Difference between revisions of "Norway (M2TW:K Faction)"
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Norway is a faction in [[Medieval II: Total War Kingdoms]] which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good. | Norway is a faction in [[Medieval II: Total War Kingdoms]] which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good. | ||
They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. | They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. |
Revision as of 13:20, 10 March 2008
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Contents
Overview
Norway is a faction in Medieval II: Total War Kingdoms which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good. They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. To survive norway must either go and quickly take a large part of a rich land like ireland , or must sack until your finincial reserves are high enough.To sack well you must use the manueverability and superiority of your boats to your advantage and ferry troops to advanced cities and then remove the troops after you destroyed every building in the city and sacked.
Starting Area
They start on several islands with single towns on them and very little income. They have a few boats with armies ready on them They also begin with one city near the scottish.
Victory Conditions and Agents
Long: Hold 35 Regions Hold Dublin , Perth , London . Ceanervon and Castle Town Short: Hold 25 Hold Dublin , Perth, London , Ceanervon and Castle town
Units
Good selection of siege assault weapons and anti-infantry field battles. Suffers against powerful ranged power and regular battles (although regular battles they still have a slight advantage over most factions)
Infantry
Ranged Infantry
Cavalry
Artillery
Hero (haarold Haakanson?)
Dynamic Kings purse
Of all the kingdoms factions the most diverse in the kings purse is norway , which gets a substantial boost when the king appears which is lost several turns later
Mercenaries
There are several mercenaries your enemies can recruit when they take a town with high norway culture.