Difference between revisions of "The Americas Campaign"
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===Main Playable Factions=== | ===Main Playable Factions=== | ||
*[[New Spain (M2TW Kingdoms)|New Spain]]: Has many good European units including cavalry and artillery, and uses the prestige system. Difficulty: Easy | *[[New Spain (M2TW Kingdoms)|New Spain]]: Has many good European units including cavalry and artillery, and uses the prestige system. Difficulty: Easy | ||
− | *[[The Aztec Empire (M2TW Kingdoms)|The Aztec Empire]]: Fast | + | Spain mostly relies on halved 2 hit point melee units with excellent armor and attack but with relatively slow speeds, they have both the crossow and gun at their disposal and can attack throguh the use of boats at any chosen area. They have the advantage of starting in Havanna which is an island and therefore unreachable except by New France and New England |
− | *[[The Mayans (M2TW Kingdoms)|The Mayans]]: Fast but cheap units. No artillery or cavalry. Difficulty: | + | They start with mostly swords militias but through gaining ranks they can eventually advance to improved units, including the very powerful spanish dragoons |
− | *[[The Apachean Tribes (M2TW Kingdoms)|The Apachean Tribes]]: Good archers. Can advance in technology to get horses and guns, gets really good missile cavalry. | + | *[[The Aztec Empire (M2TW Kingdoms)|The Aztec Empire]]: Fast Plentiful and very cheap units |
+ | No artillery or cavalry. Difficulty: Moderate | ||
+ | They Aztec empire starts with some well-developed cities. Most of their powerful units are accesile with very few upgrades to buildings. They have some very powerful units early on but eventually will be outmatched by most other factions with technology. They can ritually sacrifice instead of disbanding or execution which will result in increase of the belief of the sun god in the area. | ||
+ | *[[The Mayans (M2TW Kingdoms)|The Mayans]]: Fast but cheap units. No artillery or cavalry. Difficulty: Hard | ||
+ | Their units are mostly similar to the aztecs, they get an interesting hornet thrower unit. They are usually in close proximity to the early spanish expedition and ocassionaly new englands first landing . They are considering difficult due to the constant invasion and difficult enemies. | ||
+ | *[[The Apachean Tribes (M2TW Kingdoms)|The Apachean Tribes]]: Good archers. Can advance in technology to get horses and guns, gets really good missile cavalry. Difficulty: Easy | ||
+ | Apacheans only have villages, They have no walled cities unless they capture them. They rely mostly on huts. They can create better huts and better units with them as they defeat their enemies and capture villages. Their units are extremely cheap, an average city can support about 50 times more apachean units then spanish ones. They do lack powerful early tecnology and their cities usually make very little . | ||
===Unlockable Factions=== | ===Unlockable Factions=== |
Revision as of 22:38, 30 January 2008
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The Americas Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.
Contents
Overview
The Americas campaign is based in the 'New World' starting in 1521AD. Spanish Conquistadors in search of new lands, fortune and glory have arrived in the Americas. Some disgruntled native warriors stand in their way however...
Map
Factions
Main Playable Factions
- New Spain: Has many good European units including cavalry and artillery, and uses the prestige system. Difficulty: Easy
Spain mostly relies on halved 2 hit point melee units with excellent armor and attack but with relatively slow speeds, they have both the crossow and gun at their disposal and can attack throguh the use of boats at any chosen area. They have the advantage of starting in Havanna which is an island and therefore unreachable except by New France and New England They start with mostly swords militias but through gaining ranks they can eventually advance to improved units, including the very powerful spanish dragoons
- The Aztec Empire: Fast Plentiful and very cheap units
No artillery or cavalry. Difficulty: Moderate They Aztec empire starts with some well-developed cities. Most of their powerful units are accesile with very few upgrades to buildings. They have some very powerful units early on but eventually will be outmatched by most other factions with technology. They can ritually sacrifice instead of disbanding or execution which will result in increase of the belief of the sun god in the area.
- The Mayans: Fast but cheap units. No artillery or cavalry. Difficulty: Hard
Their units are mostly similar to the aztecs, they get an interesting hornet thrower unit. They are usually in close proximity to the early spanish expedition and ocassionaly new englands first landing . They are considering difficult due to the constant invasion and difficult enemies.
- The Apachean Tribes: Good archers. Can advance in technology to get horses and guns, gets really good missile cavalry. Difficulty: Easy
Apacheans only have villages, They have no walled cities unless they capture them. They rely mostly on huts. They can create better huts and better units with them as they defeat their enemies and capture villages. Their units are extremely cheap, an average city can support about 50 times more apachean units then spanish ones. They do lack powerful early tecnology and their cities usually make very little .
Unlockable Factions
- The Tlaxcalans Tribes- Fast but cheap units. No cavalry or artillery. Difficulty: Hard
- The Chichimec Tribes- Representing the Puebloan peoples of the North of Mexico. Good infantry and archers. Can get horses and guns. Difficulty: Moderate
- The Tarascans Tribes- Fast but cheap units. No cavalry or artillery. Difficulty: Moderate
Unplayable Factions
- English Colonies- Similar to New Spain, but uses Longbowmen.
- New France- Similar to New Spain.
Special Features
The presige system. New Spain's action will be rewarded by the king with monetary rewards or units. The Apache, or other tribes, can go on the warpath to unite the other tribes against the invaders.
The Spanish Player
The Spanish Player, while having European units, must rely mainly on Native Mercenaries, because few of these European units are available in the New World. Special mercenaries can be acquired through allying with the native factions, many will give their native units in the form of merceneries to new spain when they are around their original area. Spain can however use cheap native merceneries that are numerous and available initially and easily without having to ally with anyone, however they are worse.