Difference between revisions of "Inuit Nations (ETW Faction)"
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==Starting Position== | ==Starting Position== | ||
− | The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present. | + | The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present. Their starting province does produce fur, a lucrative trading resource, however the province has neither a port of its own or access to a neighbouring one to export it to your trading partners, denying access to even this small source of income. With a very sparse population and no agricultural production to reduce the risk of food shortages, it will likely take a long time for the only port in the region to emerge. |
− | The Inuit Nations tend to declare war on whoever owns Acadia (the French, in the beginning). | + | The Inuit Nations tend to declare war on whoever owns Acadia or Newfoundland (the French, in the beginning). |
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+ | They have access to the generic Native American unit roster. | ||
===Basics at start=== | ===Basics at start=== |
Latest revision as of 08:30, 3 February 2023
Inuit Nations (ETW Faction) | |
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Name: | Inuit Nations |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
The Inuit Nations is an unplayable minor faction in Empire: Total War.
Starting Position
The Inuit Nations are located in the very top-east corner of the Americas, in fairly unproductive land. Therefore, there is not much incentive to go after them so long as more lucrative or strategically important targets are present. Their starting province does produce fur, a lucrative trading resource, however the province has neither a port of its own or access to a neighbouring one to export it to your trading partners, denying access to even this small source of income. With a very sparse population and no agricultural production to reduce the risk of food shortages, it will likely take a long time for the only port in the region to emerge.
The Inuit Nations tend to declare war on whoever owns Acadia or Newfoundland (the French, in the beginning).
They have access to the generic Native American unit roster.
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – None
- Enemies – Pirates
- Religion – Animism
- Government – Absolute Monarchy
- Ruler – Lawoughqa I (Chieftan)
- Population – 2,263
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 7500
- Technology – None
- Gentlemen – None
- Rakes – None
America Theatre
Agvituk, Montagnais
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 2,263
- Wealth – 39
- Religion – Animism 90.0%, Catholicism 10.0%
- Starting Towns/Ports – Mistastin Trapper Post (Fur Trader)
- Later Villages/Ports – Rigolet (Village), Cartwright (Port), Catucto (Port)