Difference between revisions of "Knights of St. John (ETW Faction)"
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The Knights of St. John hold the tiny island of Malta as their sole territory. They possess one formidable army and an active fleet. They are a fairly pleasant minor nation, almost never declaring war on anyone aside from the Barbary Pirates, fighting piracy, and usually accepting proposals to become protectorates. | The Knights of St. John hold the tiny island of Malta as their sole territory. They possess one formidable army and an active fleet. They are a fairly pleasant minor nation, almost never declaring war on anyone aside from the Barbary Pirates, fighting piracy, and usually accepting proposals to become protectorates. | ||
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+ | In rare occurrences, the knights may declare war on one of the major powers (in lieu of the several other minor Italian nations) if their Mediterranean expansionism becomes overly threatening or aggressive. In this situation, they are in a good position to blockade the Strait. | ||
==Starting Position== | ==Starting Position== |
Revision as of 19:10, 23 August 2012
Knights of St. John (ETW Faction) | |
---|---|
Name: | Knights of St. John |
From Game: | Empire: Total War |
Religion: | Catholic |
Culture: | European |
Playable: |
Contents
History
The Knights of St. John have their origins in the medieval era and are also known as the Knights Hospitallers. They formerly operated in the island of Rhodes until they were forced to capitulate to the Ottoman Turks in the 16th century. They relocated to the Maltese archipelago under the blessing of the Holy Roman Emperor Charles V in 1530, where they have remained until the events of Empire: Total War. Operating on the island of Malta in the Mediterranean, their goal has remained the same over the centuries: the eradication of Muslim piracy in the western Mediterraean.
Overview
The Knights of St. John hold the tiny island of Malta as their sole territory. They possess one formidable army and an active fleet. They are a fairly pleasant minor nation, almost never declaring war on anyone aside from the Barbary Pirates, fighting piracy, and usually accepting proposals to become protectorates.
In rare occurrences, the knights may declare war on one of the major powers (in lieu of the several other minor Italian nations) if their Mediterranean expansionism becomes overly threatening or aggressive. In this situation, they are in a good position to blockade the Strait.
Starting Position
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – None
- Enemies – Barbary States, Pirates
- Religion – Catholic
- Government – Absolute Monarchy
- Ruler –Ramon I (King)
- Population – 64,216
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 7500
- Technology – None
- Gentlemen – None
- Missionaries – None
- Rakes – None
Europe Theatre
Valleta, Malta
Starting Buildings – Military Governor’s Encampment Infrastructure - Basic Roads Population – 64,216 Wealth – 2625 Religion – Catholicism 100.0% Starting Towns/Ports – Marsaxlokk (Shipyard) Later Villages/Ports – None