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Difference between revisions of "The Aztec Empire (M2TW:K Faction)"

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m (Starting position: corrected the section-titel)
 
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{{M2TW Kingdoms}}
 
{{M2TW Kingdoms}}
  
The Aztec empire starts surrounded by enemies, but has the most powerful units for a native American Faction. They have very powerful melee untis but under average ranged ones (they do not need to be that powerful to cause damage anyway) .All are ''very very fast''.  
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The Aztec Empire starts surrounded by enemies, but has the most powerful units for a native-american faction. They have very powerful melee units, but below-average ranged ones (they do not need to be that powerful to cause damage anyway). All are <i>very very fast</i>.  
They have many new traits and ancillaries, and many new buildings. They have a new form of religion (Sun god worship) which allows them to sacrifice units and convert other religions when capturing cities and to hold ritual sacrifices.
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They have many new traits and ancillaries, and many new buildings. They have a new form of religion (sun-god worship), which allows them to sacrifice units and to convert other religions when capturing cities, and to hold ritual sacrifices.
They are in danger of a plague early on if they allow new spain to have a strong position and capture Tenochitlan (mexico), but if they withstand them they shall not fear it.
 
They do not gain technology from new spain eventually like the chichimecs and apacheans. but they are a strong faction early on.
 
All they can build is relatively cheap, but their cities are relatively under-developed next to new spains.  
 
  
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They are in danger of a plague early on if they allow New Spain to have a strong position and capture Tenochitlan (mexico), but if they withstand them, then they shall not fear it.
  
==Stating position==
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They do not eventually gain technology from New Spain like the Chichimecs and Apacheans do, but they are a strong faction early on. All that they can build is relatively cheap, but their cities are relatively under-developed compared to those of New Spain.
  
The Aztec empire starts to the southwest of map close to New Spain , very close to the Thlaxcalans and quite close to the Tarascans. Since their cities dont need to become very advanced, they start quite advanced in terms of unit availability
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==Starting position==
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The Aztec empire starts in the southwest of the map, close to New Spain, very close to the Thlaxcalans, and quite close to the Tarascans. Since their cities don't need to become very advanced, they start quite advanced in terms of unit availability.
  
 
==Victory Conditions and Agents==
 
==Victory Conditions and Agents==
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Long:
 
Long:
  
Hold 30 Regions , hold Tenochitlan . Destroy Tlaxcalans. Destroy Tarascans.
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Hold 30 Regions , hold Tenochitlan. Destroy Tlaxcalans. Destroy Tarascans.
  
 
Short:  
 
Short:  
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http://i185.photobucket.com/albums/x228/Dordor333/0093-1.jpg  
 
http://i185.photobucket.com/albums/x228/Dordor333/0093-1.jpg  
  
(I trained the assasin, they dont actually start with one)
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A trained assasin, but Aztecs don't start with one.
  
 
==Unique Ancillaries==
 
==Unique Ancillaries==
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==Plague==
 
==Plague==
  
At the start of the game a plague will break out. A very dangerous plague.  
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At the start of the game, a plague will break-out. It is a very dangerous plague.  
Plagues will continue if spain captures one of the following cities
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Plagues will continue if Spain captures one of the following cities:
  
 
Tenochitlan
 
Tenochitlan
  
apaztignan
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Apaztignan
  
zacategas
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Zacategas
  
canpech
+
Canpech
  
 
[[Category:M2TW Kingdoms Factions]]
 
[[Category:M2TW Kingdoms Factions]]
 
[[Category:M2TW Kingdoms Information]]
 
[[Category:M2TW Kingdoms Information]]

Latest revision as of 21:17, 28 October 2024

M2TW Kingdoms:

Factions:

The Aztec Empire starts surrounded by enemies, but has the most powerful units for a native-american faction. They have very powerful melee units, but below-average ranged ones (they do not need to be that powerful to cause damage anyway). All are very very fast. They have many new traits and ancillaries, and many new buildings. They have a new form of religion (sun-god worship), which allows them to sacrifice units and to convert other religions when capturing cities, and to hold ritual sacrifices.

They are in danger of a plague early on if they allow New Spain to have a strong position and capture Tenochitlan (mexico), but if they withstand them, then they shall not fear it.

They do not eventually gain technology from New Spain like the Chichimecs and Apacheans do, but they are a strong faction early on. All that they can build is relatively cheap, but their cities are relatively under-developed compared to those of New Spain.


Starting position

The Aztec empire starts in the southwest of the map, close to New Spain, very close to the Thlaxcalans, and quite close to the Tarascans. Since their cities don't need to become very advanced, they start quite advanced in terms of unit availability.

Victory Conditions and Agents

Long:

Hold 30 Regions , hold Tenochitlan. Destroy Tlaxcalans. Destroy Tarascans.

