Iroquois Confederacy (ETW Faction)
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Revision as of 19:38, 15 January 2011 by CoconutFred (talk | contribs) (moved Iroquois Confederacy (ETW Nation) to Iroquois Confederacy (ETW Faction): Standard name, many links point to this.)
Iroquois Confederacy (ETW Faction) | |
---|---|
Name: | Iroquois Confederacy |
From Game: | Empire: Total War |
Religion: | Animist |
Culture: | Native American |
Playable: |
Contents
Starting Position
Basics at start
- Protectorates – None
- Allies – None
- Trade Partners – Cherokee Nations
- Enemies – Pirates
- Religion – Animism
- Government – Absolute Monarchy
- Ruler – Tokose Mathla I (Chieftan)
- Population – 14,856
- Prosperity - Destitute
- Prestige – Feeble
- Treasury – 8000
- Technology – None
- Gentlemen – None
- Rakes – None
America Theatre
Cayuga, Iroquois Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 5,134
- Wealth – 450
- Religion – Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
- Starting Towns/Ports – Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
- Later Villages/Ports – Mohawk (Village), Cartwright (Port), Catucto (Port)
Niagara, Algonquin Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 3,773
- Wealth – 177
- Religion – Animism 90.0%, Protestantism 10.0%
- Starting Towns/Ports – Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms)
- Later Villages/Ports – Fort Presque Isle (Village), Fort Duquesne (Village)
Fort Pontchartrain du Detroit, Michigan Territory
- Starting Buildings – Hunting Grounds
- Infrastructure – Not Developed
- Population – 5,949
- Wealth – 175
- Religion – Animism 100.0%
- Starting Towns/Ports – Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms)
- Later Villages/Ports – Kekionga (Village), Fort St. Joseph (Village)