Difference between revisions of "The Mayans (M2TW:K Faction)"
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== Units == | == Units == | ||
− | Peasants | + | ===Infantry=== |
+ | *Peasants | ||
+ | *Al Holpop Militia | ||
+ | *Batab Militia | ||
+ | *Nacom Warriors | ||
+ | *Jaguar Warriors | ||
+ | *Temple Guard | ||
+ | *Priests of Kulkulcan | ||
+ | *Supreme War Captain | ||
+ | ===Missile Infantry=== | ||
+ | *Mayan Archers | ||
+ | *Mayan Javelinmen | ||
+ | *Holkans | ||
+ | *Hornet Throwers | ||
== Strengths == | == Strengths == |
Revision as of 10:39, 9 October 2010
M2TW Kingdoms: |
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Starting Position
The Mayans control the Yucatan Peninsula and parts of Central America. They begin the game somewhat isolated from the other factions which will give you time to gather strength before you decide to attack. Before dealing with any rival factions, however, it would be a good idea to take as much land from the surrounding rebels as possible.
Units
Infantry
- Peasants
- Al Holpop Militia
- Batab Militia
- Nacom Warriors
- Jaguar Warriors
- Temple Guard
- Priests of Kulkulcan
- Supreme War Captain
Missile Infantry
- Mayan Archers
- Mayan Javelinmen
- Holkans
- Hornet Throwers
Strengths
Brave,Zealous, Vast in Numbers
Weaknesses
Completely lacking in armour and weapon technology