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− | [[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General's Bodyguard.]] | + | {{Faction|image=[[Image:Seleucid_Faction_Symbol-Vanilla.png]]|Name='''Seleucid Empire'''|Game=[[Rome: Total War]]|Culture=[[Greek]]}} |
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− | The Seleucid Empire are one of the playable factions in [[Rome: Total War]]. They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats. | + | The Seleucid Empire are one of the playable factions in [[Rome: Total War]]. They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing [[descr_strat.txt]] (more information on which can be found [[HowTo:Unlock_All_Factions|here]].) |
| ==Game Play== | | ==Game Play== |
− | The Seleucid Empire is a fun and challenging faction, recommended for players who want a wide variety of troops and like different types of warfare.
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| ===Starting Position=== | | ===Starting Position=== |
− | The Seleucid Empire begin in a very vulnerable position, just south of Pontus, in what is modern day South Turkey. They are bordering and surrounded by Pontus, Egypt, the Greeks and the Parthians, and are usually defeated early on because of this.
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− | ===Win Conditions===
| + | [[Image:Seleucid start position.jpg|thumb|The Seleucid Empire starting position. (Click to enlarge)]] |
− | '''Long Game''': Seleucids must hold Rome and 49 other regions.
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− | '''Short Game''':Seleucids must hold 15 regions and destroy or outlast Egypt.
| + | The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians. They control modern day Jordan, Syria, most of Iraq, and some parts of Turkey. |
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− | ===Units===
| + | *Antioch: Seleucid Capital; Region - Syria |
− | The Seleucids have a vast array of units, combining both Greek and Eastern units into a very flexible and powerful force. Their arsenal includes pikeman, cataphracts, elephants, chariots, companion cavalry, and even legionaries.
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− | -Infantry- | + | *Damascus: Seleucid Town; Region - Coele Syria |
− | Peasants
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− | Militia Hoplites
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− | Levy Pikemen
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− | Phalanx Pikemen
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− | Silver Sheild Pikemen
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− | Silver Sheild Legionaries
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− | -Missiles- | + | *Hatra: Seleucid Town; Region - Assyria |
− | Peltasts
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− | Archers
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− | Onagers
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− | Heavy Onagers
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− | -Cavalry- | + | *Seleucia: Seleucid Large Town; Region - Babylonia |
− | Militia Cavalry
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− | Greek Cavalry
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− | Cataphracts
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− | Companion Cavalry
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− | Scythed Chariots
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− | The Seleucids have several advantages that connect the best units of the ancient world:
| + | *Tarsus: Seleucid Town; Region - Cilicia |
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− | -Companion Cavalry, which only Macedon has. | + | *Sardis: Seleucid Town; Region - Ionia |
− | -Cataphracts, only Armenia, Pontus and Parthia have it else.
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− | -Elephants, only Carthage has it else.
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− | -Chariots, only Pontus and Egypt have it else.
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− | -Elite Phalanx from the Hellenistic factions.
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− | -Hephaestus temple for golden armoury, only the Scipii had it else.
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− | -Legionaries from the Romans.
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− | So this all comes together in the Seleucid faction, making them very flexible and unique.
| + | ===Win Conditions=== |
| + | *'''Long Game''': Seleucids must hold Rome and 49 other regions. |
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| + | *'''Short Game''': Seleucids must hold 15 regions and destroy or outlast Egypt. |
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− | == Unique Units == | + | ===Units=== |
− | | + | The Seleucids are a very well rounded faction, one of the most in the game. They have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes Pikemen, Cataphracts, Elephants, Chariots, Companion Cavalry, and even Legionaries. They take time to get them all but once they do their roster is excellent, with great cavalry and infantry. Their archers and siege weapons are average. Their early troops, while not the best, are competent and can do their jobs well if their morale is kept in check. |
− | '''Silver Shield Pikemen''': Elite phalanx troops with high attack and defence and very good morale.
| + | [[Image:Seleucid general late.jpg|thumb|right|Seleucid Empire General's Bodyguard.]] They have very versatile armed infantry, consisting of Greco-like phalanx and Roman-like legionaries. |
− | | + | *Infantry |
− | '''Silver Shield Legionaries''': Local copies of Roman Legion troops Silver Shield Legionaries make a great counterpart to the slower Silver Shield Pikemen.
| + | **[[Peasants]] |
− | | + | **[[Militia Hoplites (RTW unit) |Militia Hoplites]] |
− | ===Strategy guides===
| + | **[[Levy Pikemen (RTW Unit) |Levy Pikemen]] |
− | The Seleucid Empire have indeed the potential of becoming an unstoppable power. The only barrier standing between them and world domination is their very vulnerable beginning position. All your neighbours will declare war on you eventually and most of them in the very beginning. Egypt will attack Damascus and Antioch, Pontus will try to invade Tarsus and Sardis, Parthia will try to take Seleucia, Armenia wants Hatra and if this is not enough, there's a little extra: the Greeks will try to take Sardis too.
