Difference between revisions of "Wales (M2TW:K Faction)"
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==Starting Position== | ==Starting Position== | ||
− | Wales is possibly the hardest faction in the Britannia campaign bar | + | https://i.gyazo.com/76aa956e6422b15c5801e326593652ea.png |
+ | |||
+ | Wales is possibly the hardest faction in the Britannia campaign bar Norway , due to a relatively poor starting position (with only 3 settlements). Thankfully it's very easy to defend this position, owing to high quality welsh archers and spearmen, the hilly geography of Wales and the easily defended forts. | ||
Defence should not be a priority for Welsh leaders however, instead, attacking the English very hard, very early is the surest ways of securing victory in any Anglo-Welsh war. | Defence should not be a priority for Welsh leaders however, instead, attacking the English very hard, very early is the surest ways of securing victory in any Anglo-Welsh war. | ||
− | The starting Welsh King Llywelyn is also | + | The starting Welsh King Llywelyn is quite a good general and is also the Welsh hero. He is particularly good at fighting the English. |
A good strategy is to strike out all the English towns on the Welsh border early on and then build up from there. | A good strategy is to strike out all the English towns on the Welsh border early on and then build up from there. | ||
− | === Diplomatic Situation and | + | http://i185.photobucket.com/albums/x228/Dordor333/0084.jpg |
− | The Welsh Start at war with the | + | |
+ | http://i185.photobucket.com/albums/x228/Dordor333/0085.jpg | ||
+ | |||
+ | http://i185.photobucket.com/albums/x228/Dordor333/0086.jpg | ||
+ | |||
+ | === Diplomatic Situation and Initial Agents === | ||
+ | The Welsh Start at war with the English. A diplomat should be sent to the Scottish, the Irish, and Norway to try and recieve an alliance. If possible, ally with the Barons Alliance, when and if it appears. | ||
+ | |||
+ | Your agents are: | ||
+ | Merchant (2 Finance) | ||
+ | Diplomat (2 Influence) | ||
+ | Spy (1 subterfuge) | ||
+ | Spy (2 Subterfuge) | ||
+ | Spy (3 subterfuge) | ||
http://i185.photobucket.com/albums/x228/Dordor333/0083.jpg | http://i185.photobucket.com/albums/x228/Dordor333/0083.jpg | ||
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==Victory Conditions== | ==Victory Conditions== | ||
− | Long: Hold 35 Regions . Hold | + | Long: Hold 35 Regions. Hold Caernarvon, Dublin, and London. Eliminate Faction England |
− | Short : Hold 25 Regions Hold | + | Short: Hold 25 Regions. Hold Caernarvon, Dublin, and London Eliminate Faction England |
http://i185.photobucket.com/albums/x228/Dordor333/0082.jpg | http://i185.photobucket.com/albums/x228/Dordor333/0082.jpg | ||
− | == | + | == Hero- Llywelyn ap Gruffydd and the Welsh Reinforcement == |
+ | |||
+ | The hero of Wales is Llywelyn ap Gruffydd. He has the unique 'Hero of Wales' trait which does- | ||
+ | * +1 Command | ||
+ | * +2 Authority | ||
+ | * +3 Morale to all troops on the battlefield | ||
+ | * +3 command when fighting the English | ||
+ | |||
+ | If Llywelyn is alive and you capture Cardiff, Chester or Shrewsbury, you will receive waves of reinforcements. The reinforcements spawn outside certain settlements. This will however only work if the official 1.05 update had been installed since the original script is broken, also if Llywelyn has died or if it's under turn 20 it won't work either. Here are the units that appear- | ||
+ | |||
+ | Upon capturing 1 border settlement you will gain the following units- | ||
+ | |||
+ | Appearing west of Montgomery you will receive: | ||
+ | *1 Meirionydd Spearmen | ||
+ | *1 Helwyr | ||
+ | *1 Welsh Militiamen | ||
+ | *1 Welsh Skirmisher | ||
+ | |||
+ | Appearing north of Caernarfon you will receive: | ||
+ | *2 Welsh Militiamen | ||
+ | *2 Helwyr | ||
+ | Upon capturing 2 border settlements you will gain the following units- | ||
− | + | Appearing south-west of Montgomery you will receive: | |
+ | *2 Meirionydd Spearmen | ||
+ | *1 Gwent Raiders | ||
+ | *2 Helwyr | ||
+ | |||
+ | Appearing east of Caernarfon you will receive: | ||
+ | *2 Welsh Militiamen | ||
+ | *2 Helwyr | ||
+ | |||
+ | Upon capturing 3 border settlements you will gain the following units- | ||
+ | |||
+ | Appearing north of Cardiff you will receive: | ||
+ | *2 Rhyfelwyr | ||
+ | *2 Gwent Raiders | ||
+ | *1 Helwyr | ||
+ | *1 Saethwyr | ||
+ | |||
+ | Appearing south of Chester you will receive: | ||
+ | *1 Rhyfelwyr | ||
+ | *1 Welsh Militiamen | ||
+ | *2 Gwent Raiders | ||
+ | *1 Helwyr | ||
+ | *1 Saethwyr | ||
+ | |||
+ | Also, if one of the initial welsh cities is taken , they will recieve a few units to help take it back. This will ONLY happen if the faction attacking you is england, and if it is under turn 20 . If this happens then you will recieve- | ||
