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Difference between revisions of "The Crusades Campaign"

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*Faction Leader- King Baldwin (16) - 8 Command, 6 Chivalry, 10 Authority, 7 Piety
 
*Faction Leader- King Baldwin (16) - 8 Command, 6 Chivalry, 10 Authority, 7 Piety
 +
 
*Faction Heir- Prince Guy (24) - 3 Command, 3 Chivalry, 5 Loyalty, 4 Piety
 
*Faction Heir- Prince Guy (24) - 3 Command, 3 Chivalry, 5 Loyalty, 4 Piety
  
 
*Favourite Units - Constable,  
 
*Favourite Units - Constable,  
  
Faction Specific Building - Templar Chapter House (increases wealth and knight stats)
+
*Faction Specific Building - Templar Chapter House (increases wealth and knight stats)
 
 
  
 
*Biography- The '''Kingdom of Jerusalem''' starts off in a good position with scope for expanding into the far east of the map. '''Antioch''' begin as your allies and effectively guard your northern frontiers. The '''Turks''' are not a particularly dangerous adversary but '''Egypt''' to your south is a different matter altogether. expect to face waves of attacks. '''Ascalon''' must be guarded at all costs because if that falls, '''Jerusalem''' will be next. Another difficulty will be the lack of family members & generals. '''Egypt will send full stacks against you''' but this has a side benefit in that you can get great experience for your troops. '''Saladin''' himself might attack and he is very dangerous. His troops will fight to the last man unless you kill him. Luckily '''Baldwin''' your starting king is a very good general as is '''Richard the Lionheart''', who you acquire later in the campaign. Once you take '''Cairo & Alexandria''', the forces of '''Egypt''' should be spent and you can concentrate on eliminating the '''Turks'''. '''Antioch''' will be expanding as well and if you let them expand too much, you may have to conquer lands in '''Asia''' '''Minor''' to make up your total number of settlements at the end of the campaign. In the long campaign, '''Cyprus''' must be taken. It is a feature of this island that you need a fleet to move units from one end of the island to the other. '''The Emperor(Byzantine Empire)''' is a somewhat unreliable ally and needs to be watched with care if you sign any alliance with them.
 
*Biography- The '''Kingdom of Jerusalem''' starts off in a good position with scope for expanding into the far east of the map. '''Antioch''' begin as your allies and effectively guard your northern frontiers. The '''Turks''' are not a particularly dangerous adversary but '''Egypt''' to your south is a different matter altogether. expect to face waves of attacks. '''Ascalon''' must be guarded at all costs because if that falls, '''Jerusalem''' will be next. Another difficulty will be the lack of family members & generals. '''Egypt will send full stacks against you''' but this has a side benefit in that you can get great experience for your troops. '''Saladin''' himself might attack and he is very dangerous. His troops will fight to the last man unless you kill him. Luckily '''Baldwin''' your starting king is a very good general as is '''Richard the Lionheart''', who you acquire later in the campaign. Once you take '''Cairo & Alexandria''', the forces of '''Egypt''' should be spent and you can concentrate on eliminating the '''Turks'''. '''Antioch''' will be expanding as well and if you let them expand too much, you may have to conquer lands in '''Asia''' '''Minor''' to make up your total number of settlements at the end of the campaign. In the long campaign, '''Cyprus''' must be taken. It is a feature of this island that you need a fleet to move units from one end of the island to the other. '''The Emperor(Byzantine Empire)''' is a somewhat unreliable ally and needs to be watched with care if you sign any alliance with them.
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*The Third Crusade is presented with reinforcements. The Kingdom of Jerusalem gets a 12-units army, led by Richard the Lionheart. The Principality of Antioch gets a 12-units army as well, led by Philip the Chivalrous. The units are elite and are very useful when appeared. Make sure to make use of them
 
*The Third Crusade is presented with reinforcements. The Kingdom of Jerusalem gets a 12-units army, led by Richard the Lionheart. The Principality of Antioch gets a 12-units army as well, led by Philip the Chivalrous. The units are elite and are very useful when appeared. Make sure to make use of them
 +
 +
*Islamic factions can call a Jihad about once every six turns.  Find a Grand Iman and click on his "call Jihad" button to do this. All units on Jihad don't pay upkeep and extra mercenaries become available. You need 8 units in a stack with a general outside a city to join
 +
a Jihad, which is almost identical to a Crusade.
  
 
==Hero Units==   
 
==Hero Units==   

Revision as of 21:29, 6 November 2012

M2TW Kingdoms:

Factions:

The Crusades Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.

Overview

The Crusades campaign takes place in the year 1174 AD, right before the Third Crusade, and continues on towards the Fourth Crusade. It provides the player with an opportunity to either expand the Crusader factions land or/and to see if they can defend the Holy land from the revenge seeking Muslim factions. The player also has the opportunity to play with the Islamic factions and to hopefully bring them success in retaking the Holy lands. The Byzantine Empire (M2TW Kingdoms) is also playable, which will allow the player to defend and bring back the former glory the once mighty Byzantine Empire, from the armies of the Turks (M2TW Kingdoms) and even from various European foes.

Map

Mincru.png

The map extends East from Constantinople to Baghdad, and North from Georgia (country) to Egypt.

