of Fort Caroline) Florida at around turn 30-60. He will have:
  
He will have
+
3 Conquistadores
  
3 conquistadors
 
 
2 Spanish Dragoons
 
2 Spanish Dragoons
4 musketeers
 
3 dismounted conquistadors
 
1 culverin
 
  
 +
4 Musketeers
 +
 +
3 Dismounted Conquistadores
 +
 +
1 Culverin
  
  
== Strategies. ==
+
[[Category:M2TW Kingdoms Factions]]

Latest revision as of 01:32, 28 December 2020

M2TW Kingdoms:

Factions:

New Spain is a faction the Americas campaign based on the Spain of the original game; it features a few new units but makes extensive use of later-game Spanish units that don't get used as often in vanilla campaigns. It is the most financially powerful faction on the map. It has access to the most diverse mercaneries, and is unbeatable by normal means (i.e. by natives) until the emergence of New France and New England. It features extremely powerful infantry and is the only initial faction with cavalry(a huge advantage); most infantry halved in unit size with 2 hitpoints but most cavalry is regular sized with 2 hitpoints. Its units have a steep recruiting cost and above average upkeep, but due to New Spains vast economical power it should not be problematic. Buildings and units are unlocked for this faction through ranks, gained through prestige as described below. Missions rewards are raised, with even minor trade agreements being able to give you 2000 gold and 4-6 powerful units regularly . They are the only catholic faction until the emergence of New France/England but do not have to deal with the pope. They are often regarded as the most simple faction to play as a player, and the fastest expanding faction with the AI.

Starting area

Cuba, containing Havana, and Vera Cruz, which is on the mainland, slightly south of the center of the map. The Spanish are the only starting Christian faction in the campaign. They are also the only ones initially able to recruit merchants. Their guides (spies) and explorers (diplomats) will often come with movement boosting traits.

The Starting Map

0018-2.jpg

The Whole Map revealed

0064.jpg


Victory Conditions and starting agents

Long : Hold 30 regions , Defeat the Aztec Empire , defeat the Mayans

Short : Hold 20 regions


Starting Agents

0020-2.jpg

Diplomat (3 influence)

Merchant (1 finance)

Merchant (2 Finance)

Priest ( 1 Piety)

Priest (2 Piety)

Scout/Spy (1 Subterfuge)


Prestige

Prestige is necessary for advancing to higher technologies. There are several ways it is gained:


Missions An "Easy" mission (Usually talking to another faction, or recruiting an agent): 2 Prestige points

A "Moderate" mission (Usually an easy mission made harder by distance): 5 prestige points

A "Hard" mission (Taking a Region): 10 prestige points

Failing a mission incurs the above prestige points subtracted instead of added

Victories over your enemies

Victory (When outpowering the enemy): 1 Prestige points

Victory (When odds are 0.50 - 1, i.e. the enemy slightly outpower you) 2 prestige points

Victory (When odds are <0. 50, i.e. your power ratio is 1 : 2 to the enemy ): 3 prestige points

Defeat Penalty is incurred in reverse (-1 point when outpowered by 0.50, -3 points when you outpower them 2:1 etc)

When capturing, sacking or exterminating a settlment 3 prestige points

When you lose a settlement, penalty is incurred in reverse (-3 points)

Capturing a original capital of an enemy yields 5 prestige points (-3 prestige points (normal) penalty)

Destroying a faction equals 10 prestige points The penalty for the reverse, obviously doesnt matter


Other Ways

Killing a enemy family member: 3 prestige points

Getting Trade rights: 3 prestige points

Having a treasury over 50000: 1 point a turn

Having a treasure over 100000: 2 points a turn

You will receive 1 point per turn regardless of what you do. The AI recieves 2


The Spanish Consulate

The Spanish Consulate is located in Havana, and it has replaced the Knights of Santiago building. (What follows is uncertain)

In this campaign two sources of mission exist for New Spain; missions from the Council of Nobles, and missions from the Spanish Consulate. When the Spanish Consulate is destroyed you will no longer recieve missions and can therefore be lazy (and gain 1000 florins as well!). Spanish Consulate missions increase prestige if completed and reduce it if not, this will get rid of the missions so you cant fail them!

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Ranks

Lord

Requires 25 prestige points 5000 Florins will be added to your Treasury

Your faction leader will receieve a trait 'Lord' which grants him +1 Authority and +1(?) Command against followers of the Sun God/Great Spirit.

Allows you to build:

Level 3 Walls (Swordsmen Militia, Pike Militia, Conquistadores, Dismounted Conquistadors)

Farms + 1

Corn Exchange

Leather Tanner

  • Bowyer (Crossbow Militia)
  • Town Watch (Swordsmen Militia, Pike Militia )

Baron

Requires 50 prestige points

10000 Florins will be added to your Treasury

Your faction leader will receieve the trait 'Baron': +2 Authority, +2 command when fighting followers of the Sun God/Great Spirit.

Allows you to build:

Level 3 wall (Sword Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)

Town Guard (Swordsmen Militia, Pike Militia, Sword and Buckler Men)

Archery Range (Crossbow Militia, Crossbowmen)

Blacksmith

Market

Farms + 2

Mines

Church

Inn


Viscount

Requires 100 prestige points

15000 Florins will be added to your Treasury

Your faction leader will receive the trait 'Viscount': +3 authority, + 3 command when fighting followers of the Sun God/Great Spirit.