+ | |||
+ | For Pembroke | ||
+ | *5 Welsh militiaman | ||
+ | *2 gwent raiders | ||
+ | *2 welsh skirmishers | ||
+ | *1 Helwyr | ||
+ | |||
+ | For Caernarfon | ||
+ | *4 Welsh militiamen | ||
+ | *3 Helwyr | ||
+ | *2 Saethwyr | ||
+ | *2 Rhyfelwyr | ||
+ | *1 Teulu | ||
+ | |||
+ | For Montegomery | ||
+ | *3 Welsh Militiamen | ||
+ | *3 Gwent Raiders | ||
+ | *1 welsh skirmisher | ||
+ | *1 saethwyr | ||
+ | *1 mathrafal horsemen | ||
+ | |||
+ | More cunning players who want a gamble may want to combine these factors. If all three English border settlements are captured and all 3 of the Welsh settlements are captured, Wales will receive the maximum value of 60 units as reinforcements, and all of them free. This is obviously something to consider if you're playing as Wales, although you may also want to keep an eye on the upkeep needed to fuel the army. | ||
==Units== | ==Units== | ||
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=== Unit Summary === | === Unit Summary === | ||
− | Welsh units tend to be lighter than the other factions, it's worth noting that Saethwyr archers | + | Welsh units tend to be lighter than the other factions, it's worth noting that Saethwyr archers are excellent longbowmen that have more men per unit than most other missile troops. They also have a number of quality spearmen including the skilled Merryionid spearmen and heavily armoured Morgannwg Spearmen, who are easily capable of protecting the archers flanks from enemy cavalry (assuming stakes are protecting the archers front). As well as this, two handed axe-men fill the role of shock infantry, and can deal with most infantry units, especially if they have been weakened by longbow fire first. |
− | The Welsh are somewhat lacking in heavy cavalry however, being only able to recruit teulu as effective Heavy | + | The Welsh are somewhat lacking in heavy cavalry however, being only able to recruit teulu as effective Heavy cavalry. Others are available but very light. They do however get skilled mounted and dismounted javelin skirmishers that can inflict heavy casualties on heavier troops if well protected. |
− | + | As mentioned in-game, Welsh units can also take on multiple roles on the battlefield. Their Saethwyr archers can be used as effective infantry as well as archers (due to their armour piercing battle mallets and high troop numbers), their gunners (being heavily armoured and armed with axes and shields) can also double as heavy infantry, their heavy spearmen can fight well against enemy infantry in melee as well as cavalry, their mounted skirmishers provide powerful charges, and their foot skirmishers can act as fierce spearmen (due to their lack of a secondary weapon) against cavalry. | |
=== Infantry === | === Infantry === | ||
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http://i185.photobucket.com/albums/x228/Dordor333/0081.jpg | http://i185.photobucket.com/albums/x228/Dordor333/0081.jpg | ||
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== Welsh Merceneries == | == Welsh Merceneries == | ||
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http://i185.photobucket.com/albums/x228/Dordor333/0092.jpg | http://i185.photobucket.com/albums/x228/Dordor333/0092.jpg | ||
+ | |||
+ | |||
+ | == One Faction- Different Units! == | ||
+ | |||
+ | While playing in the Brittania campaign, you '''CAN''' recruit units which ARE NOT from your factions! For example: You capture a Norwegian or Scottish town, you have access to they're units depending on the culture. So if you capture a capital with HIGH Culture- you can build that factions best units! | ||
+ | |||
==Strategy Guides== | ==Strategy Guides== | ||
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[[Category:M2TW Kingdoms Factions]] | [[Category:M2TW Kingdoms Factions]] | ||
− |
Latest revision as of 04:33, 29 January 2019
M2TW Kingdoms: |
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Wales are a new faction introduced in M2TW Kingdoms.
Contents
Starting Position
Wales is possibly the hardest faction in the Britannia campaign bar Norway , due to a relatively poor starting position (with only 3 settlements). Thankfully it's very easy to defend this position, owing to high quality welsh archers and spearmen, the hilly geography of Wales and the easily defended forts.
Defence should not be a priority for Welsh leaders however, instead, attacking the English very hard, very early is the surest ways of securing victory in any Anglo-Welsh war. The starting Welsh King Llywelyn is quite a good general and is also the Welsh hero. He is particularly good at fighting the English. A good strategy is to strike out all the English towns on the Welsh border early on and then build up from there.
