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Difference between revisions of "United Provinces (ETW Faction)"

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(Overview)
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==Overview==
 
==Overview==
  
The United Provinces are a Protestant stronghold in North-western Europe, a place where science, trade and freedom of thought have flourished since the Spanish were driven out in the last century. Having tamed their land and held back the sea, the Dutch have also embraced the sea and become the foremost naval power in the world. A mere generation ago, the Dutch navy sailed into the Thames and burned the English fleet at anchor: this kind of bravado and expertise is not quickly forgotten.
 
 
Dutch merchantmen range across the world’s oceans, and the wealth of the world passes through Dutch ports. Dutchmen can be found trading in the Indies, where they give the locals a run for their money, and the Caribbean. They are everywhere, in fact, where there is a profit to be made. Spanish claims to the New World and its trade are cheerfully ignored, as are Spanish threats. The Dutch have learned to live with Hapsburg threats hanging over their heads. Having beaten off brutal attempts to bring them to heel, the Dutch now have little love for Hapsburg-ruled Spain or Austria. A distant Catholic emperor holds no appeal for them. An expansionist France, on the other hand, does bear watching, and guarding against.
 
 
Other rivals close at hand are now less of a threat than they used to be. The British have been… tamed is too strong a word… brought to their senses by having a good, honest Dutchman on their throne. William III of Orange was an acceptable Protestant ruler for the British when they needed one. His presence has done much to calm relations, especially as the equally-mercantile British have designs on world trade that should rightfully be Dutch!
 
 
For the future, the Dutch have much to be hopeful about. They have a strong navy, and a tradition of victory. There is wealth aplenty in every corner of the world, if only the Dutch have the will to go and take it!
 
  
 
==Starting Position==
 
==Starting Position==
  
 +
The United Provinces start with the Netherlands in the European theatre, Curaçao and Dutch Guyana in the American theatre and Ceylon in the Indian theatre. The also begin with a trade fleet in the East Indies trade theatre. The Dutch start allied to Great Britain and Austria. The start with trade agreements with the Mughal Empire, the Maratha Confederacy and Great Britain.
 +
    Good starting moves for the Dutch are to consolidate control of Flanders - under Spanish Rule - and either Westphalia to the South or Hannover to the East. This will give the Dutch a strong hold over Northern Europe. Wiping out the French by taking Paris early is also a good plan, and allows the Dutch forces in the Carribean and Southern America to take French colonies without being too worried about the situation back home in Europe.
 +
    Expansion in India is also a lucrative idea, and taking Southern India - especially Mysore - will help fund the expansion in other theatres which do not make as much money as this one. Another easy way of generating funds quickly is to send fleets of Fluyts - the special Dutch trading ship - to either Brazil or the Ivory Coast. This will bring in an awful lot of money to help fund exapansion.
 +
    The Dutch have a hard starting position at first glance, but a closer inspection shows that a careful choice of alliances can assure the Dutch easy conquest and easy financial gain.
  
 
===Victory Conditions===
 
===Victory Conditions===
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===Special Units===
 
===Special Units===
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 +
The Dutch special units are the Fluyt - a heavily armed trading vessel comparable to a fifth rate ship of the line - and the V.O.C. Infantrymen and Cavalrymen in the India theatre. These are independent soldiers who are comparable to Line Infantry or Colonial Line Infantry in the other two theatres of war.
  
 
[[Category: Empire Total War Factions]]
 
[[Category: Empire Total War Factions]]
 
{{ETW Factions}}
 
{{ETW Factions}}

Revision as of 04:33, 14 March 2009

Overview

Starting Position

The United Provinces start with the Netherlands in the European theatre, Curaçao and Dutch Guyana in the American theatre and Ceylon in the Indian theatre. The also begin with a trade fleet in the East Indies trade theatre. The Dutch start allied to Great Britain and Austria. The start with trade agreements with the Mughal Empire, the Maratha Confederacy and Great Britain.

   Good starting moves for the Dutch are to consolidate control of Flanders - under Spanish Rule - and either Westphalia to the South or Hannover to the East. This will give the Dutch a strong hold over Northern Europe. Wiping out the French by taking Paris early is also a good plan, and allows the Dutch forces in the Carribean and Southern America to take French colonies without being too worried about the situation back home in Europe.
   Expansion in India is also a lucrative idea, and taking Southern India - especially Mysore - will help fund the expansion in other theatres which do not make as much money as this one. Another easy way of generating funds quickly is to send fleets of Fluyts - the special Dutch trading ship - to either Brazil or the Ivory Coast. This will bring in an awful lot of money to help fund exapansion.
   The Dutch have a hard starting position at first glance, but a closer inspection shows that a careful choice of alliances can assure the Dutch easy conquest and easy financial gain.

Victory Conditions

Units

Special Units

The Dutch special units are the Fluyt - a heavily armed trading vessel comparable to a fifth rate ship of the line - and the V.O.C. Infantrymen and Cavalrymen in the India theatre. These are independent soldiers who are comparable to Line Infantry or Colonial Line Infantry in the other two theatres of war.

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy