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Difference between revisions of "Mexico (ETW Faction)"

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Mexico is a emergent faction in [[Empire: Total War]]. It is created when the region of New Spain rebels and captures the regional capital. This nation is somewhat of "major nation" in a sense because of the plentiful natural resources in the New Spain region. If you are playing as the Spanish empire in the Grand Campaign and this nation manages to become free, you will have problems. One is that, if you have built up their capital, they will begin to train a massive army. This is allotted through the New Spain region usually having over 10,000 resources when fully developed. If you do not hold the line against this nation, it will spread and conquer every nearby region. It is advised to take immediate action if you do not want Mexico to spread all across the American theatre. Other than their massive economic start, they have a standard line up of infantry, cavalry, and artillery as any other nation.
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'''Mexico''' is a emerging faction in [[Empire: Total War]]. It is created when the region of New Spain rebels and captures the region capital.  
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Mexico is somewhat of "major nation" in a sense because of the plentiful natural resources and powerful capital in the New Spain region. Unlike most other minor nations, they can cause noteworthy problems for their enemies. If their capital is well-established, they quickly begin to train a large army. This is allotted through the New Spain region usually having over 10,000 resources when fully developed. Mexico is aggressive and will spread and conquer every nearby region if left unchecked; therefore, factions wishing to take control over the Americas must keep Mexico's growth in check-or eradicate it. Other than their massive economic start, they have a standard line up of infantry, cavalry, and artillery as any other nation.
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[[Category:ETW Emergent Factions]]
 
[[Category:ETW Emergent Factions]]
 
[[Category: Empire Total War Factions]]
 
[[Category: Empire Total War Factions]]
 
{{ETW Factions}}
 
{{ETW Factions}}

Revision as of 12:30, 10 August 2011

Mexico is a emerging faction in Empire: Total War. It is created when the region of New Spain rebels and captures the region capital.

Mexico is somewhat of "major nation" in a sense because of the plentiful natural resources and powerful capital in the New Spain region. Unlike most other minor nations, they can cause noteworthy problems for their enemies. If their capital is well-established, they quickly begin to train a large army. This is allotted through the New Spain region usually having over 10,000 resources when fully developed. Mexico is aggressive and will spread and conquer every nearby region if left unchecked; therefore, factions wishing to take control over the Americas must keep Mexico's growth in check-or eradicate it. Other than their massive economic start, they have a standard line up of infantry, cavalry, and artillery as any other nation.

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy