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Difference between revisions of "Mughal Empire (ETW Faction)"

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Revision as of 13:58, 13 December 2010

Mughal Empire (ETW Faction)
Mughal Flag.png
Name: Mughal Empire
From Game: Empire: Total War
Religion:Islam
Culture: Indian
Playable:

The Mughal Empire is one of 13 nations considered to be Major Factions in Empire: Total War. Although it actually has campaign loss videos and a description, the faction is unplayable, though the game can be modded to unlock the Mughal Empire in the Grand Campaign.

Overview

The Mughal Empire is a very large Muslim state that takes up most of the Indian sub-continent. Though being very large, it (like the Ottoman empire) has a very disproportionally weak army and is often completely conquered by the Marathas before 1750.

Campaign Description

Mughal power is mighty indeed, as befits the children of Genghis Khan and his Mongol hordes. Their Indian empire has stood the test of time, and is possibly the wealthiest state in the whole world.

While the Mughal emperors are the descendants of Genghis Khan, their history has changed them. Now Muslim rather than pagan, they have also absorbed much of the language and high culture of Persia. Once India was conquered, they adopted much that is good from the local culture: the result is a rich and heady mixture of Indian, Persian and Mongol that produces an empire that is distinctive and Indian, both in the way it is run and the way it fights wars.

The Mughals are secure within their borders, although those borders are so extensive that even “local” problems can involve vast numbers of people. Their armies are, in poetic terms, numberless, and their power cannot be easily measured. Should he wish it, a Mughal ruler need only lift his finger to lay waste his enemies by the thousand. But why should he wish it? Why should he not?

There are potential problems, however. The ambitions of the Europeans may need to be checked, sooner or later. They seek power in India without any real understanding of what that means. They seek concessions, and land, and more concessions. At some point, a line must be drawn – or better still, a Mughal should make demands of a European, in Europe…

Starting Position

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – Persia, United Provinces, Ottoman Empire, Mysore, Portugal
  • Enemies – Pirates, Maratha Confederacy
  • Religion – Islam
  • Government – Absolute Monarchy
  • Ruler – Aurangzeb I (Sultan)
  • Population – 62,459,352
  • Prosperity – Affluent
  • Prestige – Feeble
  • Treasury –9000
  • Technology – None
  • Imams – Firuz Shafi (Berar), Afzal Panni (Rajpootana)
  • Thugees – Alam Rathor (Berar), Baharji Bakhsh (Gujarat)
  • Scholars – Mohinder Shafi (Hindustan), Sikandar Borah (Hindustan)

India Theatre

Akbarabad, Hindustan

Starting Buildings – Provincial Barracks, Ordnance Factory, Nautch Dancing School, Settlement Fortifications Infrastructure - Basic Roads Population – 14,138,433 Wealth – 1911 Religion – Islam 35.0%, Hinduism 60.0%, Buddhism 5.0% Starting Towns/Ports – Aligarh Wetlands (Not Developed), Bhiwani Farmland (Peasant Farms), Bansdih Wetlands (Not Developed), Gwalior (Tavern), Benares (School), Sitapur (Craft Workshops Weavers), Delhi (Craft Workshops Weavers) Later Villages/Ports – Gorakphur (Village) Plantations – Srinagar Plantations (Not Developed), Najibabad (Small Sugar Plantation)

Hyderabad, Hyderabad

Starting Buildings – Cannon Foundry, Thakur’s Mansion, Settlement Fortifications Infrastructure - Basic Roads Population – 416,390 Wealth – 764 Religion – Islam 30.0%, Hinduism 70.0% Starting Towns/Ports – Mancheral Wetlands (Not Developed), Suriapet Farmlands (Peasant Farms) Later Villages/Ports – Golconda (Village), Nizamabad (Village), Kurnool (Village) Plantations – Bhainsa Plantations (Small Tea Plantation)

Calcutta, Bengal

Starting Buildings – Provincial Barracks, Thakur’s Court, Nautch Dancing School Infrastructure – Not Developed Population – 23,601,307 Wealth – 373 Religion – Islam 20.0%, Hinduism 50.0%, Buddhism 30.0% Starting Towns/Ports – Saharsa Wetlands (Rice Paddies), Rajshahi Wetlands (Not Developed), Bhagalpur (Tavern), Port of Calcutta (Trading Port) Later Villages/Ports – Patna (Village), Dacca (Village) Plantations – Assam Plantations (Not Developed), Daulatpur Plantations (Small Spice Plantation)

