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Saxony (ETW Faction)

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Revision as of 01:05, 4 January 2011 by Meneth (talk | contribs) (Quick-adding category "Empire Total War Factions" (using HotCat))
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Saxony (ETW Faction)
Saxony flag.jpg
Name: Saxony
From Game: Empire: Total War
Religion:Catholic
Culture: European
Playable:


Saxony is a protectorate of Poland-Lithuania, holding it's home region between Austria and Prusia.

Overview

Saxony has a long history as a duchy, an electorate of the Holy Roman Empire (the Electorate of Saxony), and eventually as a kingdom (the Kingdom of Saxony). In 18th century it became known for its cultural achievements, although it was politically inferior to Prussia and Austria, which pressed Saxony from either side. In 1756, Saxony joined the coalition of Austria, France and Russia against Prussia. Frederick II of Prussia chose to attack preemptively and invaded Saxony in August 1756, precipitating the Seven Years War. The Prussians quickly defeated Saxony and incorporated the Saxon army into the Prussian army. At the end of the Seven Years War, Saxony once again became an independent state.

Saxony flag.jpg

Starting Position

Basics at Start

  • In game Id – saxony
  • Faction name – Saxony
  • Nationality – Saxon
  • Theater – Europe
  • Status – Protectorate, non playable
  • Government – Absolute Monarchy
  • Culture – European
  • Subculture – West European
  • Group – Prussia
  • Names – German Catholic
  • Sounds – Saxony
  • Abreviation – Ge
  • AI Manager – MAINTAINANCE
  • AI Personality – default
  • Capitol – Saxony, Dresden
  • Starting Treasury – 7500
  • Victory Conditions
  • Diplomacy Relationships – Protectorate of Poland-Lithuania
  • Starting Armies/Fleets – 1/0

Regions

Saxony, Dresden
  • Type – Major
  • Starting Buildings – Army Encampment, Governor's Mansion, Cannon Foundry, Conservatorium
  • Infrastructure – Basic Roads
  • Population – 900000/1125000
  • Religion – Protestant 65%, Catholic 35%
  • Wealth – 500
  • Garrison – General, Demi Cannon (24 lbr), Provincial Cavalry, Pikemen, Militia
  • Starting Towns/Villages/Ports – Erfurt (undeveloped), Leipzig (Bawdy House), Sayda Mines (Iron, Mine) Thuringia Farmland (Wheat, Peasnt Farms)


Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy
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