| + | **[[Phalanx Pikemen (RTW Unit) |Phalanx Pikemen]] |
− | | + | **[[Silver Shield Pikemen (RTW Unit) |Silver Shield Pikemen]] (U) |
− | | + | **[[Silver Shield Legionaries (RTW Unit) |Silver Shield Legionaries]] |
− | The most powerful enemy will be Egypt as the Eastern factions armies are made up mostly of Hillmen and Eastern Infantry, units that rout easily. Now, the Seleucid Empire is very likely to be destroyed, and very early on too! And indeed under AI control it is destroyed very easily. No wonder, as the only units you have early on are Peltasts, Militia hoplites, Militia cavalry and Levy pikemen, units that are no match for the spears and chariots of Pontus and Egypt and the horse-units of Parthia and Armenia.
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| + | *Missiles |
| + | **[[Peltasts (RTW Unit) |Peltasts]] |
| + | **[[Archers (RTW Unit) |Archers]] |
| + | **[[Onagers (RTW Unit) |Onagers]] |
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− | The Seleucid Empire have one advantage from the beginning of the war, together with Egypt. Their power lies in their treasury. Therefore, the key to surviving the beginning of the assaults is wealth. Armenia, Parthia, Pontus and especially Egypt (which is their weakness) are all easily bribed and they don't even ask huge amounts of gold. Only faction leaders and heirs will not give in to being bribed. Therefore, use this wealth. It is easy to bribe all the armies sent against you, therefore assaults will become rare, making it easier for your settlements to improve and evolve, making your treasury even greater. Put diplomats at all the weak spots, which are basically all settlements.
| + | *Cavalry |
| + | **Militia Cavalry |
| + | **[[Greek Cavalry (RTW Unit) |Greek Cavalry]] |
| + | **[[Cataphracts (RTW Unit) |Cataphracts]] |
| + | **Companion Cavalry |
| + | **[[Scythed Chariots (RTW Unit) |Scythed Chariots]] |
| + | **Elephants |
| + | **War Elephants |
| + | **Armoured War Elephants |
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| + | ==== Unique Units ==== |
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− | Meanwhile, you can evolve while your diplomats hold the foreign assaults at bay. Get City barracks AND a stone wall as fast as possible in Antioch so you can train some decent troops and have a good defense for your capital. You'll have to put up with Militia's and Levy's in the beginning but make sure you hire mercenaries too when you see an assault coming (for example and Egyptian faction leader that doesn't want to join you and goes straight for Antioch). Bribing the enemy armies makes your enemies weaker so the eventual conquest of their lands will be easier. Bribing enemies doesn't hurt your treasury very much and remember, it's only temporary because soon you will have new units.
| + | '''[[Silver Shield Pikemen]]''': Elite phalanx troops with high attack, moderate defense and good morale. |
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| + | '''[[Silver Shield Legionaries (RTW Unit) |Silver Shield Legionaries]]''': Local imitations of the soldiers of the Roman Legions. They are as good as Legionary Cohort except for having slightly lower morale. |
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− | Here unfolds the Seleucid power: the most diverse troop type in the entire campaign. You'll be able to flood your enemies with Elephants, Cataphracts, Chariots, you name it. Only be patient and careful in the beginning. Bribe the enemy at all cost and keep your settlements at all cost. Upon reaching your powerful units, the conquest of all the realms that troubled you will be easy indeed. Start with Asia Minor. Take Sidon at the same time and then move to Salamis. Leave Egypt for that time and move on to Armenia and Parthia in the north. Conquer the entire east, but not (yet) Egypt, since it is very likely to revolt! Cross the sea to Greece and invade it. After all you have now reached the 'unstoppable-status'. Not even the Romans will be able to hold you off for very long.
| + | ==Faction Details== |
− | | + | If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. |
− | [[Seleucid Empire Guide]]
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− | ===AAR's===
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− | ==History==
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− | The Seleucid Empire was originally formed by Seleucus I Nicator, after Alexander the Great's death. He was one of the diadochi amongst whom the Alexandrine Empire was originally divided by his satraps. In 312BC, he took control of Babylonia, and founded a capital at Seleucia. Later, when he took over Syria, he founded a capital there, Antioch, named after his father. He steadily took control over all the Middle and Near East, culminating with the battle of Ipsus in 301BC, granting him control over much of Asia Minor. In 281BC, he defeated a Macedonian army, and was all set to invade Thrace when he was assassinated by Ptolemy Keraunos (all the male Pharaohs of greek Egypt were called Ptolemy).
