The Americas Campaign
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The Americas Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.
Contents
Overview
The Americas campaign is based in the 'New World' starting in 1521AD. Spanish Conquistadors in search of new lands, fortune and glory have arrived in the Americas. Some disgruntled native warriors stand in their way however...
Map
Factions
Main Playable Factions
- New Spain: Has many good European units including cavalry and artillery, and uses the prestige system. Difficulty: Easy
- The Aztec Empire: Fast but Cheap units. No artillery or cavalry. Difficulty: Moderate
- The Mayans: Fast but cheap units. No artillery or cavalry. Difficulty: Moderate
- The Apachean Tribes: Good archers. Can advance in technology to get horses and guns, gets really good missile cavalry.
Unlockable Factions
- The Tlaxcalans Tribes- Fast but cheap units. No cavalry or artillery. Difficulty: Hard
- The Chichimec Tribes- Representing the Puebloan peoples of the North of Mexico. Good infantry and archers. Can get horses and guns. Difficulty: Moderate
- The Tarascans Tribes- Fast but cheap units. No cavalry or artillery. Difficulty: Moderate
Unplayable Factions
- English Colonies- Similar to New Spain, but uses Longbowmen.
- New France- Similar to New Spain.
Special Features
The presige system. New Spain's action will be rewarded by the king with monetary rewards or units. The Apache, or other tribes, can go on the warpath to unite the other tribes against the invaders.
The Spanish Player
The Spanish Player, while having European units, must rely mainly on Native Mercenaries, because few of these European units are available in the New World. Special mercenaries can be acquired through allying with the native factions, many will give their native units in the form of merceneries to new spain when they are around their original area. Spain can however use cheap native merceneries that are numerous and available initially and easily without having to ally with anyone, however they are worse.