Difference between revisions of "Iroquois Confederacy (ETW Faction)"
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− | {{Faction|image=[[ | + | {{Faction|image=[[File:IroquoisConfederacy_FlagETW.png|250px]]|Name=Iroquois Confederacy|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion|Animist]]|Culture=Native American}} |
+ | The '''Iroquois Confederacy''' is an unplayable minor faction in ''Empire: Total War''. | ||
− | [[Category: | + | ==Starting Position== |
+ | |||
+ | ==Overview== | ||
+ | |||
+ | The Iroquois Confederacy is situated next to the Thirteen Colonies and almost always declares war on them from the beginning. Britain will have to come to the aid of the Thirteen Colonies should they wish to maintain authority over the area. As with all other Native American factions, the Iroquois tends to form large, powerful armies very quickly, so taking them out early is often a good idea. | ||
+ | |||
+ | ===Basics at start=== | ||
+ | |||
+ | *Protectorates – None | ||
+ | *Allies – None | ||
+ | *Trade Partners – Cherokee Nations | ||
+ | *Enemies – Pirates | ||
+ | *Religion – Animism | ||
+ | *Government – Absolute Monarchy | ||
+ | *Ruler – Tokose Mathla I (Chieftan) | ||
+ | *Population – 14,856 | ||
+ | *Prosperity - Destitute | ||
+ | *Prestige – Feeble | ||
+ | *Treasury – 8000 | ||
+ | *Technology – None | ||
+ | *Gentlemen – None | ||
+ | *Rakes – None | ||
+ | |||
+ | ====America Theatre==== | ||
+ | |||
+ | =====Cayuga, Iroquois Territory===== | ||
+ | *Starting Buildings – Hunting Grounds | ||
+ | *Infrastructure – Not Developed | ||
+ | *Population – 5,134 | ||
+ | *Wealth – 450 | ||
+ | *Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0% | ||
+ | *Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers) | ||
+ | *Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port) | ||
+ | |||
+ | =====Niagara, Algonquin Territory===== | ||
+ | *Starting Buildings – Hunting Grounds | ||
+ | *Infrastructure – Not Developed | ||
+ | *Population – 3,773 | ||
+ | *Wealth – 177 | ||
+ | *Religion – Animism 90.0%, Protestantism 10.0% | ||
+ | *Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms) | ||
+ | *Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village) | ||
+ | |||
+ | =====Fort Pontchartrain du Detroit, Michigan Territory===== | ||
+ | *Starting Buildings – Hunting Grounds | ||
+ | *Infrastructure – Not Developed | ||
+ | *Population – 5,949 | ||
+ | *Wealth – 175 | ||
+ | *Religion – Animism 100.0% | ||
+ | *Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms) | ||
+ | *Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village) | ||
+ | |||
+ | {{ETW Factions}} | ||
+ | |||
+ | [[Category:ETW Factions]] |
Latest revision as of 07:22, 13 July 2020
Iroquois Confederacy (ETW Faction) | |
---|---|
Name: | Iroquois Confederacy |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
The Iroquois Confederacy is an unplayable minor faction in Empire: Total War.
Contents
Starting Position
Overview
The Iroquois Confederacy is situated next to the Thirteen Colonies and almost always declares war on them from the beginning. Britain will have to come to the aid of the Thirteen Colonies should they wish to maintain authority over the area. As with all other Native American factions, the Iroquois tends to form large, powerful armies very quickly, so taking them out early is often a good idea.
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – Cherokee Nations
- Enemies – Pirates
- Religion – Animism
- Government – Absolute Monarchy
- Ruler – Tokose Mathla I (Chieftan)
- Population – 14,856
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 8000
- Technology – None
- Gentlemen – None
- Rakes – None
America Theatre
Cayuga, Iroquois Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 5,134
- Wealth – 450
- Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
- Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
- Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
Niagara, Algonquin Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 3,773
- Wealth – 177
- Religion – Animism 90.0%, Protestantism 10.0%
- Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms)
- Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
Fort Pontchartrain du Detroit, Michigan Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 5,949
- Wealth – 175
- Religion – Animism 100.0%
- Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms)
- Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)