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France (ETW Faction)

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Revision as of 16:32, 21 September 2011 by Frederick (talk | contribs) (Starting Position)
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France (ETW Faction)
France flag.jpg
Name: France
From Game: Empire: Total War
Religion:Catholic
Culture: European
Playable:


France is one of the 11 playable nations in Empire: Total War's Grand Campaign. It is also a major faction in the game.

Overview

France Monarchy flag.jpg France Republic flag.jpg

France has had fifty years of military and administrative excellence under Louis XIV, the Sun King and his servants. They achieved this in spite of a backdrop of strife and rebellion sparked by France’s involvement in the Thirty Years War. Louis and his able ministers, Cardinals Richelieu and Mazarin, were able to steer France away from the feudal struggles that hampered growth, and they created a centralised government where the King’s power is absolute. In 1700, France is the pre-eminent power in Western Europe, with an unrivalled army, vast colonies and a King who is respected and feared by all, both at home and abroad. Few nations pose any real threat to his well-equipped armies and heavily fortified borders.

The French Bourbon dynasty is strong, even though Louis XIV is aging. There are sons and relations aplenty, with legitimate claims to many titles. To the south, the lack of a Hapsburg heir in Spain – and the feeble-mindedness of Charles II – means that a Bourbon could one day rule in Madrid. A course of action that brings this about has much to recommend it. Of course, not all offshoots of the Hapsburg line are weak as their Spanish cousins. The Austrian Habsburgs, and other European nations, may not be entirely willing to see a Frenchman or French nominee as King of Spain. No matter.

France is surrounded by possibilities, and beyond Europe there are other continents to conquer and colonise: New France in North America, and the riches of India. The untrustworthy British may have to be swept aside or crushed, but what is wrong with that?

Details

France's major strengths are its unique artillery pieces, the guard artillery. France can build 18-pounder horse guard artillery, a substantial improvement over the standard 6-pounders. France can also recruit 24-pounder guard artillery, upgrades over regular 24-pounders. The French field good cavalry and high-quality line infantry. France also has the opportunity to train unique, more expensive, and higher quality line infantry such as the Petite-Vieux infantry.

Starting Position

France starts the game with regions in both the European and the American theatre. In Europe, the French own France and its capital, Paris, along with Alsace-Lorraine and the province's capital, Strasbourg. In America, the French control several regions and also have a protectorate (Louisiana) which can become part of the French Empire after completing the assigned mission. The French colonies border the Iroquois Confederacy and the 13 British Colonies. France does not possess any colonies in the Indian theatre.

In Europe, France borders both the Atlantic Ocean and the Mediterranean Sea. They are bordered by the Kingdom of Spain in the south, and Flanders, a Spanish province, in the north. Furthermore, France borders Württemberg in Central Europe and Savoy in the southeast. Across the English Channel lies France's bitter rival, the United Kingdom. France is allies with the Spanish in the beginning, meaning that its position is actually quite secure.

France faces quite a lot of civil unrest as the game progresses and (as is historically appropriate) may become a republic, in which case it will recieve massive relations penalties with the other European nations and potentially make an enemy out of its longtime ally, Spain.

Victory Conditions

Short Campaign

Capture and hold 20 regions by the end of the year 1750, including: New France, Corsica, New York, Confederation of New England, Leeward Islands, Pennsylvania, Cherokee Territory, Savoy, Algonquin Territory, Liguria, Michigan Territory, and France.

Long Campaign

Capture and hold 30 regions by the end of the year 1799, including: New France, Corsica, New York, Confederation of New England, Leeward Islands, Pennsylvania, Cherokee Territory, Savoy, Algonquin Territory, Liguria, Michigan Territory, France, Orissa & Circars, Carnatica, Flanders, Hindustan, and Egypt.

World domination

Capture and hold 50 regions by the end of the year 1799, including: France.

