The Teutonic Order (M2TW:K Faction)
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The Teutonic Order are a playable faction in the Teutonic Campaign in the Kingdoms expansion for Medieval II: Total War.
The Teutonic order is a new faction in Medieval 2 Total War:kingoms and is a Medium-difficulty faction to play in the new Teutonic campaign. It has a divided empire that can be reunited quickly, and can blitz Lithuania, however later in the game it will find itself surrounded and having no Allies. In general preperation must be made for this period of time in advance so that you can withstand the might of every other faction attacking you. You have very powerful units, both in terms of backbone and elite. You can field order spearmen and Ritterbrüders and the mangonel. You have no weaknesses basically speaking except that you will have no light infantry. Also you have a disadvantage that you can make only castles, cities are forbidden to you. Your faction leader is picked based on authority, the most authoritive is picked and becomes leader.
Contents
Starting Position
On the Baltic coast in the area now occupied by the countries of Latvia, Estonia, and Russia (Kaliningradskaya/Prussia)
The Southern Position and the Cities There
The Teutonic Order begins with some cities and an army in this region . The bulk of their initial military might and their most advanced castles exist here. They are close to Poland and Lithuania, and to an extent the mongols.
The Northern Position and the Cities There
The Northern position is considerably less advanced, but has 5 cities. However there is no army for use in this region. They do however have Riga, a relatively advanced city as a exception. This area is in proximity to Denmark, Novgrod , and Lithuania
Special Teutonic Traits
Hochmeiser (gained for being a faction leader) 3 command 2 troop morale 2 authority 3 personal security
Grosskontor (gained for being a faction heir) 2 command 1 troop morale 1 authority 2 personal security
Komteuri (Gained by capturing cities) 1 command 1 troop morale 2 personal security
Landmeister (gained by capturing even more cities ) 2 command 1 troop morale
The Diplomatic Situation the Goals to Victory and the Agents at the Beginning
The Teutonic order begins at war with Lithuania.
Their Victory condition
Long
Hold 45 regions :Including Visby, Vilinus, Novgorod, Kiev, and Poznan
Eliminate Faction Lithuania
Short
Hold 35 regions : Including Visby, Vilinus, Novgorod, Kiev, and Poznan
Eliminate Faction Lithuania
Priest (2 Piety)
Priest (2 Piety)
Priest (4 Piety)
Merchent (2 Finance)
Teutonic order Special Buildings
Hanseatic league Headquarters( City or Castle) Increase global trading economy throughout your realm (every city you control) Costs 4000 to build and is offered as a guild if you get the relevent cities which increase the points towards you goal of getting it. Only one can exist in the campaign map.
Jousting Lists (Castle)
Increase experience for knights by +1 / +2 Increases happines by 5% / 5% and gives a free unit upkeep +0 / +1
Castle Library (Castle)
Allows the recruitment of diplomats/spies and on the upgrade Diplomat/spies/assassins
Units
Strong and well armoured infantry and cavalry with supporting missile troops.
Infantry
Ranged Infantry
Cavalry
Ranged Cavalry
Artillery
Crusading Nobles
Crusading Nobles appear at certain turns if your not allied with Lithuania and Lithuania has not converted. The first is English, the second French, and the third is English again . (Can anyone please insert the turns if known?)
Charles (english bodyguard) 3 levy spearmen 2 fuedal knights 3 dismounted feudal knights
Philip (french generals bodyguard)
4 religous fanatics 2 dismounted french archers 1 Mounted french archer 2 chivalric knights 2 dismounted chivalric knights
Henry (english bodyguard)
4 longbowmen 2 english knights 2 dismounted english knights
The amount of money gained is affected by these factors=
500 Initial cash
500 for any battle won
1000 for any siege won
-750 if you lose a battle
-1500 if you lose a siege
-250 if its a draw
2000 if you exterminate a city
501 extra for the end (can anyone confirm?) .
This is only in affect if Lithuania is still pagan!
Strategy
It is vitally important for The Teutonic Order to unify itself and capture the cities between their two areas. Then capturing a Lithuanian castle is a good strategy. Try and declare an alliance with Poland. After lithunia, taking Novgorod would be a good move because of their power. Destroying the Mongols will also rid you of a serious threat.
Poland generally makes an attempt to form an alliance with you quite early on, however be warned that they will eventually betray you so make sure your cities on the Poland border are sufficiently garrisoned.
Links to AAR's and Guides
- Teutonic Campaign: The Teutonic Order guide at the Guild
- Blood and Iron: Teutonic Order AAR by Maethius