Difference between revisions of "Inuit Nations (ETW Faction)"
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==Starting Position== | ==Starting Position== | ||
− | The Inuit | + | The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present. |
+ | |||
+ | The Inuit Nations tend to declare war on whoever owns Arcadia (the French, in the beginning). | ||
===Basics at start=== | ===Basics at start=== |
Revision as of 20:01, 25 May 2012
Inuit Nations (ETW Faction) | |
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Name: | Inuit Nations |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
Starting Position
The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present.
The Inuit Nations tend to declare war on whoever owns Arcadia (the French, in the beginning).
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – None
- Enemies – Pirates
- Religion – Animism
- Government – Absolute Monarchy
- Ruler – Lawoughqa I (Chieftan)
- Population – 2,263
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 7500
- Technology – None
- Gentlemen – None
- Rakes – None
America Theatre
Agvituk, Montagnais
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 2,263
- Wealth – 39
- Religion – Animism 90.0%, Catholicism 10.0%
- Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
- Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)