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Difference between revisions of "Iroquois Confederacy (ETW Faction)"

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(Cayuga, Iroquois Territory)
(Cayuga, Iroquois Territory)
Line 23: Line 23:
  
 
=====Cayuga, Iroquois Territory=====
 
=====Cayuga, Iroquois Territory=====
Starting Buildings – Hunting Grounds
+
*Starting Buildings – Hunting Grounds
Infrastructure – Not Developed
+
*Infrastructure – Not Developed
Population – 5,134
+
*Population – 5,134
Wealth – 450
+
*Wealth – 450
Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
+
*Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
+
*Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
+
*Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
  
 
=====Niagara, Algonquin Territory=====
 
=====Niagara, Algonquin Territory=====

Revision as of 07:25, 7 November 2009

Iroquois Confederacy (ETW Faction)
Iroquois flag.jpg
Name: Iroquois Confederacy
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:


Starting Position

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – Cherokee Nations
  • Enemies – Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Tokose Mathla I (Chieftan)
  • Population – 14,856
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 8000
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Cayuga, Iroquois Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 5,134
  • Wealth – 450
  • Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
  • Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
  • Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
Niagara, Algonquin Territory

Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 3,773 Wealth – 177 Religion – Animism 90.0%, Protestantism 10.0% Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms) Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)

Fort Pontchartrain du Detroit, Michigan Territory

Starting Buildings – Hunting Grounds Infrastructure – Not Developed Population – 5,949 Wealth – 175 Religion – Animism 100.0% Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms) Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)

Empire: Total War | Factions | Playable Factions:
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Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
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Tutorial Factions:
Virginia Colonists | Powahatan Confederacy