Ahmedabad, Gujarat

Starting Building – Provincial Barracks, Thakur’s Court Infrastructure – Not Developed Population – 793,180 Wealth – 450 Religion – Islam 30.0%, Hinduism 70.0% Starting Towns/Ports – Rajkot Farmland (Peasant Farms), Surat (Trading Port) Later Villages/Ports –Baroda (Village), Porbandar (Port) Plantations – Shahada Plantations (Not Developed)

Lahore, Punjab

Starting Building – Provincial Barracks, Zamindar’s Court, Nautch Dancing School Infrastructure – Basic Roads Population – 939,802 Wealth – 3050 Religion – Islam 30.0%, Sikh 45.0%, Hinduism 25.0% Starting Towns/Ports – Jehlum Mines (Iron Mine), Sargodha Wetlands (Rice Paddies), Kandhkot Mines (Gold Mine), Kandhkot Farmland (Not Developed), Khanpur (Tavern), Kasur (Small Madrassa) Later Villages/Ports – Rawalpindi (Village), Multan (Village)

Nagpur, Berar

Starting Buildings – Zamidar’s Court Infrastructure – Not Developed Population – 2,033,820 Wealth – 125 Religion – Islam 40.0%, Hinduism 60.0% Starting Towns/Ports – Chakradharpur Mines (Not Developed), Bilaspur Wetlands (Rice Paddies) Later Villages/Ports – Chanda (Village), Raipur (Village) Plantations – Tadoba Plantations (Not Developed)

Cuttack, Orissa & Circars

Starting Buildings – Zamidar’s Court Infrastructure – Not Developed Population – 1,019,281 Wealth – 2075 Religion – Islam 40.0%, Hinduism 60.0% Starting Towns/Ports – Kendrapara Wetlands (Rice Paddies), Balangir Wetlands (Rice Paddies), Rourkela Mines (Iron Mine), Sambalpur (Craft Workshops Smiths) Later Villages/Ports – Vizianagram (Village), Puri (Port), Yanaon (Port), Masulipatnam (Village)

Neroon Kot, Sindh

Starting Buildings – Zamidar’s Court Infrastructure – Not Developed Population – 1,206,684 Wealth – 150 Religion – Islam 65.0%, Hinduism 35.0% Starting Towns/Ports – Manjhand Wetlands (Rice Paddies), Nawabshaw Farmland (Not Developed) Later Villages/Ports – Umerkot (Village), Larkana (Village), Kolachi (Port)

Udaipur, Rajpootana

Starting Buildings – Zamidar’s Court Infrastructure – Basic Roads Population – 4,338,401 Wealth – 1489 Religion – Islam 35.0%, Hinduism 65.0% Starting Towns/Ports – Sahumbar Mines (Iron Mine), Fatehpur Farmland (Peasant Farms), Shahpura (Craft Workshops Weavers) Later Villages/Ports – Jodhpur (Village), Jeypore (Village) Plantations – Jalor Plantations (Small Tea Plantation)

Ahmadnagar, Ahmadnagar

Starting Buildings – Zamidar’s Court Infrastructure – Basic Roads Population – 11,596,237 Wealth – 500 Religion – Islam 40.0%, Hinduism 60.0% Starting Towns/Ports – Jawhar Wetlands (Rice Paddies), Bombay (Trading Port) Later Villages/Ports – Pune (Village) Plantations – Hingoli Plantations (Not Developed)

Srinagar, Kashmir

Starting Buildings – Zamidar’s Court Infrastructure – Not Developed Population –1,063,071 Wealth – 200 Religion – Islam 72.2%, Sikh 22.2%, Hinduism 5.6% Starting Towns/Ports – Barumala Farmland (Peasant Farms), Chamba Farmland (Not Developed) Later Villages/Ports – Jammu (Village)

Ujjain, Malwa

Starting Buildings – Zamidar’s Court Infrastructure – Not Developed Population – 1,312,746 Wealth – 125 Religion – Islam 40.0%, Hinduism 60.0% Starting Towns/Ports – ChhatarpurFarmland (Peasant Farms) Later Villages/Ports – Tighina (Village) Plantations – Khandwa Plantations (Not Developed)

Units

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy