Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "The Mayans (M2TW:K Faction)"

From TWC Wiki
Jump to navigationJump to search
(minor spelling edit)
(Units)
Line 4: Line 4:
  
 
== Units ==
 
== Units ==
Peasants, Al Holpop Malitia, Batab Malitia Nacom Warriors, Jaguar Warriors, Temple Guard, Priests of Kukulcan, Supreme War Captain  
+
===Infantry===
 +
*Peasants
 +
*Al Holpop Militia
 +
*Batab Militia
 +
*Nacom Warriors
 +
*Jaguar Warriors
 +
*Temple Guard
 +
*Priests of Kulkulcan
 +
*Supreme War Captain
 +
===Missile Infantry===
 +
*Mayan Archers
 +
*Mayan Javelinmen
 +
*Holkans
 +
*Hornet Throwers
  
 
== Strengths ==
 
== Strengths ==

Revision as of 10:39, 9 October 2010

M2TW Kingdoms:

Factions:

Starting Position

The Mayans control the Yucatan Peninsula and parts of Central America. They begin the game somewhat isolated from the other factions which will give you time to gather strength before you decide to attack. Before dealing with any rival factions, however, it would be a good idea to take as much land from the surrounding rebels as possible.

Units

Infantry

  • Peasants
  • Al Holpop Militia
  • Batab Militia
  • Nacom Warriors
  • Jaguar Warriors
  • Temple Guard
  • Priests of Kulkulcan
  • Supreme War Captain

Missile Infantry

  • Mayan Archers
  • Mayan Javelinmen
  • Holkans
  • Hornet Throwers

Strengths

Brave,Zealous, Vast in Numbers

Weaknesses

Completely lacking in armour and weapon technology