Allows you to build:

City Watch (Pike Militia, Sword and Buckler Men, Swordsmen Militia)

Archery Range (Crossbowmen, Crossbow Militia, Mounted Crossbowmen)

Gunsmith (Musketeers)

Armourer

Port (War Galley)

=> Shipwright


Merchants Wharf

Fairground

Paved Roads

Farms + 3

Mines + 1

Abbey

Tavern

Council Chambers


Count

Requires 150 prestige points

20000 florins will be added to your treasury

Your faction leader will recieve the trait 'Count': +4 authority, + 4 command when fighting followers of the Sun God/Great Spirit.

Allows you to build:

Level 4 Walls(Swordsmen Militia, Pikemen Militia, Conquistadores, Dismounted Conquistadores)

Milita Drill Square (Tercio Pikemen, Conquistadors, Dismounted Conquistadores, Pike Milita, Sword and Buckler Men, Swordsmen Militia)

Marksmen Range (Arquebusier, Musketeers, Mounted Crossbowmen, Crossbowmen, Crossbow Militia)

Cannon Maker (Bomard, Musketeers)

Heavy Armorer

Dockyard (War Galley, Lantena, Caravel)

Warehouse

Great Market

Alchemist's Lab

Cathedral


Marquis

Requires 200 prestige points

25000 Florins will be added to your treasury

Your faction leader will recieve the trait 'Marquis': +5 authority, + 5 command when fighting against followers of the Sun God/Great Spirit.

Allows you to build:

Level 5 walls (Pike Militia, Swordsmen Militia, Dismounted Conquistadores, Conquistadores)

Militia Barracks (Spanish Dragoons, Tercio Pikemen, Conquistadores, Dismounted Conquistadores, Sword and Buckler Men, pike militia, Swordsmen Militia)

=> Army Barracks (Same as above)

=> Royal Armory (Same as above)


Cannon Foundry (Culverin, Musketeers, Bombards, Basilisk)

=> Royal Arsenal (Same as above)


Plate Armourer

=> Gothic Armourer


Naval Drydock

Merchant's Quarter

Huge Cathedral


Unique Spanish trait

Conquistador, gained by capturing cities

Adventurer: +1 loyalty and +5% looting income

Aspiring Conquistador: +2 loyalty +5% looting income

Conquistador: +3 loyalty +10% looting income

Great conquistador: +1 command +4 loyalty +10% looting income

Famous Conquistador: +2 command +5 loyalty +15% looting income


Buildings

Just a little warning - you cannot build the various levels of barracks in land-locked provinces - to upgrade barracks, you need a port. So make sure you don't carve a big slice inland and only have one port on the mainland, because you will shortly get stuck.

Units

Starting Units

Infantry

dismounted conquistadors

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Pike militia

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Swordsmen militia,

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Peasants

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cavalry

Conquistadores

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New World Bodyguard

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Units gained with rank

Lord

Ranged Infantry

Crossbow Militia

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Baron

Infantry

Sword and buckler men

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Ranged Infantry

Crossbowmen

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Viscount

Ranged Infantry

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Ranged Cavalry

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Count

Infantry

Tercio Pikemen

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Ranged Infantry

Arquebusier

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Artillery

Bombard

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Marquis

Ranged Cavalry

Spanish Dragoons

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Artillery

Basilisk

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Culverin

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Mercenery alliance units

Native Merceneries, Native warriors and Native archers are always available

Mayan Alliance

Regions of Chichen Itza, Uxmal, Canpech, Chetumal, Althun Ha


Hornet Throwers

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Jaguar Warriors

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Aztec Alliance

Regions of Tenochtitlan, Hauxtepec, Toulca, Tula, Tanipagaucache, Mitla , Tautupec, Tixta, Tuxpan, Tehauntepec.


Arrow warriors

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Eagle warriors

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Tlaxcalan Alliance

Regions of Vera Cruz, Tlaxcala, Cholula, Tehucan


Tlaxcalan Merceneries

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Tlaxcalan Archers

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Apachean Alliance

Regions of Apache, Comanche, Coahulia, Aguapalam, Caddo, Choctaw, Alibamu, Chickasaw, Tongva, Navojoa, Pitic, Cochimi


Dog Soldiers

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Apachean Braves

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Tarascan Alliance

Regions of Apatzignan, Zacapu, Ocotlan, Tecoman


Arrow Warriors

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Eagle Warriors

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Chichemec Alliance

Regions of Zacatecas, Colotan, Cuahtemoc, Culiacan, Chihuahua, Ahuacatlan


Gauchichil Warriors

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Zacatecos Raiders

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Expeditions

First Expedition

This will consist of a general landing in Mayan territory (western Yucatan) around turn 10-20. He will have:

5 Conquistadores

3 Musketeers

2 Crossbowmen

2 Sword and Buckler Men

1 Culverin

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Second Expedition

This will consist of a general (Francisco Coronado) landing around Aztec territory (Northern Mexico) around turn 20-40. He will have:

4 Conquistadores

5 Musketeers

3 Sword and Buckler Men

1 Culverin

Third Expedition

This will consist of a general(Pedro Mendez) landing (east of Fort Caroline) Florida at around turn 30-60. He will have:

3 Conquistadores

2 Spanish Dragoons

4 Musketeers

3 Dismounted Conquistadores

1 Culverin