Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Norway (M2TW:K Faction)"

From TWC Wiki
Jump to navigationJump to search
(Starting Area)
(Starting Area)
Line 8: Line 8:
  
 
== Starting Area ==
 
== Starting Area ==
They start on several islands off the coast of Britain and one region at the very north tip of the main Isle. The starting capital is Castle Town, located on the Isle of Mann. Castle Town will prove most valuble when launching attacks on any of the other four factions. Be sure to use your naval supremacy to secure the remaining smaller islands that begin under Rebel control before making any big assault moves on the two main islands (Ireland & Britain). It is a very good idea to have this task completed before King Haakon arrives; this will allow you to use his army more effectivly and not be forced to split up his advanced units.
+
Norway starts on several islands off the coast of Britain and one region at the very north tip of the main Isle. The starting capital is Castle Town, located on the Isle of Mann. Castle Town will prove most valuble when launching attacks on any of the other four factions. Be sure to use your naval supremacy to secure the remaining smaller islands that begin under Rebel control before making any big assault moves on the two main islands (Ireland & Britain). It is a very good idea to have this task completed before King Haakon arrives; this will allow you to use his army more effectivly and not be forced to split up his advanced units.
  
 
== Victory Conditions and Agents ==
 
== Victory Conditions and Agents ==

Revision as of 14:47, 8 April 2008

M2TW Kingdoms:

Factions:

Overview

Norway is a faction in Medieval II: Total War Kingdoms which is highly based on powerful melee units being used to powerful and speedy extent. Norway is often considered the hardest faction in brittania due to generals constantly rebelling and lack of power in field battles. However their units are highly advanced and even the cavalry are pretty good. They suffer from massive economic problems, but their islands arent likely to get attacked by the AI, Although there is always an inherent problem in competetive hotseat. To survive norway must either go and quickly take a large part of a rich land like ireland , or must sack until your finincial reserves are high enough.To sack well you must use the manueverability and superiority of your boats to your advantage and ferry troops to advanced cities and then remove the troops after you destroyed every building in the city and sacked.

Starting Area

Norway starts on several islands off the coast of Britain and one region at the very north tip of the main Isle. The starting capital is Castle Town, located on the Isle of Mann. Castle Town will prove most valuble when launching attacks on any of the other four factions. Be sure to use your naval supremacy to secure the remaining smaller islands that begin under Rebel control before making any big assault moves on the two main islands (Ireland & Britain). It is a very good idea to have this task completed before King Haakon arrives; this will allow you to use his army more effectivly and not be forced to split up his advanced units.

Victory Conditions and Agents

Long: Hold 35 Regions Hold Dublin , Perth , London . Ceanervon and Castle Town Short: Hold 25 Hold Dublin , Perth, London , Ceanervon and Castle town

Units

Good selection of siege assault weapons and anti-infantry field battles. Suffers against powerful ranged power and regular battles (although regular battles they still have a slight advantage over most factions)

Infantry

Ranged Infantry

Cavalry

Artillery

Hero (Haakon Haakonsson; also called Haakon the Old)

Be prepared to use Haakon and his arriving army quickly and decisivly. When he does arrive, his army will be well equiped for a good seige, or perhaps you could use him to fight off the Scottish invaders in the Wick region? Whatever you decide to do, know this, King Haakon will die soon and his son Magnus will be left as the new king. Historically this is supposed to be the point at which Scotland and Norway make peace with each other, however it is very hard to convince the AI to ceasefire. Make sure that you use Haakon to his full potential because things go down hill once he dies.

Dynamic Kings purse

Of all the kingdoms factions the most diverse in the kings purse is norway , which gets a substantial boost when the king appears which is lost several turns later

Mercenaries

There are several mercenaries your enemies can recruit when they take a town with high norway culture.