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Difference between revisions of "Austria (ETW Faction)"

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(Starting Position)
(Basics at start)
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====Basics at start====
 
====Basics at start====
  
Protectorates – None
+
<u>'''Protectorates'''</u> – None
Allies – Wurttemberg, Bavaria, United Provinces, Westphalia, Savoy, Great Britain
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<u>'''Allies'''</u> '''Wurttemberg''', '''Bavaria''', '''United Provinces''', '''Westphalia''', '''Savoy''', '''Great Britain'''
Trade Partners – Italian States, Bavaria, Venice
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<u>'''Trade Partners'''</u> '''Italian States''', '''Bavaria''', '''Venice'''
Enemies – Barbary States, Pirates
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<u>'''Enemies'''</u> '''Barbary States''', '''Pirates'''
 
Religion – Catholic
 
Religion – Catholic
 
Government – Absolute Monarchy
 
Government – Absolute Monarchy
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Technology - None
 
Technology - None
 
Missionaries – Abraham a Sancta Clara (Hungary)
 
Missionaries – Abraham a Sancta Clara (Hungary)
Rakes – Georg Brankovic (Serbia)
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<u>'''Rakes'''</u> – Georg Brankovic (Serbia)
Gentlemen – Johannes Despotovic (Austria)
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<u>'''Gentlemen'''</u> – Johannes Despotovic (Austria)
  
  

Revision as of 17:46, 30 October 2009

Austria (ETW Faction)
Austria flag.jpg
Name: Austria
From Game: Empire: Total War
Religion:Catholic
Culture: European
Playable:


Austria is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Overview

The Austrian Empire lies in central Europe and poses the main European bastion against the Ottoman Turks. For centuries, the two nations have been fighting against each other and the Austrian military has become strong and organized as a result. The east and south of Europe offer many possibilities for expanding. Furthermore, Austria wants to keep and defend its supremacy over the Holy Roman Empire and the German lands. While Austria does not have any colonies, its lands are prosperous and fertile. The Empire doesn't need a powerful navy and its strong land army should serve as a hefty deterrent for any foreign power. However, the weakened Ottomans are still a major enemy and Russia is also eager to expand further into Europe. On top of that, the small Prussian kingdom is rising in the north and will use every opportunity to expand its territory.

In conclusion, Austria is surrounded by many possible adversaries. Therefore, the Empire has to utilize diplomacy in order to prevent a war on multiple fronts. However, while dealing with foreign affairs, Austria has to keep an eye on the events within its borders as well. The Hungarians are not very happy under Austrian rule and would love to found their own kingdom. They might well start a rebellion if there aren't enough Austrian troops to keep them in check. As a result, a smart Austrian ruler will have to find the right balance between enlarging his territory, forming essential alliances and avoiding internal strife.

Starting Position

Austria begins the game with a total of 6 regions. The whole Austrian Empire is located in the European theater as the country doesn't have any colonies. While Austria's province Croatia does border the Mediterranean Sea, the rest of the country has no access to the sea. Therefore, Austria is a very land based nation which is reflected by its strong army yet weak navy. Austria's capital is Vienna which is also its most developed city. However, Hungary is the most popolous region, followed by Bohemia & Moravia.

The Austrian Empire borders Bavaria in the west, Saxony, Prussia and Poland & Lithuania in the north and the Ottoman Empire in the southeast. The country does not start at war with anyone and is allied to Bavaria.

Victory Conditions

Short Campaign

Capture and hold 15 regions by the end of the year 1750, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, and Venetia.

Long Campaign

Capture and hold 30 regions by the end of the year 1799, including: Austria, West Prussia, East Prussia, Hungary, Rumelia, Brandenburg, Venetia, and Poland.

World Domination

Capture and hold 40 regions by the end of the year 1799, including: Austria.

