Difference between revisions of "Saxony (ETW Faction)"
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*<u>'''Starting Towns/Villages/Ports'''</u> – Erfurt (undeveloped), Leipzig (Bawdy House), Sayda Mines (Iron, Mine) Thuringia Farmland (Wheat, Peasnt Farms) | *<u>'''Starting Towns/Villages/Ports'''</u> – Erfurt (undeveloped), Leipzig (Bawdy House), Sayda Mines (Iron, Mine) Thuringia Farmland (Wheat, Peasnt Farms) | ||
+ | ==Strategy== | ||
+ | |||
+ | Saxony is a rich province, and fields a relatively weak army in the beginning. In fact, they can be destroyed with relative ease by Prussia's initial army, should it choose to. | ||
+ | |||
+ | Should Saxony survive the initial stages, it tends to (like most other minor nations) build up a massive army in its home city and remain there until it is conquered. Saxony rarely invades anyone, and anyone who declares war on it should expect trouble from Poland-Lithuania, its protector. | ||
{{ETW_Factions}} | {{ETW_Factions}} | ||
[[Category:Empire Total War Factions]] | [[Category:Empire Total War Factions]] |
Revision as of 21:09, 30 August 2011
Saxony (ETW Faction) | |
---|---|
Name: | Saxony |
From Game: | Empire: Total War |
Religion: | Catholic |
Culture: | European |
Playable: |
Saxony is a protectorate of Poland-Lithuania, holding its home region between Austria and Prussia.
Contents
Overview
Saxony has a long history as a duchy, an electorate of the Holy Roman Empire (the Electorate of Saxony), and eventually as a kingdom (the Kingdom of Saxony). In 18th century it became known for its cultural achievements, although it was politically inferior to Prussia and Austria, which pressed Saxony from either side. In 1756, Saxony joined the coalition of Austria, France and Russia against Prussia. Frederick II of Prussia chose to attack preemptively and invaded Saxony in August 1756, precipitating the Seven Years War. The Prussians quickly defeated Saxony and incorporated the Saxon army into the Prussian army. At the end of the Seven Years War, Saxony once again became an independent state.
Starting Position
Basics at Start
- In game Id – saxony
- Faction name – Saxony
- Nationality – Saxon
- Theater – Europe
- Status – Protectorate, non playable
- Government – Absolute Monarchy
- Culture – European
- Subculture – West European
- Group – Prussia
- Names – German Catholic
- Sounds – Saxony
- Abreviation – Ge
- AI Manager – MAINTAINANCE
- AI Personality – default
- Capitol – Saxony, Dresden
- Starting Treasury – 7500
- Victory Conditions –
- Diplomacy Relationships – Protectorate of Poland-Lithuania
- Starting Armies/Fleets – 1/0
Regions
Saxony, Dresden
- Type – Major
- Starting Buildings – Army Encampment, Governor's Mansion, Cannon Foundry, Conservatorium
- Infrastructure – Basic Roads
- Population – 900000/1125000
- Religion – Protestant 65%, Catholic 35%
- Wealth – 500
- Garrison – General, Demi Cannon (24 lbr), Provincial Cavalry, Pikemen, Militia
- Starting Towns/Villages/Ports – Erfurt (undeveloped), Leipzig (Bawdy House), Sayda Mines (Iron, Mine) Thuringia Farmland (Wheat, Peasnt Farms)
Strategy
Saxony is a rich province, and fields a relatively weak army in the beginning. In fact, they can be destroyed with relative ease by Prussia's initial army, should it choose to.
Should Saxony survive the initial stages, it tends to (like most other minor nations) build up a massive army in its home city and remain there until it is conquered. Saxony rarely invades anyone, and anyone who declares war on it should expect trouble from Poland-Lithuania, its protector.