Difference between revisions of "The Teutonic Campaign"
(minor spelling and formatting - removed from stub) |
|||
Line 1: | Line 1: | ||
− | {{M2TW Kingdoms | + | {{M2TW Kingdoms}} |
'''The Teutonic Campaign''' is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. | '''The Teutonic Campaign''' is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. | ||
==Overview== | ==Overview== | ||
− | The | + | The campaign starts at 1250 AD and is based around the conflict between Christianity and paganism. Christian forces are lead by reckless Teutonic order, crusading against the last pagan kingdom in Europe, Lithuania. |
==Map== | ==Map== | ||
− | Based around | + | Based around the Baltic sea. |
==Factions== | ==Factions== | ||
− | [[ | + | ===Main Playable Factions=== |
+ | *[[The Teutonic Order (M2TW Kingdoms)|The Teutonic Order:]] Has all round powerful units, including terrifying Ritterbrüders, lacks light and fast units. Their starting location is divided in two halves. | ||
− | [[ | + | *[[Lithuania (M2TW Kingdoms)|Lithuania:]] Has a very good choice of light units, especially excellent light cavalry. Lithuania is surrounded by catholic factions, being alone a pagan faction, Lithuania's only choice might be converting to Catholicism. |
− | [[ | + | *[[Denmark (M2TW Kingdoms)|Denmark:]] Good all round unit roster. Slightly lacks in cavalry. Has a good starting position in Denmark and Estonia. |
− | [[ | + | *[[Novgorod (M2TW Kingdoms)|Novgorod:]] Excellent cavalry, but lacks good early infantry and missile troops. Has strong control over eastern areas of the map. |
− | + | ===Other Factions=== | |
+ | *Holy Roman Empire (unlockable): Starts in from the west, has good all round unit roster. | ||
− | Poland(unlockable): Is surrounded by potential enemies. Has excellent cavalry but bad infantry choice. | + | *Poland (unlockable): Is surrounded by potential enemies. Has excellent cavalry but bad infantry choice. |
− | Norway(non-playable): A weak faction in the Teutonic | + | *Norway (non-playable): A weak faction in the Teutonic campaign, has powerful infantry but lacks good cavalry. |
− | Mongols(non-playable): A weak faction in the Teutonic | + | *Mongols (non-playable): A weak faction in the Teutonic campaign, excellent cavalry, bad infantry. |
Line 33: | Line 35: | ||
'''KALMAR UNION''': | '''KALMAR UNION''': | ||
− | If Denmark succeeds to take over Scandinavia, Kalmar union is formed, allowing Denmark to recruit Norwegian units. | + | If Denmark succeeds to take over Scandinavia, the Kalmar union is formed, allowing Denmark to recruit Norwegian units. |
'''HANSEATIC LEAGUE''': | '''HANSEATIC LEAGUE''': |
Revision as of 00:04, 17 October 2007
M2TW Kingdoms: |
---|
The Teutonic Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.
Contents
Overview
The campaign starts at 1250 AD and is based around the conflict between Christianity and paganism. Christian forces are lead by reckless Teutonic order, crusading against the last pagan kingdom in Europe, Lithuania.
Map
Based around the Baltic sea.
Factions
Main Playable Factions
- The Teutonic Order: Has all round powerful units, including terrifying Ritterbrüders, lacks light and fast units. Their starting location is divided in two halves.
- Lithuania: Has a very good choice of light units, especially excellent light cavalry. Lithuania is surrounded by catholic factions, being alone a pagan faction, Lithuania's only choice might be converting to Catholicism.
- Denmark: Good all round unit roster. Slightly lacks in cavalry. Has a good starting position in Denmark and Estonia.
- Novgorod: Excellent cavalry, but lacks good early infantry and missile troops. Has strong control over eastern areas of the map.
Other Factions
- Holy Roman Empire (unlockable): Starts in from the west, has good all round unit roster.
- Poland (unlockable): Is surrounded by potential enemies. Has excellent cavalry but bad infantry choice.
- Norway (non-playable): A weak faction in the Teutonic campaign, has powerful infantry but lacks good cavalry.
- Mongols (non-playable): A weak faction in the Teutonic campaign, excellent cavalry, bad infantry.
Special Features
CRUSADING NOBLES: Crusading nobles arrive from Europe, requesting Teutonic orders assistance and in return give donations to the order. Liethuanians will be rewarded if they succeed to kill one of these crusaders.
KALMAR UNION: If Denmark succeeds to take over Scandinavia, the Kalmar union is formed, allowing Denmark to recruit Norwegian units.
HANSEATIC LEAGUE: The Hanseatic league consists of five regions around Baltic sea. Faction who controls these regions, has the highest change of giving a chance to build Hanseatic league headquarters, which provides financial bonuses.