Difference between revisions of "The Aztec Empire (M2TW:K Faction)"
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{{M2TW Kingdoms}} | {{M2TW Kingdoms}} | ||
− | The Aztec | + | The Aztec Empire starts surrounded by enemies, but has the most powerful units for a native-american faction. They have very powerful melee units, but below-average ranged ones (they do not need to be that powerful to cause damage anyway). All are <i>very very fast</i>. |
− | They have many new traits and ancillaries, and many new buildings. They have a new form of religion ( | + | They have many new traits and ancillaries, and many new buildings. They have a new form of religion (sun-god worship), which allows them to sacrifice units and to convert other religions when capturing cities, and to hold ritual sacrifices. |
− | They are in danger of a plague early on if they allow | + | They are in danger of a plague early on if they allow New Spain to have a strong position and capture Tenochitlan (mexico), but if they withstand them, then they shall not fear it. |
− | They do not gain technology from | + | They do not eventually gain technology from New Spain like the Chichimecs and Apacheans do, but they are a strong faction early on. All that they can build is relatively cheap, but their cities are relatively under-developed compared to those of New Spain. |
− | == | + | ==Starting position== |
− | The Aztec empire starts | + | The Aztec empire starts in the southwest of the map, close to New Spain, very close to the Thlaxcalans, and quite close to the Tarascans. Since their cities don't need to become very advanced, they start quite advanced in terms of unit availability. |
==Victory Conditions and Agents== | ==Victory Conditions and Agents== | ||
Line 320: | Line 320: | ||
==Plague== | ==Plague== | ||
− | At the start of the game a plague will break out. | + | At the start of the game, a plague will break-out. It is a very dangerous plague. |
− | Plagues will continue if | + | Plagues will continue if Spain captures one of the following cities: |
Tenochitlan | Tenochitlan | ||
− | + | Apaztignan | |
− | + | Zacategas | |
− | + | Canpech | |
[[Category:M2TW Kingdoms Factions]] | [[Category:M2TW Kingdoms Factions]] | ||
[[Category:M2TW Kingdoms Information]] | [[Category:M2TW Kingdoms Information]] |
Latest revision as of 22:17, 28 October 2024
M2TW Kingdoms: |
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The Aztec Empire starts surrounded by enemies, but has the most powerful units for a native-american faction. They have very powerful melee units, but below-average ranged ones (they do not need to be that powerful to cause damage anyway). All are very very fast. They have many new traits and ancillaries, and many new buildings. They have a new form of religion (sun-god worship), which allows them to sacrifice units and to convert other religions when capturing cities, and to hold ritual sacrifices.
They are in danger of a plague early on if they allow New Spain to have a strong position and capture Tenochitlan (mexico), but if they withstand them, then they shall not fear it.
They do not eventually gain technology from New Spain like the Chichimecs and Apacheans do, but they are a strong faction early on. All that they can build is relatively cheap, but their cities are relatively under-developed compared to those of New Spain.
Contents
Starting position
The Aztec empire starts in the southwest of the map, close to New Spain, very close to the Thlaxcalans, and quite close to the Tarascans. Since their cities don't need to become very advanced, they start quite advanced in terms of unit availability.
Victory Conditions and Agents
Long:
Hold 30 Regions , hold Tenochitlan. Destroy Tlaxcalans. Destroy Tarascans.
Short:
Hold 20 Regions.
A trained assasin, but Aztecs don't start with one.
Unique Ancillaries
The Following have a Chance to be acquired when the conditions are met. You are not guaranteed to receive them
Crystal Skull(relic) +2 authority +1 command against catholics +2 Command vs followers of the great spirit +2 command vs followers of the sun god +4 Hitpoints
Human Skull +2 dread +1 command
Heroic Victory General kills over 10 men in battle General has Over 2 Dread
Tlapizalli -2 Authority Increases chance of having children +2 Unrest
hasnt spent any movement points -2 Command And theres an Acropolis
Obsidian Dagger +2 Command +2 Hitpoints
General kills over 8 men in battle
General lost over 50% of his hitpoints
Copper Axe +1 Command
Fought against tarascans General killed over 8 men in battle Command is 3 or more
Metal Widget -2 Authority
Doesnt have trait Intellegent Has less then 4 Authority Won a battle against Spain/france/england
Hand Gun +2 Dread +1 command versus catholic -1 Squalor
(assasin created in a city with a gunsmith, Is Transferable)
Or
Heroic Victory General has +4 Dread
Unique Aztec traits
High Priest ( For Priest)
When a high temple exists
Blood Letter
Piety 1
Violence 1
Blood Offerer
Piety +2
LocalPopularity +1
Violence +2
Squalor -1
Flesh offerer
Effect Piety +3
Authority +1
PublicSecurity +1
LocalPopularity +2
Violence +2
Squalor -2
Sacrificer
Piety +4
Authority +2
PublicSecurity +2
LocalPopularity +3
Farming +1
Violence +3
Squalor -3
Unrest -1
Will of the gods
Piety +5
Authority +3
PublicSecurity +4
LocalPopularity + 4
Farming +2
Violence 3
-4 Squalor
Unrest -2
When sacrificing in a city with a great pyramid is being held
Spectator
LocalPopularity +1
-10% cost to bribe
Unrest -1
Law -1
Noble spectator
+1 Loyalty
+2 Local Popularity
-2 unrest
-1 Law
Famous noble spectator
+2 Loyalty
+3 local popularity
-2 unrest
-1 law
When a Ball court exists and a general hasnt moved
Units
Infantry
Ranged Infantry
The aztecs benefit from mediocre archers (you dont really need powerful ones that much anyway) and very good javelins in the form of arrow warriors, one of the fastest units in the game including cavalry!
Unique Buildings
Virtually all the aztec buildings are unique or only shared by the tarascans or mayans. They are extraordinary in that they all give a major benefit for their cost, and often mixed benefits. Generally speaking the aztecs will be able to keep their cities happy with very little troops in them with even a few of these buildings made
Battle tactics
Priest Spam You can use your coyote priests liberally, theyre very good. Theyre cheap , good fighters, and increase the morale of your troops and reduces the infantry morale of your enemies. Using them exclusively can result in enemies running away very quickly, and your never routing at all.
Overall Strategy
New spain is the biggest threat, Destroying them is impossible if they keep havanna, but dont let them have a stranglehold . Alternatively, Just ally with them and gift them one of your cities (Preferably a eastern one, So they can fight off new england when it arrives) and let them help you. Or at least not bother you as much . Overall you should expand northwards. Try and retaliate quickly against the tlaxcalans and chichimecs. Then you can take your time. You are technically the strongest starting empire, and can swallows them up if they dont all attack you at once.
Sacrifice
A unit can be sacrificed in place of disbanding, or prisoners can be executed and sacrificed. Or Sacrifices can be held in cities . You can also convert a little by exterminating Sacrificing(disband) a unit usually offers 1% Conversion
Sacrificing (execute prisoners) a general offers
1% conversion
Sacrificing a faction leader offers 3% conversion
holding sacrifices offers 1% conversion
Sacking a city offers 1% conversion
Exterminating a city offers 3% conversion
Plague
At the start of the game, a plague will break-out. It is a very dangerous plague. Plagues will continue if Spain captures one of the following cities:
Tenochitlan
Apaztignan
Zacategas
Canpech