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Difference between revisions of "Pueblo Nations (ETW Faction)"

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(Starting Position)
(Regions)
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=Starting Position=
 
=Starting Position=
 
==Regions==
 
==Regions==
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===Quivira, Apache Territory===
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*<u>'''Starting Buildings'''</u> - Hunting Grounds, Burial Ground, Council of Elders
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*<u>'''Infrastructure'''</u> - none
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*<u>'''Population'''</u> - 12858
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*<u>'''Wealth'''</u> - 25
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*<u>'''Starting Towns/Ports'''</u> - '''Mesa Farmlands''' (Not Developed), '''Eldorado''' (Village Longhouse), '''Big Bend Plantations''' (Not Developed)
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===Chihuahua, Chihuahua===
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*<u>'''Starting Buildings'''</u> - none
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*<u>'''Infrastructure'''</u> - none
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*<u>'''Population'''</u> - 8135
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*<u>'''Wealth'''</u> - 40
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*<u>'''Starting Towns/Ports'''</u> - '''Rio Grande Farmland''' (Subsistence Farms), '''Culiacán Mines''' (Not Developed)
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===Wichita Falls, Wichita Territory===
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*<u>'''Starting Buildings'''</u> - none
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*<u>'''Infrastructure'''</u> - none
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*<u>'''Population'''</u> - 10643
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*<u>'''Wealth'''</u> - 0
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*<u>'''Starting Towns/Ports'''</u> - '''Arknsas Plantations''' (Not Developed), '''Armarillo''' (Not Developed), '''Ouachita Farmland''' (Not Developed)
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[[Category: Empire Total War Factions]]
 
[[Category: Empire Total War Factions]]
 
{{ETW Factions}}
 
{{ETW Factions}}

Revision as of 16:01, 13 October 2010

Pueblo Nations (ETW Faction)
Pueblo Flag.jpg
Name: Pueblo Nations
From Game: Empire: Total War
Religion:Animism
Culture: Native American
Playable:


The Pueblo Nations are a minor Native American animistic nation, their goverment type is Absolute Monarchy. They can also be played as in the Warpath Campaign.

Starting Position

Regions

Quivira, Apache Territory

  • Starting Buildings - Hunting Grounds, Burial Ground, Council of Elders
  • Infrastructure - none
  • Population - 12858
  • Wealth - 25
  • Starting Towns/Ports - Mesa Farmlands (Not Developed), Eldorado (Village Longhouse), Big Bend Plantations (Not Developed)

Chihuahua, Chihuahua

  • Starting Buildings - none
  • Infrastructure - none
  • Population - 8135
  • Wealth - 40
  • Starting Towns/Ports - Rio Grande Farmland (Subsistence Farms), Culiacán Mines (Not Developed)

Wichita Falls, Wichita Territory

  • Starting Buildings - none
  • Infrastructure - none
  • Population - 10643
  • Wealth - 0
  • Starting Towns/Ports - Arknsas Plantations (Not Developed), Armarillo (Not Developed), Ouachita Farmland (Not Developed)
Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy