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Courland (ETW Faction)

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Revision as of 07:08, 5 October 2011 by Frederick (talk | contribs) (Overview)
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Courland (ETW Faction)
Courland flag.jpg
Name: Courland
From Game: Empire: Total War
Religion:Catholic
Culture: European
Playable:


Courland is a protectorate of Poland-Lithuania, holding it's home region at the coast of Baltic Sea.

History

Courland is one of the historical and cultural regions of Latvia. As Duchy of Courland and Semigallia was a semi-independent duchy that existed from 1561 until 1795, encompassing the areas of Courland and Semigallia. Although nominally a vassal state of the Polish-Lithuanian Commonwealth, the dukes operated autonomously. In the 18th century Russia acquired great influence over the Duchy. The Duchy was one of the smallest European nations to colonize overseas territories, establishing short-lived outposts on the Caribbean island of Tobago and at the mouth of the Gambia river in Africa. In 1795, the last Duke, Peter von Biron, ceded the Duchy to the Russian Empire.

Strategy

In the game, Courland starts sandwiched between its protector, Poland-Lithuania, to the south and Sweden to the north. Courland has a reputation of being abnormally aggressive for its size, and will often cause headaches for Sweden by declaring war on it. It fields a very large army for a minor nation.




Courland flag.jpg

Starting Position

Basics at Start

  • In game Id – Courland
  • Faction name – Courland
  • Nationality – Courlander
  • Theater – Europe
  • Status – Protectorate, non playable
  • Government – Absolute Monarchy
  • Culture – European
  • Subculture – North European
  • Group – Russia - Poland
  • Names – Prussian
  • Sounds – Courland
  • Abreviation – RU
  • AI Manager – MAINTAINANCE
  • AI Personality – default
  • Capitol – Courland, Jelgava
  • Starting Treasury – 7500
  • Victory Conditions
  • Diplomacy Relationships – Protectorate of Poland-Lithuania
  • Starting Armies/Fleets – 1/0

Regions

Courland, Jelgava
  • Type – Minor
  • Starting Buildings – Minor Governor's Encampment
  • Infrastructure – Basic Roads
  • Population – 849273/875000
  • Religion – Protestant 85%, Catholic 15%
  • Wealth – 100
  • Garrison – General, Demi Cannon (24 lbr), Provincial Cavalry, Pikemen, 2 Militia
  • Starting Towns/Villages/Ports – kuldiga (Craft, Metal Workshop) Ogre (undeveloped), Tukums Forests (Timber, Logging Camp), Preili Farmland (Wheat, Peasnt Farms), Liepaja (Poert, undeveloped)


Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy
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