Difference between revisions of "The Mayans (M2TW:K Faction)"
From TWC Wiki
Jump to navigationJump to search (Mayan Faction Campaign) |
(categories and template) |
||
Line 1: | Line 1: | ||
+ | {{M2TW Kingdoms}} | ||
== Starting Position == | == Starting Position == | ||
− | The Mayans control the Yucatan Peninsula and parts of Central America. They begin the game somewhat isolated from the other factions which will give you time to gather | + | The Mayans control the Yucatan Peninsula and parts of Central America. They begin the game somewhat isolated from the other factions which will give you time to gather strength before you decide to attack. Before dealing with any rival factions, however, it would be a good idea to take as much land from the surrounding rebels as possible. |
== Units == | == Units == | ||
Line 9: | Line 10: | ||
== Weaknesses == | == Weaknesses == | ||
− | + | Completely lacking in armour and weapon technology | |
+ | |||
+ | |||
+ | [[Category:M2TW Kingdoms Factions]] | ||
+ | [[Category:M2TW Kingdoms Information]] |
Revision as of 16:07, 8 January 2008
M2TW Kingdoms: |
---|
Starting Position
The Mayans control the Yucatan Peninsula and parts of Central America. They begin the game somewhat isolated from the other factions which will give you time to gather strength before you decide to attack. Before dealing with any rival factions, however, it would be a good idea to take as much land from the surrounding rebels as possible.
Units
Peasants, Al Holpop Malitia, Batab Malitia Nacom Warriors, Jaguar Warriors, Temple Guard, Priests of Kukulcan, Supreme War Captain
Streangths
Brave,Zealous, Vast in Numbers
Weaknesses
Completely lacking in armour and weapon technology