Playable Factions


Non-playable factions

The Mongol Hordes

Venetian Crusaders

Faction Information

Kingdom of Jerusalem

 Jerusalem1.jpg
  • Religion- Christian
  • Long Campaign Win Conditions- Hold 25 Regions, Hold Jerusalem (30 Turns), Hold Limassol (10 Turns), Hold Baghdad (10 Turns), Hold Cairo (10 Turns), Hold Tripoli (10 Turns), Eliminate Egypt
  • Short Campaign Win Conditions- Hold 15 Regions, Eliminate Egypt
  • Finances- Initial Money: 30000 Florins, King's Purse: 5000 Florins
  • Faction Leader- King Baldwin (16) - 8 Command, 6 Chivalry, 10 Authority, 7 Piety
  • Faction Heir- Prince Guy (24) - 3 Command, 3 Chivalry, 5 Loyalty, 4 Piety
  • Favourite Units - Constable,
  • Faction Specific Building - Templar Chapter House (increases wealth and knight stats)
  • Biography- The Kingdom of Jerusalem starts off in a good position with scope for expanding into the far east of the map. Antioch begin as your allies and effectively guard your northern frontiers. The Turks are not a particularly dangerous adversary but Egypt to your south is a different matter altogether. expect to face waves of attacks. Ascalon must be guarded at all costs because if that falls, Jerusalem will be next. Another difficulty will be the lack of family members & generals. Egypt will send full stacks against you but this has a side benefit in that you can get great experience for your troops. Saladin himself might attack and he is very dangerous. His troops will fight to the last man unless you kill him. Luckily Baldwin your starting king is a very good general as is Richard the Lionheart, who you acquire later in the campaign. Once you take Cairo & Alexandria, the forces of Egypt should be spent and you can concentrate on eliminating the Turks. Antioch will be expanding as well and if you let them expand too much, you may have to conquer lands in Asia Minor to make up your total number of settlements at the end of the campaign. In the long campaign, Cyprus must be taken. It is a feature of this island that you need a fleet to move units from one end of the island to the other. The Emperor(Byzantine Empire) is a somewhat unreliable ally and needs to be watched with care if you sign any alliance with them.

It is important to note that many of your best units can not be constructed without Jerusalem - defend the capital at all costs.


The Principality of Antioch

  • Religion- Christian
  • Long Campaign Win Conditions-
  • Short Campaign Win Conditions- Hold XX Regions, Eliminate XXXX
  • Finances- Initial Money: XXXX Florins, King's Purse: XXXX Florins
  • Faction Leader- XXXX
  • Faction Heir- XXXX
  • Favourite Units - Cannons of the Holy Sepluchre
  • Faction specific building - Hospitallar Chapter House
  • Biography- XXXX
  • Faction Guide-


Egypt

  • Religion- Islam
  • Long Campaign Win Conditions-
  • Short Campaign Win Conditions- Hold XX Regions, Eliminate XXXX
  • Finances- Initial Money: XXXX Florins, King's Purse: XXXX Florins
  • Faction Leader- Salah al-Din
  • Faction Heir- XXXX
  • Favourite Units -
  • Biography- XXXX
  • Faction Guide-


The Turks

  • Religion- Islam
  • Long Campaign Win Conditions-
  • Short Campaign Win Conditions- Hold XX Regions, Eliminate XXXX
  • Finances- Initial Money: XXXX Florins, King's Purse: XXXX Florins
  • Faction Leader- Nur ad-Din
  • Faction Heir- XXXX
  • Favourite Units - Jannisary Heavy Infantry, Hashashinshin, Sipahi horse archers, Dismounted Hasham
  • Faction specific building(s) - Race Track - increases happiness and allows horse breeding, makes horse breeder guild more likely. Bimaristan - increases health and reuduces retraining costs. Assasin's Guild allows you to build Hashashinshin.
  • Biography- XXXX
  • Faction Guide-


The Byzantine Empire

  • Religion- Orthodox
  • Long Campaign Win Conditions-
  • Short Campaign Win Conditions- Hold XX Regions, Eliminate XXXX
  • Finances- Initial Money: XXXX Florins, King's Purse: XXXX Florins
  • Faction Leader- Emperor Manuel Komnenos
  • Faction Heir- XXXX
  • Favourite Units - Greek Firethrowers, Vardariatoi, Varangian Guard
  • Faction Specific Building - Aqueduct - increases health and happiness
  • Biography- XXXX
  • Faction Guide-


Special Features

  • Generals are able to construct permanent forts that won't disappear even after being abandoned for a long time.
  • When Constantinople is taken, some reinforcements will arrive. This can only happen 5 times.
  • Each of the factions controls a "Power Centre." Losing control of a "Power Centre" will take away the ability to train certain types of troops.
  • The Power Centers are:
    • Byzantine Empire: Constantinople
    • Turks: Baghdad
    • Egypt: Cairo
    • Kingdom of Jerusalem: Jerusalem
    • Antioch:Krak de Chevalies*For the first 3 times a power center is lost, reinforcements will appear nearby to aid in taking it back.
  • The Third Crusade is presented with reinforcements. The Kingdom of Jerusalem gets a 12-units army, led by Richard the Lionheart. The Principality of Antioch gets a 12-units army as well, led by Philip the Chivalrous. The units are elite and are very useful when appeared. Make sure to make use of them
  • Islamic factions can call a Jihad about once every six turns. Find a Grand Iman and click on his "call Jihad" button to do this. All units on Jihad don't pay upkeep and extra mercenaries become available. You need 8 units in a stack with a general outside a city to join
a Jihad, which is almost identical to a Crusade.

Hero Units

(each has a special ability that can be used once per battle in addition to rallying units)

Crusader States

  • Principality of Antioch

Philip II Augustus - Can temporarily increase the attack and stamina of his troops on the battlefield.

  • Kingdom of Jerusalem

Richard the Lionheart - Has the ability to immediately rally any routing units.

The Islamic Factions

  • The Turks

Nur ad-Din - Can temporarily increase the attack speed and morale of his troops on the battlefield.

  • Egypt

Salah al-Din - Has the ability to greatly inspire his troops. Setting their morale to full.

The Christian-Orthodox Faction

  • The Byzantine Empire

Manuel Komnenos - Can cause chaos amongst an enemy unit, removing them from play until order is resolved.