Diplomatic Situation and Initial Agents
The Welsh Start at war with the English. A diplomat should be sent to the Scottish, the Irish, and Norway to try and recieve an alliance. If possible, ally with the Barons Alliance, when and if it appears.
Your agents are: Merchant (2 Finance) Diplomat (2 Influence) Spy (1 subterfuge) Spy (2 Subterfuge) Spy (3 subterfuge)
Badly Drawn possible expansion map
Victory Conditions
Long: Hold 35 Regions. Hold Caernarvon, Dublin, and London. Eliminate Faction England
Short: Hold 25 Regions. Hold Caernarvon, Dublin, and London Eliminate Faction England
Hero- Llywelyn ap Gruffydd and the Welsh Reinforcement
The hero of Wales is Llywelyn ap Gruffydd. He has the unique 'Hero of Wales' trait which does-
- +1 Command
- +2 Authority
- +3 Morale to all troops on the battlefield
- +3 command when fighting the English
If Llywelyn is alive and you capture Cardiff, Chester or Shrewsbury, you will receive waves of reinforcements. The reinforcements spawn outside certain settlements. This will however only work if the official 1.05 update had been installed since the original script is broken, also if Llywelyn has died or if it's under turn 20 it won't work either. Here are the units that appear-
Upon capturing 1 border settlement you will gain the following units-
Appearing west of Montgomery you will receive:
- 1 Meirionydd Spearmen
- 1 Helwyr
- 1 Welsh Militiamen
- 1 Welsh Skirmisher
Appearing north of Caernarfon you will receive:
- 2 Welsh Militiamen
- 2 Helwyr
Upon capturing 2 border settlements you will gain the following units-
Appearing south-west of Montgomery you will receive:
- 2 Meirionydd Spearmen
- 1 Gwent Raiders
- 2 Helwyr
Appearing east of Caernarfon you will receive:
- 2 Welsh Militiamen
- 2 Helwyr
Upon capturing 3 border settlements you will gain the following units-
Appearing north of Cardiff you will receive:
- 2 Rhyfelwyr
- 2 Gwent Raiders
- 1 Helwyr
- 1 Saethwyr
Appearing south of Chester you will receive:
- 1 Rhyfelwyr
- 1 Welsh Militiamen
- 2 Gwent Raiders
- 1 Helwyr
- 1 Saethwyr
Also, if one of the initial welsh cities is taken , they will recieve a few units to help take it back. This will ONLY happen if the faction attacking you is england, and if it is under turn 20 . If this happens then you will recieve-
For Pembroke
- 5 Welsh militiaman
- 2 gwent raiders
- 2 welsh skirmishers
- 1 Helwyr
For Caernarfon
- 4 Welsh militiamen
- 3 Helwyr
- 2 Saethwyr
- 2 Rhyfelwyr
- 1 Teulu
For Montegomery
- 3 Welsh Militiamen
- 3 Gwent Raiders
- 1 welsh skirmisher
- 1 saethwyr
- 1 mathrafal horsemen
More cunning players who want a gamble may want to combine these factors. If all three English border settlements are captured and all 3 of the Welsh settlements are captured, Wales will receive the maximum value of 60 units as reinforcements, and all of them free. This is obviously something to consider if you're playing as Wales, although you may also want to keep an eye on the upkeep needed to fuel the army.
Units
Unit Summary
Welsh units tend to be lighter than the other factions, it's worth noting that Saethwyr archers are excellent longbowmen that have more men per unit than most other missile troops. They also have a number of quality spearmen including the skilled Merryionid spearmen and heavily armoured Morgannwg Spearmen, who are easily capable of protecting the archers flanks from enemy cavalry (assuming stakes are protecting the archers front). As well as this, two handed axe-men fill the role of shock infantry, and can deal with most infantry units, especially if they have been weakened by longbow fire first. The Welsh are somewhat lacking in heavy cavalry however, being only able to recruit teulu as effective Heavy cavalry. Others are available but very light. They do however get skilled mounted and dismounted javelin skirmishers that can inflict heavy casualties on heavier troops if well protected.
As mentioned in-game, Welsh units can also take on multiple roles on the battlefield. Their Saethwyr archers can be used as effective infantry as well as archers (due to their armour piercing battle mallets and high troop numbers), their gunners (being heavily armoured and armed with axes and shields) can also double as heavy infantry, their heavy spearmen can fight well against enemy infantry in melee as well as cavalry, their mounted skirmishers provide powerful charges, and their foot skirmishers can act as fierce spearmen (due to their lack of a secondary weapon) against cavalry.
Infantry
Ranged Infantry
Cavalry
Ranged Cavalry
Artillery
Welsh Merceneries
If a high culture of welsh is present then welsh merceneries will appear for a cost. Only available for other factions then wales they are
One Faction- Different Units!
While playing in the Brittania campaign, you CAN recruit units which ARE NOT from your factions! For example: You capture a Norwegian or Scottish town, you have access to they're units depending on the culture. So if you capture a capital with HIGH Culture- you can build that factions best units!