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Difference between revisions of "Morocco (ETW Faction)"

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{{Faction|image=[[Image:Morocco_flag.jpg|250px]]|Name=Morocco|Game=[[Empire: Total War]]|Religion=[[Islam (ETW Religion)|Islam]]|Culture=Middle Eastern}}
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{{Faction|image=[[File:Morocco_FlagETW.png|250px]]|Name=Morocco|Game=[[Empire: Total War]]|Religion=[[Islam (ETW Religion)|Islam]]|Culture=Middle Eastern}}
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'''Morocco''' is an unplayable minor faction in ''Empire: Total War''.
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==Overview==
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Although Morocco only controls one region, it has a strong navy with which it can easily place to block off the entirety of the Mediterranean sea should it wish to do so. It has a heavy interest in piracy and will usually assign dozens of ships to do so early on in the game. Any faction that wishes to trade with factions bordering the Mediterranean, as well as any faction that borders the Mediterranean and wishes to expand to the Americas or India, must either maintain friendly relations with Morocco, or crush it. Morocco borders Spain, which may find it a lucrative target for expansion in the early game.
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Since Morocco does so much pirate work, it may be useful to convince them to become a protectorate. In that regard the Ottomans should have an easier time as Morocco is also Muslim. However, due to historical grievances, Morocco also often declares war with them.
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==Starting Position==
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===Basics at start===
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*Protectorates – None
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*Allies – None
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*Trade Partners – None
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*Enemies – Pirates
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*Religion – Islam
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*Government – Absolute Monarchy
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*Ruler – Moulay Ismail I (Sultan)
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*Population – 1,838,572
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*Prosperity – Destitute
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*Prestige – Feeble
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*Treasury – 9000
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*Technology – None
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*Imams – None
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*Hashishins – Babur Al Khlaiwi (Morroco)
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*Scholars – Moinuddin Al Dalharni (Tangier)
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====Europe Theatre====
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=====Tangier, Morroco=====
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*Starting Buildings – Cannon Foundry, Bey’s Mansion, School of Calligraphers
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*Infrastructure - Basic Roads
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*Population – 1,838,572
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*Wealth – 2775
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*Religion – Islam 100.0%
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*Starting Towns/Ports – Guercif Farmland (Peasant Farms), Boujad Farmland (Peasant Farms), Imini Mines (Iron Mine), Fes (Craft Workshops Weavers), Agadir (Shipyard)
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*Later Villages/Ports – Casablanca (Port), Marrakech (Village)
  
[[Category:Empire Total War Factions]]
 
 
{{ETW Factions}}
 
{{ETW Factions}}
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[[Category:ETW Factions]]

Latest revision as of 07:28, 13 July 2020

Morocco (ETW Faction)
Morocco FlagETW.png
Name: Morocco
From Game: Empire: Total War
Religion:Islam
Culture: Middle Eastern
Playable:

Morocco is an unplayable minor faction in Empire: Total War.

Overview

Although Morocco only controls one region, it has a strong navy with which it can easily place to block off the entirety of the Mediterranean sea should it wish to do so. It has a heavy interest in piracy and will usually assign dozens of ships to do so early on in the game. Any faction that wishes to trade with factions bordering the Mediterranean, as well as any faction that borders the Mediterranean and wishes to expand to the Americas or India, must either maintain friendly relations with Morocco, or crush it. Morocco borders Spain, which may find it a lucrative target for expansion in the early game.

Since Morocco does so much pirate work, it may be useful to convince them to become a protectorate. In that regard the Ottomans should have an easier time as Morocco is also Muslim. However, due to historical grievances, Morocco also often declares war with them.

Starting Position

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – None
  • Enemies – Pirates
  • Religion – Islam
  • Government – Absolute Monarchy
  • Ruler – Moulay Ismail I (Sultan)
  • Population – 1,838,572
  • Prosperity – Destitute
  • Prestige – Feeble
  • Treasury – 9000
  • Technology – None
  • Imams – None
  • Hashishins – Babur Al Khlaiwi (Morroco)
  • Scholars – Moinuddin Al Dalharni (Tangier)

Europe Theatre

Tangier, Morroco
  • Starting Buildings – Cannon Foundry, Bey’s Mansion, School of Calligraphers
  • Infrastructure - Basic Roads
  • Population – 1,838,572
  • Wealth – 2775
  • Religion – Islam 100.0%
  • Starting Towns/Ports – Guercif Farmland (Peasant Farms), Boujad Farmland (Peasant Farms), Imini Mines (Iron Mine), Fes (Craft Workshops Weavers), Agadir (Shipyard)
  • Later Villages/Ports – Casablanca (Port), Marrakech (Village)
Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy