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Difference between revisions of "The Chichimec Tribes (M2TW:K Faction)"

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(Theft Of enemy "technology")
(Theft Of enemy "technology")
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=== Theft Of enemy "technology" ===
 
=== Theft Of enemy "technology" ===
After a certain amount of battles the chichimecs can gain a cavalry unit and a ranged gunpowder one, The cavalry needs to be used strategically as its quite weak, however the gunpowder ranged unit is a useful asset that can be used easily. Though not as easily as a general ranged unit is used.  
+
After a certain amount of battles the chichimecs can gain a cavalry unit and a ranged gunpowder one, The cavalry needs to be used strategically as its quite weak, however the gunpowder ranged unit is a useful asset that can be used easily. Though not as easily as a general ranged unit is used.
  
 +
To get the chichimec riders you beat 10 battles against armies with any form of cavalry
  
 +
to get the chichimec gunners you have to beat 10 battles against armies with any form of gunpowder infantry unit
  
 
== Sacrifice ==
 
== Sacrifice ==

Revision as of 22:15, 21 February 2008

M2TW Kingdoms:

Factions:

The Chichimec are a playable faction in the The Americas Campaign. They feature a balanced unit roster, With decent a quickly available infantry and ranged units, However their units are far weaker then their close neighbours , The Aztec Empire (M2TW Kingdoms) and The Tarascans (M2TW Kingdoms They worship the sun god and receive access to sacrifice. They are widely regarded as a copy of The Aztec Empire (M2TW Kingdoms) in Buildings and a mix of The Apachean Tribes (M2TW Kingdoms) and their own blend of units. They have a poor starting position , they start out extremely poor and in debt and the few nearby rebel cities worth anything will likely soon be challenged by the other factions (The Aztec Empire (M2TW Kingdoms) or The Tarascans (M2TW Kingdoms) And later on, The Apachean Tribes (M2TW Kingdoms)

Starting position

The Chichimec start on the centre-west of the center of the map. They start with some poor settlements(2 Of them) . They have a few able armies and generals walking around but be warned they are far inferior to even regular Mesoamerican troops, and the nearby cities neccasary to take to stablize your economy are relatively well guarded.

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Victory Conditions and Initial Agents

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Units

Their Units are a pretty average bunch offering strategical choices. The Raiders have a ability to hide anywhere and they have good archers if used correctly. They have a good ability to spam decent early units in comparison to the Apacheans, but their power iss still quite limited. When They come into contact with a european faction New Spain (M2TW Kingdoms) or New France (M2TW Kingdoms) and New England (M2TW Kingdoms) They can "steal" technology through battle

Infantry

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0022-4.jpg

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Ranged Infantry

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Cavalry

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Theft Of enemy "technology"

After a certain amount of battles the chichimecs can gain a cavalry unit and a ranged gunpowder one, The cavalry needs to be used strategically as its quite weak, however the gunpowder ranged unit is a useful asset that can be used easily. Though not as easily as a general ranged unit is used.

To get the chichimec riders you beat 10 battles against armies with any form of cavalry

to get the chichimec gunners you have to beat 10 battles against armies with any form of gunpowder infantry unit

Sacrifice

The chichimec can sacrifice to the sun god to increase the influnce of their religion in a region. The benefits are as follows

Sacrificing (executre prisoners) a general offers 1% conversion

Sacrificing a faction elader offers 3% conversion

holding sacrifices offers 1% conversion

Sacking a city offers 1% conversion

Exterminating a city offers 3% conversion

Chichimec buildings.

Chichimec Unique Traits and Ancillaries

Traits

Nomad increases movement by 25% every chichimec general /priest/spy/assasin has a high if not 100% chance of getting this


Blood Letter

Piety 1

Violence 1



Blood Offerer

Piety +2

LocalPopularity +1

Violence +2

Squalor -1



Flesh offerer

Effect Piety +3

Authority +1

PublicSecurity +1

LocalPopularity +2

Violence +2

Squalor -2


Sacrificer

Piety +4

Authority +2

PublicSecurity +2

LocalPopularity +3

Farming +1

Violence +3

Squalor -3

Unrest -1


Will of the gods

Piety +5

Authority +3

PublicSecurity +4

LocalPopularity + 4

Farming +2

Violence 3

-4 Squalor

Unrest -2

When sacrificing in a city with a great pyramid is being held


Spectator

LocalPopularity +1

-10% cost to bribe

Unrest -1

Law -1


Nobel spectator

+1 Loyalty

+2 Local Popularity

-2 unrest

-1 Law


Famous nobel spectator

+2 Loyalty

+3 local popularity

-2 unrest

-1 law

When a Ball court exists and a general hasnt moved



Ancillaries


Crystal skull

+2 authority +1 command versus catholics +2 Versus followers of the great spirit +2 Versus followers of the sun god +4 hit points


Human skull

+ 2 dread

+1 Command

heroic victory with the general having 2 dread


Copper axe

+1 command


general killed 8 peopke in battle and has over 3 command


Ceremonial Tomahowk

+2 command

after a battle with a general with over 4 command and over 4 authority



Poison frog

-1 authority -1 personal security -2 Fertility

No trigger as far as i can tell.


Metal Widget

-2 Authority

Doesnt have intellegent trait, fought a catholic faction and has under 4 authority


Hand Gun

+2 Dread +2 command versus catholic enemies -1 squalor ( i suppose he needs test targets)


Herioc victory and general has +4 dread.