Basics at start

  • ProtectoratesLouisiana
  • AlliesSpain
  • Trade PartnersSpain, Louisiana, Savoy, Sweden
  • EnemiesBarbary States, Pirates
  • Religion – Catholic
  • Government – Absolute Monarchy
  • Ruler – Louis XIV (King)
  • Population – 26,059,676
  • Prosperity – Spectacular
  • Prestige – Sublime
  • Treasury – 8000
  • Technology - Physiocracy
  • Missionaries – Guillaume Vasser (Upper Canada), Guillaume Chretien (France)
  • Rakes – Roger Fouquet (Michigan Territory), Urbain Despreaux (France)
  • Gentlemen – Bernard le Bovier de Foutanelle (France)

Europe Theatre

Paris, France
  • Starting Buildings – Barracks, Royal Palace, Opera House, Admiralty, Cannon Foundry
  • Infrastructure - Basic Roads
  • Population – 24,567,308
  • Wealth – 6278
  • Religion – Catholicism 80.0%, Protestantism 20.0%
  • Starting Towns/PortsPoitou Farmland (Not Developed), Brittany Farmland (Not Developed), Bordeaux Vineyards (Vineyard), Loire Vineyards (Vineyard), Auvergne Mines (Iron Mine), Lille (Coaching Inn), Brest (Shipyard), Orleans (School), Clermont-Ferrand (Craft Workshops Smiths), Dijon (Church School), Marseille (Trading Port), Bordeaux (Craft Workshops Weavers), Le Havre (Trading Port)
  • Later Villages/PortsCalais (Port), Lyon (Village), Nantes (Village), Toulouse (Village)
Strasbourg, Alsace-Lorraine
  • Starting Buildings – Military Governor’s Encampment, Settlement Fortification
  • Infrastructure - Basic Roads
  • Population – 1,442,152
  • Wealth – 2625
  • Religion – Catholicism 80.0%, Protestantism 20.0%
  • Starting Towns/PortsMetz Mines (Iron Mines), Nancy (Craft Workshops Smiths)
  • Later Villages/Ports - None

America Theatre

Quebec, New France
  • Starting Buildings – Army Encampment, Magistrate
  • Infrastructure - Basic Roads
  • Population – 16,044
  • Wealth – 1307
  • Religion – Catholicism 95.0%, Animism 5.0%
  • Starting Towns/PortsSt. Jean Trapper Post (Fur Trader), St. Lazare Farmland (Peasant Farms), Mont-Laurier Mines (Not Developed), Marsoui Forests (Logging Camp), Tadoussac (Trading Port)
  • Later Villages/PortsTrois-Rivieres (Village), Gaspe (Village)
  • Plantations - None
Montreal, Upper Canada
  • Starting Building – Magistrate
  • Infrastructure - Not Developed
  • Population – 8,100
  • Wealth – 39
  • Religion – Catholicism 30.0%, Animism 70.0%
  • Starting Towns/PortsAhmic Trapper Post (Fur Trader), Conestoga Farmland (Not Developed)
  • Later Villages/PortsFort Frontenac (Village), Tkaronto (Village), Fort Sault Sainte-Marie (Village).
  • Plantations – None
Fort Nashwaak, Acadia
  • Starting Building – Magistrate
  • Infrastructure - Not Developed
  • Population – 6,706
  • Wealth – 1428
  • Religion – Catholicism 70.0%, Protestantism 20.0%, Animism 10.0%
  • Starting Towns/PortsNorthesk Mines (Silver Mine), Nova Scotia Farmland (Peasant Farms)
  • Later Villages/PortsBathurst (Village), Cap Fourchu (Port), Louisbourg (Port)
  • Plantations – None
Martinique, Windward Islands
  • Starting Building – Magistrate
  • Infrastructure – Not Developed
  • Population – 8,151
  • Wealth – 372
  • Religion – Catholicism 90.0%, Animism 10.0%
  • Starting Towns/PortsBarbados (Trading Port)
  • Later Villages/Ports – None
  • PlantationsSt. Vincent (Small Sugar Plantation)
Plaissance, Newfoundland
  • Starting Building – Magistrate
  • Infrastructure – Not Developed
  • Population – 7,031
  • Wealth – 1246
  • Religion – Catholicism 70.0%, Protestantism 25.0%, Animism 5.0%
  • Starting Towns/PortsBadger Trapper Post (Fur Trader), St. George’s Forests (Logging Camp), Burgeo Farmland (Not Developed), St. John’s (Trading Post)
  • Later Villages/PortsBonavista (Village)
  • Plantations – None
Cayenne, French Guyana
  • Starting Building – Magistrate
  • Infrastructure – Not Developed
  • Population – 4,184
  • Wealth – 257
  • Religion – Catholicism 85.0%, Animism 15.0%
  • Starting Towns/PortsCamopi Mines (Not Developed), Sinnamary (Trading Post)
  • Later Villages/Ports – None
  • PlantationsMaroni (Small Spice Plantation)

Units

Artillery

Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy
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