Basics at start

Protectorates – None AlliesWurttemberg, Bavaria, United Provinces, Westphalia, Savoy, Great Britain Trade PartnersItalian States, Bavaria, Venice EnemiesBarbary States, Pirates Religion – Catholic Government – Absolute Monarchy Ruler – Leopold I (King) Population – 13,306,428 Prosperity – Moderate Prestige – Respected Treasury – 8500 Technology - None Missionaries – Abraham a Sancta Clara (Hungary) Rakes – Georg Brankovic (Serbia) Gentlemen – Johannes Despotovic (Austria)


Europe Theatre

Vienna, Austria Starting Buildings – Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications Infrastructure - Basic Roads Population – 2,390,663 Wealth – 4300 Religion – Catholicism 100.0% Starting Towns/Ports – Tyrol Mines (Iron Mine), Voralberg Farmland (Peasant Farms), Danube Farmland (Peasant Farms), Rauris Mines (Gold Mine), Salzburg (Craft Workshops Weavers), Graz (School), Triest (Trading Port), Innsbruck (Church School) Later Villages/Ports – None

Prague, Bohemia & Moravia Starting Buildings – Army Encampment, Governor’s Residence, Conservatorium Infrastructure - Basic Roads Population – 3,147,771 Wealth – 1750 Religion – Catholicism 40.0%, Protestantism 60.0% Starting Towns/Ports – Pilsen Farmland (Peasant Farms), Ostrau Mines (Iron Mine), Olmutz (Coaching Inn) Later Villages/Ports – Budweis (Village)


Breslau, Silesia Starting Buildings – Governor’s Mansion Infrastructure – Basic Roads Population – 1,531,752 Wealth – 1300 Religion – Catholicism 40.0%, Protestantism 60.0% Starting Towns/Ports – Odor Farmland (Peasant Farms), Gleiwitz (Craft Workshops Smiths) Later Villages/Ports – Glogau (Village)

Pressburg, Hungary Starting Building – Military Governor’s Encampment, Settlement Fortifications Infrastructure – Basic Roads Population – 4,051,868 Wealth – 450 Religion – Catholicism 80.0%, Protestantism 20.0% Starting Towns/Ports – Balaton Farmland (Peasant Farms), Csongrad Farmland (Not Developed) Later Villages/Ports – Banska Stiavnica (Village), Bud & Pest (Village), Szeged (Village), Nyiregyhaza (Village)

Klausenburg, Transylvania Starting Building – Military Governor’s Encampment Infrastructure – Basic Roads Population – 1,430,912 Wealth – 1325 Religion – Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0% Starting Towns/Ports – Hunedoara Farmland (Peasant Farms), Brasov Mines (Iron Mine) Later Villages/Ports – Szatmarnemeti (Village), Gyulafahervar (Village)

Zagreb, Croatia Starting Buildings – Governor’s Residence Infrastructure – Basic Roads Population – 753,462 Wealth – 975 Religion – Catholicism 100.0% Starting Towns/Ports –Karlovac Farmland (Peasant Farms), Split (Craft Workshops Weavers), Vodice Vines (Vineyard) Later Villages/Ports – Osijek (Village), Rijeka (Port), Zadar (Port)

Units

Austria fields a typical European army, similar to that of the surrounding states. The country's army consists of units such as line infantry, light infantry, hussars, ulans, militia and several standard artillery units. Later on, Austria gets access to other units such as guards and household cavalry. If a lower-class revolution succeeds in turning the absolute monarchy into a republic, Austria will be able to train weak conscript units as well. The Austrian army might be large but its training and morale is inferior to that of the other nations. The empire's strength is based on quantity rather than quality. One example of that would be Austria's line infantry which has more men per unit but worse than average morale, defense, charge and accuracy.

Austria isn't known for the strength of its navy. Therefore, Austria's ships are nothing special and the country has access to the standard lineup which most other factions share. The Austrian fleet includes trade ships, weaker ones such as brigs and sloops but also strong first and second rate frigates.

Special Units

Austria has a few unique units and some it only shares with one other major faction - Uhlans and Jaegers are shared with Prussia. Austria's unique units include Hungarian hussars, grenzers, and the formidable Windbueshe Jaegers, armed with airguns - which make them shoot faster and nearly silent! It should also be noted that Austrian Line Infantry units are 25% larger than those of other factions, but their stats are not as high as others.

A glitch currently exists in the tech tree which works very much in Austria's favor. It only needs to research Light Infantry Doctrine to gain access to Jaegers (who use rifles - this upgrade usually unlocks "Light Infantry," Chasseurs Britanniques, etc.), and have to research Machined Rifling (the standard technology to allow Jaegers, Green Jackets, Tirailleurs, etc.) to produce Grenzers, who use (double-barreled) muskets.

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy