Cherokee Nations (ETW Faction)
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Name: | Cherokee Nations |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
Contents
Overview
The Cherokee Indians are a large tribe composed of three territories between Louisiana and the Thirteen Colonies. Great Britain must conquer the Cherokee (as well as New France and Georgia) for the Thirteen Colonies to join it.
Starting Position
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – Louisiana, Iroquois Confederacy, Thirteen Colonies
- Enemies – Spain, New Spain, Pueblo Nations, Pirates
- Religion – Animism
- Government – Absolute Monarchy
- Ruler – Catecahassa I (Chieftan)
- Population – 16,693
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 8000
- Technology – None
- Gentlemen – None
- Rakes – None
America Theatre
Chicasa, Cherokee Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 6,152
- Wealth – 602
- Religion – Animism 100.0%
- Starting Towns/Ports – Dahlonega Mines (Not Developed), Atoka Farmland (Subsistence Farms), Casseta (Craft Workshops Smiths)
- Later Villages/Ports – Tuckabatchee (Village), Autiamique (Village), Catucto (Port)
- Plantations – Rabbit Ridge Plantation (Small Cotton Plantation)
Tellico, Kaintuck Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 6,015
- Wealth – 443
- Religion – Animism 100.0%
- Starting Towns/Ports – Kanawha Farmland (Not Developed), Sycamore Shoals (Craft Workshops Smiths)
- Later Villages/Ports – Lexington (Village)
- Plantations – Lost Creek Plantations (Small Cotton Plantation)
Savannah, Georgia
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 4,526
- Wealth – 0
- Religion – Animism 35.0%, Protestantism 75.0%
- Starting Towns/Ports – None
- Later Villages/Ports – St. Mary’s (Port)
- Plantations – Swainesboro Plantation (Not Developed)