Difference between revisions of "The Crusades Campaign"
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Antioch: Krak de Chevaliers | Antioch: Krak de Chevaliers |
Revision as of 17:59, 26 January 2008
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The Crusades Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.
Contents
Overview
The Crusades campaign takes place in the year 1174 AD, right after the Third Crusade, and continues on towards the Fourth Crusade. It provides the player with an oppertunity to either expand the Crusader factions land or/and to see if they can defend the Holyland from the revenge seeking Muslim factions. The player also has the oppertunity to play with the Islamic factions and to hopefully bring them success in retaking the Holylands. The Byzantine Empire (M2TW Kingdoms) is also playable. This will allow the player to defend and bring back the former glory the once mighty Eastern Roman Empire, from the armies of the Turks (M2TW Kingdoms) and even from various European foes.
Map
Factions
Special Features
- Generals are able to construct permanent forts that won't disappear even after being abandoned for a long time.
- Each of the factions controls a "Power Centre." Losing control of a "Power Centre" will take away the ability to train certain types of troops.
- The Power Centers are:
Byzantine Empire: Constantinople Turks: Baghdad Egypt: Alexandria Jerusalem: Jerusalem Antioch: Krak de Chevaliers
Hero Units
Crusader States
Philip II Augustus - Can temporarily increase the attack and stamina of his troops on the battlefield.
Richard the Lionheart - Has the ability to immediately rally any routing units.
The Islamic Factions
Nur ad-Din - Can temporarily increase the attack speed and morale of his troops on the battlefield.
Salah al-Din - Has the ability to greatly inspire his troops. Setting their morale to full.
The Christian-Orthodox Faction
Manuel Komnenos - Can cause chaos amongst and enemy unit, removing them from play until order is resolved.