Short:

Hold 20 Regions.

0093-1.jpg

A trained assasin, but Aztecs don't start with one.

Unique Ancillaries

The Following have a Chance to be acquired when the conditions are met. You are not guaranteed to receive them


Crystal Skull(relic) +2 authority +1 command against catholics +2 Command vs followers of the great spirit +2 command vs followers of the sun god +4 Hitpoints


Human Skull +2 dread +1 command

Heroic Victory General kills over 10 men in battle General has Over 2 Dread


Tlapizalli -2 Authority Increases chance of having children +2 Unrest

hasnt spent any movement points -2 Command And theres an Acropolis


Obsidian Dagger +2 Command +2 Hitpoints


General kills over 8 men in battle General lost over 50% of his hitpoints

0094.jpg


Copper Axe +1 Command

Fought against tarascans General killed over 8 men in battle Command is 3 or more


Metal Widget -2 Authority

Doesnt have trait Intellegent Has less then 4 Authority Won a battle against Spain/france/england


Hand Gun +2 Dread +1 command versus catholic -1 Squalor

(assasin created in a city with a gunsmith, Is Transferable)

Or

Heroic Victory General has +4 Dread


Unique Aztec traits

High Priest ( For Priest)

When a high temple exists



Blood Letter

Piety 1

Violence 1



Blood Offerer

Piety +2

LocalPopularity +1

Violence +2

Squalor -1



Flesh offerer

Effect Piety +3

Authority +1

PublicSecurity +1

LocalPopularity +2

Violence +2

Squalor -2


Sacrificer

Piety +4

Authority +2

PublicSecurity +2

LocalPopularity +3

Farming +1

Violence +3

Squalor -3

Unrest -1


Will of the gods

Piety +5

Authority +3

PublicSecurity +4

LocalPopularity + 4

Farming +2

Violence 3

-4 Squalor

Unrest -2

When sacrificing in a city with a great pyramid is being held


Spectator

LocalPopularity +1

-10% cost to bribe

Unrest -1

Law -1


Noble spectator

+1 Loyalty

+2 Local Popularity

-2 unrest

-1 Law


Famous noble spectator

+2 Loyalty

+3 local popularity

-2 unrest

-1 law

When a Ball court exists and a general hasnt moved

Units

Infantry

0067-2.jpg

0068-2.jpg

0069-2.jpg

0070-2.jpg

0071-2.jpg

0072-2.jpg

0075-2.jpg

0076-2.jpg

Ranged Infantry

The aztecs benefit from mediocre archers (you dont really need powerful ones that much anyway) and very good javelins in the form of arrow warriors, one of the fastest units in the game including cavalry!


0077-2.jpg

0073-2.jpg

0074-2.jpg

Unique Buildings

Virtually all the aztec buildings are unique or only shared by the tarascans or mayans. They are extraordinary in that they all give a major benefit for their cost, and often mixed benefits. Generally speaking the aztecs will be able to keep their cities happy with very little troops in them with even a few of these buildings made

0091-1.jpg 0090-1.jpg 0089-1.jpg 0088-1.jpg 0087-1.jpg 0086-1.jpg 0085-1.jpg 0084-1.jpg 0083-1.jpg 0082-1.jpg 0081-1.jpg 0080-1.jpg 0079-1.jpg 0078-1.jpg

Battle tactics

Priest Spam You can use your coyote priests liberally, theyre very good. Theyre cheap , good fighters, and increase the morale of your troops and reduces the infantry morale of your enemies. Using them exclusively can result in enemies running away very quickly, and your never routing at all.

0063-1.jpg

0064-2.jpg

Overall Strategy

New spain is the biggest threat, Destroying them is impossible if they keep havanna, but dont let them have a stranglehold . Alternatively, Just ally with them and gift them one of your cities (Preferably a eastern one, So they can fight off new england when it arrives) and let them help you. Or at least not bother you as much . Overall you should expand northwards. Try and retaliate quickly against the tlaxcalans and chichimecs. Then you can take your time. You are technically the strongest starting empire, and can swallows them up if they dont all attack you at once.

Sacrifice

A unit can be sacrificed in place of disbanding, or prisoners can be executed and sacrificed. Or Sacrifices can be held in cities . You can also convert a little by exterminating Sacrificing(disband) a unit usually offers 1% Conversion


Sacrificing (execute prisoners) a general offers 1% conversion

Sacrificing a faction leader offers 3% conversion

holding sacrifices offers 1% conversion

Sacking a city offers 1% conversion

Exterminating a city offers 3% conversion

Plague

At the start of the game, a plague will break-out. It is a very dangerous plague. Plagues will continue if Spain captures one of the following cities:

Tenochitlan

Apaztignan

Zacategas

Canpech