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Difference between revisions of "Iroquois Confederacy (ETW Faction)"

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m (moved Iroquois Confederacy (ETW Nation) to Iroquois Confederacy (ETW Faction): Standard name, many links point to this.)
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==Starting Position==
 
==Starting Position==
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 +
==Overview==
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 +
The Iroquois Confederacy is situated next to the Thirteen Colonies and almost always declares war on them from the beginning. Britain will have to come to the aid of the Thirteen Colonies should they wish to maintain authority over the area!
  
 
===Basics at start===
 
===Basics at start===

Revision as of 21:28, 29 July 2011

Iroquois Confederacy (ETW Faction)
Iroquois flag.jpg
Name: Iroquois Confederacy
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:


Starting Position

Overview

The Iroquois Confederacy is situated next to the Thirteen Colonies and almost always declares war on them from the beginning. Britain will have to come to the aid of the Thirteen Colonies should they wish to maintain authority over the area!

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – Cherokee Nations
  • Enemies – Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Tokose Mathla I (Chieftan)
  • Population – 14,856
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 8000
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Cayuga, Iroquois Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 5,134
  • Wealth – 450
  • Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
  • Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
  • Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
Niagara, Algonquin Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 3,773
  • Wealth – 177
  • Religion – Animism 90.0%, Protestantism 10.0%
  • Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms)
  • Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
Fort Pontchartrain du Detroit, Michigan Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 5,949
  • Wealth – 175
  • Religion – Animism 100.0%
  • Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms)
  • Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)
Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy