Ireland (M2TW:K Faction)
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Ireland are a new faction introduced in M2TW Kingdoms. They control half the island of Ireland due to an English invasion, which started in 1171 under King Henry II with the support of a Papal Bull.
Contents
Starting Position
At first glance, the Irish starting position0 seems weak, as the English control half the settlements on Ireland and all 4 Irish settlements are spread out around these English settlements. However this is misleading, the culture of English controlled parts of the island is still strongly Irish, the English themselves will be busy fighting the Welsh for much of the early game so few elite units will be in Ireland. The Irish also start the game with their unique character, Brian O'Connor.
Once the island of Ireland itself has been united, its a prosperous and secure base to build up to the stronger Irish units and plan further conquests.
Victory conditions and starting agents
Long: Hold 35 Regions,, and hold Dublin and Trim
Short: Hold 25 regions and hold Dublin and Trim
Units
Unit Summary
Ireland has a weak early game roster, which gets much stronger as time goes on, they are notably lacking in archers compared to England and Wales yet Deisi Javelinmen can fulfill much of this role even until the late game and this is compensated for by their excellent cavalry (such as lord's retinue and calivermen). Also of note is that Irish spearmen can only be recruited in towns, but as Irish cavalry is the best in the campaign, spearmen are not often a high priority for Irish generals. Early units are mostly made up of very weak infantry and the few Galloglach mercenaries you can gather, along with a few scattered weak cavalry and Gaelic archers making for a very melee-based force with a severe weakness in attacking and defending walls. High units are quite good, with some decent units from castles joining the fight, Ulster Swordsmen and Gallogliach are effective offensively and against the armoured units England, Scotland and Norway tend to employ at this time and they are very affordable, you can also get Horseboys who are good javelin throwing horse archers. Late on units are very good, with Mounted Calivermen and Muire who are expensive and have low numbers but with 2 hitpoints and high attack and defense values can dominate opponents in seiges where there is a very small front and no chance for flanking, you're basically unstoppable against everything except a very powerful ranged force (England(M2TW Kingdoms) and Wales (M2TW Kingdoms) unfortunately may be good enough sometimes).
Infantry
Ranged Infantry
Cavalry
Ranged Cavalry
Artillery
Irish Mercenaries
If another faction captures an area with high Irish culture then they will receive Irish mercenary units.
Irish Kings purse
You get 1000 added to the purse at the start if the AI is playing Ireland, but it removes 500 from the purse at turn 15 and 20.
Overall strategy
After uniting Ireland, ,the Irish should then try and develop their economy and to help weaken the English through assassins and spies, or help the English and destroy the other factions in the map and then betray the English . If choosing the first option you should always try and attack the English through subterfuge. When your army reaches about 2 full stacks or so, that you can definitely support (the upkeep doesn't make you bankrupt) then you should attack England or Scotland and take over the northern part of the mainland. After achieving that you should destroy Norway and take the nearby islands. You should encourage the barons alliance at all times, preferably by making sure the enemy's leaders are always low authority ones.
Strategy Guides
- Britannia Campaign: Ireland on Org
AAR's
- For Ireland! A Brittania AAR on TWC