Difference between revisions of "Wales (M2TW:K Faction)"
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− | Wales are | + | {{M2TW Kingdoms}} |
+ | '''Wales''' are a new faction introduced in M2TW Kingdoms. | ||
− | + | ==Starting Position== | |
− | |||
− | Welsh units tend to be lighter than the other factions, its worth noting that Sethwyr archers, are fine longbowmen that have more men per unit than any other missile troop. They also have a number of quality spearmen, who are easily capable of protecting the archers flanks from enemy cavalry (assuming stakes are protecting the archers front). As well as this, two handed axe-men fill the role of shock infantry, and can deal with most infantry units, | + | Wales are perhaps the hardest faction in the Britannia campaign, due to a relatively poor (as in lack of money) starting position. Thankfully its very easy to defend this position, owing to high quality welsh archers, the hilly geography of Wales and the easily defended forts. |
+ | |||
+ | Defence should not be a priority for Welsh leaders however, instead, attacking the English very hard, very early is the surest ways of securing victory in any Anglo-Welsh war. | ||
+ | The starting Welsh King is also their hero and is particularly good at fighting the English. | ||
+ | |||
+ | ==Units== | ||
+ | |||
+ | Welsh units tend to be lighter than the other factions, its worth noting that Sethwyr archers, are fine longbowmen that have more men per unit than any other missile troop. They also have a number of quality spearmen, who are easily capable of protecting the archers flanks from enemy cavalry (assuming stakes are protecting the archers front). As well as this, two handed axe-men fill the role of shock infantry, and can deal with most infantry units, especially if they have been weakened by longbow fire first. | ||
Except for generals, the welsh have no real heavy cavalry, which means any flanking moves will have to be conducted by infantry instead. | Except for generals, the welsh have no real heavy cavalry, which means any flanking moves will have to be conducted by infantry instead. | ||
− | Overall the Welsh are not recommended for beginners, due to the difficulty experienced if the | + | Overall the Welsh are not recommended for beginners, due to the difficulty experienced if the English manage to recover from your early attacks. |
+ | |||
+ | ==Strategy Guides== | ||
+ | [http://forums.totalwar.org/vb/showthread.php?t=91158 guide at the org.] | ||
− | [ | + | [[Category:M2TW Kingdoms Factions]] |
+ | [[Category:M2TW Kingdoms Information]] |
Revision as of 07:09, 6 October 2007
M2TW Kingdoms: |
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Wales are a new faction introduced in M2TW Kingdoms.
Starting Position
Wales are perhaps the hardest faction in the Britannia campaign, due to a relatively poor (as in lack of money) starting position. Thankfully its very easy to defend this position, owing to high quality welsh archers, the hilly geography of Wales and the easily defended forts.
Defence should not be a priority for Welsh leaders however, instead, attacking the English very hard, very early is the surest ways of securing victory in any Anglo-Welsh war. The starting Welsh King is also their hero and is particularly good at fighting the English.
Units
Welsh units tend to be lighter than the other factions, its worth noting that Sethwyr archers, are fine longbowmen that have more men per unit than any other missile troop. They also have a number of quality spearmen, who are easily capable of protecting the archers flanks from enemy cavalry (assuming stakes are protecting the archers front). As well as this, two handed axe-men fill the role of shock infantry, and can deal with most infantry units, especially if they have been weakened by longbow fire first. Except for generals, the welsh have no real heavy cavalry, which means any flanking moves will have to be conducted by infantry instead.
Overall the Welsh are not recommended for beginners, due to the difficulty experienced if the English manage to recover from your early attacks.