Difference between revisions of "Inuit Nations (ETW Faction)"
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− | {{Faction|image=[[ | + | {{Faction|image=[[File:InuitNations_FlagETW.png|250px]]|Name=Inuit Nations|Game=[[Empire: Total War]]|Religion=[[Animist (ETW Religion|Animist]]|Culture=Native American}} |
+ | The '''Inuit Nations''' is an unplayable minor faction in ''Empire: Total War''. | ||
==Starting Position== | ==Starting Position== |
Revision as of 07:19, 13 July 2020
Inuit Nations (ETW Faction) | |
---|---|
Name: | Inuit Nations |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
The Inuit Nations is an unplayable minor faction in Empire: Total War.
Starting Position
The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present.
The Inuit Nations tend to declare war on whoever owns Acadia (the French, in the beginning).
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – None
- Enemies – Pirates
- Religion – Animism
- Government – Absolute Monarchy
- Ruler – Lawoughqa I (Chieftan)
- Population – 2,263
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 7500
- Technology – None
- Gentlemen – None
- Rakes – None
America Theatre
Agvituk, Montagnais
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 2,263
- Wealth – 39
- Religion – Animism 90.0%, Catholicism 10.0%
- Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
- Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)