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− | After his death, his empire immediately began to splinter. Galatia was lost early on to invading Celts from Pannonia and Thrace, Cappadocia quickly declared its independence. Seleucus himself had swapped his territories on the Indus river for a bunch of war elephants, and now a bunch of barbarians (Saka, Dahae, Bactrians, etc.) were causing trouble and unrest in their provinces. Antiochus I, the II, Seleucus II and Seleucus III all proved incapable of maintaining their empire effectively.
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− | Then along came Antiochus III, Antiochus the Great. He came to power in 222BC, and quickly sorted out the Parthians and re-established his empire into a solid chunk of the Near and Middle East. He took Coele Syria and Cilicia back from the Egyptians. However, the Egyptians were Roman allies, as were the Pergamonids, and they appealed to Rome for help.
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− | The Romans sent a bunch of diplomats to teach Antiochus who was boss. Among them was the famous conqueror, Scipio Africanus. They said that if Antiochus didn't behave, then he was looking at a knuckle sandwich from Rome. Antiochus told them their demands were absurd, and informed them that they should mind their own business.
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− | Then the Aetolian League decided it didn't like the Romans any more (they felt they hadn't got their share of the profits from the Second Macedonian War). They decided to make an alliance with Sparta, so that they would not then be overlooked by Antiochus as insignificant. The Romans then attacked and sacked Sparta. This did not amuse the proud greeks, whom Flaminius, the hero of the Second Macedonian War, had declared were now free (from Macedon, he obviously meant, not Rome). The greeks thought they were properly free, and decided they did not like Rome's demands for tribute. They also were not amused by Rome attacking Sparta. If Greece was free, what the Romans doing attacking Sparta?
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− | The Aetolians therefore appealed to Antiochus to free them from Rome, and the Pergamonids appealed to Rome to free them from Antiochus. The seleucids invaded Greece. The Romans beat them at Thermopylae (where the Seleucids thought they were safe in the famous bottleneck), then chased them beck to Asia and beat them at Magnesia. Antiochus surrendered, and was ordered right out of Asia Minor.
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− | The Seleucid Empire continued to decline with the death of Antiochus. In 141BC, the Parthian rebels sacked Seleucia. In 83, the Armenians conquered Syria. In 69, the Romans beat the Armenians and told them to stick to Armenia. The Seleucids came back, and then Pompey turned up in Antioch and brought the end of the Seleucid kingdom with him.
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− | ==See Also==
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− | *[[Factions in RTW]]
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| + | [[Seleucid Empire Details (RTW Faction)]] |
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| {{RTW Factions}} | | {{RTW Factions}} |
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− | [[Category: Rome: Total War Factions]]
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Seleucid Empire (RTW Faction) |
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Name:
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Seleucid Empire
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From Game:
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Rome: Total War
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Culture:
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Greek
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Playable:
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The Seleucid Empire are one of the playable factions in Rome: Total War. They can be played by successfully completing either a long or short campaign with any of the Roman factions, by destroying them in the Imperial Campaign or by editing descr_strat.txt (more information on which can be found here.)
Game Play
Starting Position
The Seleucid Empire starting position. (Click to enlarge)
The Seleucid Empire starts originally with a rather large amount of settlements. They are bordering and surrounded by Pontus, Egypt, the Greeks Cities and the Parthians. They control modern day Jordan, Syria, most of Iraq, and some parts of Turkey.
- Antioch: Seleucid Capital; Region - Syria
- Damascus: Seleucid Town; Region - Coele Syria
- Hatra: Seleucid Town; Region - Assyria
- Seleucia: Seleucid Large Town; Region - Babylonia
- Tarsus: Seleucid Town; Region - Cilicia
- Sardis: Seleucid Town; Region - Ionia
Win Conditions
- Long Game: Seleucids must hold Rome and 49 other regions.
- Short Game: Seleucids must hold 15 regions and destroy or outlast Egypt.
Units
The Seleucids are a very well rounded faction, one of the most in the game. They have quite a varied roster of units, combining both Greek and Eastern units. Their unit roster includes Pikemen, Cataphracts, Elephants, Chariots, Companion Cavalry, and even Legionaries. They take time to get them all but once they do their roster is excellent, with great cavalry and infantry. Their archers and siege weapons are average. Their early troops, while not the best, are competent and can do their jobs well if their morale is kept in check.
Seleucid Empire General's Bodyguard.
They have very versatile armed infantry, consisting of Greco-like phalanx and Roman-like legionaries.
Unique Units
Silver Shield Pikemen: Elite phalanx troops with high attack, moderate defense and good morale.
Silver Shield Legionaries: Local imitations of the soldiers of the Roman Legions. They are as good as Legionary Cohort except for having slightly lower morale.
Faction Details
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
Seleucid Empire Details (RTW Faction)