Difference between revisions of "Knights of St. John (ETW Faction)"
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− | {{Faction|image=[[ | + | {{Faction|image=[[File:KnightsHospitaller_FlagETW.png|250px]]|Name=Knights of St. John|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion)|Catholic]]|Culture=European}} |
+ | The '''Knights of St. John''' is an unplayable minor faction in ''Empire: Total War''. | ||
+ | |||
+ | ==History== | ||
+ | |||
+ | The Knights of St. John have their origins in the medieval era and are also known as the Knights Hospitallers. They formerly operated in the island of Rhodes until they were forced to capitulate to the Ottoman Turks in the 16th century. They relocated to the Maltese archipelago under the blessing of the Holy Roman Emperor Charles V in 1530, where they have remained until the events of Empire: Total War. Operating on the island of Malta in the Mediterranean, their goal has remained the same over the centuries: the eradication of Muslim piracy in the western Mediterraean. | ||
+ | |||
+ | ==Overview== | ||
+ | |||
+ | The Knights of St. John hold the tiny island of Malta as their sole territory. They possess one formidable army and an active fleet. They are a fairly pleasant minor nation, almost never declaring war on anyone aside from the Barbary Pirates, fighting piracy, and usually accepting proposals to become protectorates. Malta itself cannot develop any villages, and therefore its 2500 wealth value comes entirely from pre-programmed town wealth. | ||
+ | |||
+ | In some situations, the knights may declare war on one of the major powers (in lieu of the several other minor Italian nations) if a foreign nation's Mediterranean expansionism becomes overly threatening or aggressive. In this situation, they are in a good position to blockade the Strait of Gibraltar, locking the offending nation from entering or exiting the Mediterranean sea without destroying the Maltese fleet beforehand. | ||
==Starting Position== | ==Starting Position== | ||
− | + | ===Basics at start=== | |
+ | *Protectorates – None | ||
+ | *Allies – None | ||
+ | *Trade Partners – None | ||
+ | *Enemies – Barbary States, Pirates | ||
+ | *Religion – Catholic | ||
+ | *Government – Absolute Monarchy | ||
+ | *Ruler –Ramon I (King) | ||
+ | *Population – 64,216 | ||
+ | *Prosperity - Destitute | ||
+ | *Prestige – Feeble | ||
+ | *Treasury – 7500 | ||
+ | *Technology – None | ||
+ | *Gentlemen – None | ||
+ | *Missionaries – None | ||
+ | *Rakes – None | ||
+ | |||
+ | ====Europe Theatre==== | ||
+ | |||
+ | =====Valleta, Malta===== | ||
+ | Starting Buildings – Military Governor’s Encampment | ||
+ | Infrastructure - Basic Roads | ||
+ | Population – 64,216 | ||
+ | Wealth – 2625 | ||
+ | Religion – Catholicism 100.0% | ||
+ | Starting Towns/Ports – Marsaxlokk (Shipyard) | ||
+ | Later Villages/Ports – None | ||
+ | |||
{{ETW Factions}} | {{ETW Factions}} | ||
+ | |||
+ | [[Category:ETW Factions]] |
Latest revision as of 07:26, 13 July 2020
Knights of St. John (ETW Faction) | |
---|---|
Name: | Knights of St. John |
From Game: | Empire: Total War |
Religion: | Catholic |
Culture: | European |
Playable: |
The Knights of St. John is an unplayable minor faction in Empire: Total War.
Contents
History
The Knights of St. John have their origins in the medieval era and are also known as the Knights Hospitallers. They formerly operated in the island of Rhodes until they were forced to capitulate to the Ottoman Turks in the 16th century. They relocated to the Maltese archipelago under the blessing of the Holy Roman Emperor Charles V in 1530, where they have remained until the events of Empire: Total War. Operating on the island of Malta in the Mediterranean, their goal has remained the same over the centuries: the eradication of Muslim piracy in the western Mediterraean.
Overview
The Knights of St. John hold the tiny island of Malta as their sole territory. They possess one formidable army and an active fleet. They are a fairly pleasant minor nation, almost never declaring war on anyone aside from the Barbary Pirates, fighting piracy, and usually accepting proposals to become protectorates. Malta itself cannot develop any villages, and therefore its 2500 wealth value comes entirely from pre-programmed town wealth.
In some situations, the knights may declare war on one of the major powers (in lieu of the several other minor Italian nations) if a foreign nation's Mediterranean expansionism becomes overly threatening or aggressive. In this situation, they are in a good position to blockade the Strait of Gibraltar, locking the offending nation from entering or exiting the Mediterranean sea without destroying the Maltese fleet beforehand.
Starting Position
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – None
- Enemies – Barbary States, Pirates
- Religion – Catholic
- Government – Absolute Monarchy
- Ruler –Ramon I (King)
- Population – 64,216
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 7500
- Technology – None
- Gentlemen – None
- Missionaries – None
- Rakes – None
Europe Theatre
Valleta, Malta
Starting Buildings – Military Governor’s Encampment Infrastructure - Basic Roads Population – 64,216 Wealth – 2625 Religion – Catholicism 100.0% Starting Towns/Ports – Marsaxlokk (Shipyard) Later Villages/Ports – None